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📄 guiactionadapter.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/View>#include <osgGA/GUIActionAdapter>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::GUIActionAdapter)	I_DeclaringFile("osgGA/GUIActionAdapter");	I_Constructor0(____GUIActionAdapter,	               "",	               "");	I_Method0(osg::View *, asView,	          Properties::VIRTUAL,	          __osg_View_P1__asView,	          "Provide a mechanism for getting the osg::View associated with this GUIActionAdapter. ",	          "One would use this to case view to osgViewer::View(er) if supported by the subclass. ");	I_Method0(void, requestRedraw,	          Properties::PURE_VIRTUAL,	          __void__requestRedraw,	          "requestRedraw() requests a single redraw. ",	          "");	I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, needed, true,	                      Properties::PURE_VIRTUAL,	                      __void__requestContinuousUpdate__bool,	                      "requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ",	                      "GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure. ");	I_Method2(void, requestWarpPointer, IN, float, x, IN, float, y,	          Properties::PURE_VIRTUAL,	          __void__requestWarpPointer__float__float,	          "requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ",	          "This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick. ");END_REFLECTOR

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