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📄 statesetmanipulator.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/ApplicationUsage>#include <osg/PolygonMode>#include <osg/StateSet>#include <osgGA/GUIActionAdapter>#include <osgGA/GUIEventAdapter>#include <osgGA/StateSetManipulator>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgGA::StateSetManipulator)	I_DeclaringFile("osgGA/StateSetManipulator");	I_BaseType(osgGA::GUIEventHandler);	I_ConstructorWithDefaults1(IN, osg::StateSet *, stateset, 0,	                           Properties::NON_EXPLICIT,	                           ____StateSetManipulator__osg_StateSet_P1,	                           "",	                           "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(void, setStateSet, IN, osg::StateSet *, x,	          Properties::VIRTUAL,	          __void__setStateSet__osg_StateSet_P1,	          "attach a STATESTATE to the manipulator to be used for specifying view. ",	          "");	I_Method0(osg::StateSet *, getStateSet,	          Properties::VIRTUAL,	          __osg_StateSet_P1__getStateSet,	          "get the attached a STATESTATE. ",	          "");	I_Method0(const osg::StateSet *, getStateSet,	          Properties::VIRTUAL,	          __C5_osg_StateSet_P1__getStateSet,	          "get the attached a STATESTATE. ",	          "");	I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,	          Properties::VIRTUAL,	          __bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,	          "Handle events, return true if handled, false otherwise. ",	          "");	I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,	          Properties::VIRTUAL,	          __void__getUsage__osg_ApplicationUsage_R1,	          "Get the keyboard and mouse usage of this manipulator. ",	          "");	I_Method1(void, setMaximumNumOfTextureUnits, IN, unsigned int, i,	          Properties::NON_VIRTUAL,	          __void__setMaximumNumOfTextureUnits__unsigned_int,	          "",	          "");	I_Method0(unsigned int, getMaximumNumOfTextureUnits,	          Properties::NON_VIRTUAL,	          __unsigned_int__getMaximumNumOfTextureUnits,	          "",	          "");	I_Method1(void, setBackfaceEnabled, IN, bool, newbackface,	          Properties::NON_VIRTUAL,	          __void__setBackfaceEnabled__bool,	          "",	          "");	I_Method0(bool, getBackfaceEnabled,	          Properties::NON_VIRTUAL,	          __bool__getBackfaceEnabled,	          "",	          "");	I_Method1(void, setLightingEnabled, IN, bool, newlighting,	          Properties::NON_VIRTUAL,	          __void__setLightingEnabled__bool,	          "",	          "");	I_Method0(bool, getLightingEnabled,	          Properties::NON_VIRTUAL,	          __bool__getLightingEnabled,	          "",	          "");	I_Method1(void, setTextureEnabled, IN, bool, newtexture,	          Properties::NON_VIRTUAL,	          __void__setTextureEnabled__bool,	          "",	          "");	I_Method0(bool, getTextureEnabled,	          Properties::NON_VIRTUAL,	          __bool__getTextureEnabled,	          "",	          "");	I_Method1(void, setPolygonMode, IN, osg::PolygonMode::Mode, newpolygonmode,	          Properties::NON_VIRTUAL,	          __void__setPolygonMode__osg_PolygonMode_Mode,	          "",	          "");	I_Method0(osg::PolygonMode::Mode, getPolygonMode,	          Properties::NON_VIRTUAL,	          __osg_PolygonMode_Mode__getPolygonMode,	          "",	          "");	I_Method0(void, cyclePolygonMode,	          Properties::NON_VIRTUAL,	          __void__cyclePolygonMode,	          "",	          "");	I_Method1(void, setKeyEventToggleBackfaceCulling, IN, int, key,	          Properties::NON_VIRTUAL,	          __void__setKeyEventToggleBackfaceCulling__int,	          "",	          "");	I_Method0(int, getKeyEventToggleBackfaceCulling,	          Properties::NON_VIRTUAL,	          __int__getKeyEventToggleBackfaceCulling,	          "",	          "");	I_Method1(void, setKeyEventToggleLighting, IN, int, key,	          Properties::NON_VIRTUAL,	          __void__setKeyEventToggleLighting__int,	          "",	          "");	I_Method0(int, getKeyEventToggleLighting,	          Properties::NON_VIRTUAL,	          __int__getKeyEventToggleLighting,	          "",	          "");	I_Method1(void, setKeyEventToggleTexturing, IN, int, key,	          Properties::NON_VIRTUAL,	          __void__setKeyEventToggleTexturing__int,	          "",	          "");	I_Method0(int, getKeyEventToggleTexturing,	          Properties::NON_VIRTUAL,	          __int__getKeyEventToggleTexturing,	          "",	          "");	I_Method1(void, setKeyEventCyclePolygonMode, IN, int, key,	          Properties::NON_VIRTUAL,	          __void__setKeyEventCyclePolygonMode__int,	          "",	          "");	I_Method0(int, getKeyEventCyclePolygonMode,	          Properties::NON_VIRTUAL,	          __int__getKeyEventCyclePolygonMode,	          "",	          "");	I_ProtectedMethod0(void, clone,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__clone,	                   "",	                   "");	I_ProtectedMethod0(osg::PolygonMode *, getOrCreatePolygonMode,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __osg_PolygonMode_P1__getOrCreatePolygonMode,	                   "",	                   "");	I_SimpleProperty(bool, BackfaceEnabled, 	                 __bool__getBackfaceEnabled, 	                 __void__setBackfaceEnabled__bool);	I_SimpleProperty(int, KeyEventCyclePolygonMode, 	                 __int__getKeyEventCyclePolygonMode, 	                 __void__setKeyEventCyclePolygonMode__int);	I_SimpleProperty(int, KeyEventToggleBackfaceCulling, 	                 __int__getKeyEventToggleBackfaceCulling, 	                 __void__setKeyEventToggleBackfaceCulling__int);	I_SimpleProperty(int, KeyEventToggleLighting, 	                 __int__getKeyEventToggleLighting, 	                 __void__setKeyEventToggleLighting__int);	I_SimpleProperty(int, KeyEventToggleTexturing, 	                 __int__getKeyEventToggleTexturing, 	                 __void__setKeyEventToggleTexturing__int);	I_SimpleProperty(bool, LightingEnabled, 	                 __bool__getLightingEnabled, 	                 __void__setLightingEnabled__bool);	I_SimpleProperty(unsigned int, MaximumNumOfTextureUnits, 	                 __unsigned_int__getMaximumNumOfTextureUnits, 	                 __void__setMaximumNumOfTextureUnits__unsigned_int);	I_SimpleProperty(osg::PolygonMode::Mode, PolygonMode, 	                 __osg_PolygonMode_Mode__getPolygonMode, 	                 __void__setPolygonMode__osg_PolygonMode_Mode);	I_SimpleProperty(osg::StateSet *, StateSet, 	                 __osg_StateSet_P1__getStateSet, 	                 __void__setStateSet__osg_StateSet_P1);	I_SimpleProperty(bool, TextureEnabled, 	                 __bool__getTextureEnabled, 	                 __void__setTextureEnabled__bool);END_REFLECTOR

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