📄 statesetmanipulator.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/ApplicationUsage>#include <osg/PolygonMode>#include <osg/StateSet>#include <osgGA/GUIActionAdapter>#include <osgGA/GUIEventAdapter>#include <osgGA/StateSetManipulator>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgGA::StateSetManipulator) I_DeclaringFile("osgGA/StateSetManipulator"); I_BaseType(osgGA::GUIEventHandler); I_ConstructorWithDefaults1(IN, osg::StateSet *, stateset, 0, Properties::NON_EXPLICIT, ____StateSetManipulator__osg_StateSet_P1, "", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(void, setStateSet, IN, osg::StateSet *, x, Properties::VIRTUAL, __void__setStateSet__osg_StateSet_P1, "attach a STATESTATE to the manipulator to be used for specifying view. ", ""); I_Method0(osg::StateSet *, getStateSet, Properties::VIRTUAL, __osg_StateSet_P1__getStateSet, "get the attached a STATESTATE. ", ""); I_Method0(const osg::StateSet *, getStateSet, Properties::VIRTUAL, __C5_osg_StateSet_P1__getStateSet, "get the attached a STATESTATE. ", ""); I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us, Properties::VIRTUAL, __bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1, "Handle events, return true if handled, false otherwise. ", ""); I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage, Properties::VIRTUAL, __void__getUsage__osg_ApplicationUsage_R1, "Get the keyboard and mouse usage of this manipulator. ", ""); I_Method1(void, setMaximumNumOfTextureUnits, IN, unsigned int, i, Properties::NON_VIRTUAL, __void__setMaximumNumOfTextureUnits__unsigned_int, "", ""); I_Method0(unsigned int, getMaximumNumOfTextureUnits, Properties::NON_VIRTUAL, __unsigned_int__getMaximumNumOfTextureUnits, "", ""); I_Method1(void, setBackfaceEnabled, IN, bool, newbackface, Properties::NON_VIRTUAL, __void__setBackfaceEnabled__bool, "", ""); I_Method0(bool, getBackfaceEnabled, Properties::NON_VIRTUAL, __bool__getBackfaceEnabled, "", ""); I_Method1(void, setLightingEnabled, IN, bool, newlighting, Properties::NON_VIRTUAL, __void__setLightingEnabled__bool, "", ""); I_Method0(bool, getLightingEnabled, Properties::NON_VIRTUAL, __bool__getLightingEnabled, "", ""); I_Method1(void, setTextureEnabled, IN, bool, newtexture, Properties::NON_VIRTUAL, __void__setTextureEnabled__bool, "", ""); I_Method0(bool, getTextureEnabled, Properties::NON_VIRTUAL, __bool__getTextureEnabled, "", ""); I_Method1(void, setPolygonMode, IN, osg::PolygonMode::Mode, newpolygonmode, Properties::NON_VIRTUAL, __void__setPolygonMode__osg_PolygonMode_Mode, "", ""); I_Method0(osg::PolygonMode::Mode, getPolygonMode, Properties::NON_VIRTUAL, __osg_PolygonMode_Mode__getPolygonMode, "", ""); I_Method0(void, cyclePolygonMode, Properties::NON_VIRTUAL, __void__cyclePolygonMode, "", ""); I_Method1(void, setKeyEventToggleBackfaceCulling, IN, int, key, Properties::NON_VIRTUAL, __void__setKeyEventToggleBackfaceCulling__int, "", ""); I_Method0(int, getKeyEventToggleBackfaceCulling, Properties::NON_VIRTUAL, __int__getKeyEventToggleBackfaceCulling, "", ""); I_Method1(void, setKeyEventToggleLighting, IN, int, key, Properties::NON_VIRTUAL, __void__setKeyEventToggleLighting__int, "", ""); I_Method0(int, getKeyEventToggleLighting, Properties::NON_VIRTUAL, __int__getKeyEventToggleLighting, "", ""); I_Method1(void, setKeyEventToggleTexturing, IN, int, key, Properties::NON_VIRTUAL, __void__setKeyEventToggleTexturing__int, "", ""); I_Method0(int, getKeyEventToggleTexturing, Properties::NON_VIRTUAL, __int__getKeyEventToggleTexturing, "", ""); I_Method1(void, setKeyEventCyclePolygonMode, IN, int, key, Properties::NON_VIRTUAL, __void__setKeyEventCyclePolygonMode__int, "", ""); I_Method0(int, getKeyEventCyclePolygonMode, Properties::NON_VIRTUAL, __int__getKeyEventCyclePolygonMode, "", ""); I_ProtectedMethod0(void, clone, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__clone, "", ""); I_ProtectedMethod0(osg::PolygonMode *, getOrCreatePolygonMode, Properties::NON_VIRTUAL, Properties::NON_CONST, __osg_PolygonMode_P1__getOrCreatePolygonMode, "", ""); I_SimpleProperty(bool, BackfaceEnabled, __bool__getBackfaceEnabled, __void__setBackfaceEnabled__bool); I_SimpleProperty(int, KeyEventCyclePolygonMode, __int__getKeyEventCyclePolygonMode, __void__setKeyEventCyclePolygonMode__int); I_SimpleProperty(int, KeyEventToggleBackfaceCulling, __int__getKeyEventToggleBackfaceCulling, __void__setKeyEventToggleBackfaceCulling__int); I_SimpleProperty(int, KeyEventToggleLighting, __int__getKeyEventToggleLighting, __void__setKeyEventToggleLighting__int); I_SimpleProperty(int, KeyEventToggleTexturing, __int__getKeyEventToggleTexturing, __void__setKeyEventToggleTexturing__int); I_SimpleProperty(bool, LightingEnabled, __bool__getLightingEnabled, __void__setLightingEnabled__bool); I_SimpleProperty(unsigned int, MaximumNumOfTextureUnits, __unsigned_int__getMaximumNumOfTextureUnits, __void__setMaximumNumOfTextureUnits__unsigned_int); I_SimpleProperty(osg::PolygonMode::Mode, PolygonMode, __osg_PolygonMode_Mode__getPolygonMode, __void__setPolygonMode__osg_PolygonMode_Mode); I_SimpleProperty(osg::StateSet *, StateSet, __osg_StateSet_P1__getStateSet, __void__setStateSet__osg_StateSet_P1); I_SimpleProperty(bool, TextureEnabled, __bool__getTextureEnabled, __void__setTextureEnabled__bool);END_REFLECTOR
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