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📄 ufomanipulator.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/ApplicationUsage>#include <osg/Matrixd>#include <osg/Node>#include <osg/Vec3>#include <osgGA/GUIActionAdapter>#include <osgGA/GUIEventAdapter>#include <osgGA/UFOManipulator>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgGA::UFOManipulator)	I_DeclaringFile("osgGA/UFOManipulator");	I_BaseType(osgGA::MatrixManipulator);	I_Constructor0(____UFOManipulator,	               "Default constructor. ",	               "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return className ",	          "returns constant \"UFO\"  ");	I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,	          Properties::VIRTUAL,	          __void__setByMatrix__C5_osg_Matrixd_R1,	          "Set the current position with a matrix. ",	          " param matrix A viewpoint matrix.  ");	I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, invmat,	          Properties::VIRTUAL,	          __void__setByInverseMatrix__C5_osg_Matrixd_R1,	          "Set the current position with the inverse matrix. ",	          " param invmat The inverse of a viewpoint matrix  ");	I_Method0(osg::Matrixd, getMatrix,	          Properties::VIRTUAL,	          __osg_Matrixd__getMatrix,	          "Get the current viewmatrix. ",	          "");	I_Method0(osg::Matrixd, getInverseMatrix,	          Properties::VIRTUAL,	          __osg_Matrixd__getInverseMatrix,	          "Get the current inverse view matrix. ",	          "");	I_Method1(void, setNode, IN, osg::Node *, node,	          Properties::VIRTUAL,	          __void__setNode__osg_Node_P1,	          "Set the subgraph this manipulator is driving the eye through. ",	          " param node root of subgraph  ");	I_Method0(const osg::Node *, getNode,	          Properties::VIRTUAL,	          __C5_osg_Node_P1__getNode,	          "Get the root node of the subgraph this manipulator is driving the eye through (const). ",	          "");	I_Method0(osg::Node *, getNode,	          Properties::VIRTUAL,	          __osg_Node_P1__getNode,	          "Get the root node of the subgraph this manipulator is driving the eye through. ",	          "");	I_Method0(void, computeHomePosition,	          Properties::VIRTUAL,	          __void__computeHomePosition,	          "Computes the home position based on the extents and scale of the scene graph rooted at node. ",	          "");	I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x,	          Properties::VIRTUAL,	          __void__home__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,	          "Sets the viewpoint matrix to the home position. ",	          "");	I_Method1(void, home, IN, double, x,	          Properties::VIRTUAL,	          __void__home__double,	          "Move the camera to the default position. ",	          "This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. ");	I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x,	          Properties::VIRTUAL,	          __void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,	          "Start/restart the manipulator. ",	          "FIXME: what does this actually mean? Provide examples. ");	I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, aa,	          Properties::VIRTUAL,	          __bool__handle__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,	          "Handles incoming osgGA events. ",	          "");	I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,	          Properties::VIRTUAL,	          __void__getUsage__osg_ApplicationUsage_R1,	          "Reports Usage parameters to the application. ",	          "");	I_Method3(void, getCurrentPositionAsLookAt, IN, osg::Vec3 &, eye, IN, osg::Vec3 &, center, IN, osg::Vec3 &, up,	          Properties::NON_VIRTUAL,	          __void__getCurrentPositionAsLookAt__osg_Vec3_R1__osg_Vec3_R1__osg_Vec3_R1,	          "Report the current position as LookAt vectors. ",	          "");	I_Method1(void, setMinHeight, IN, double, in_min_height,	          Properties::NON_VIRTUAL,	          __void__setMinHeight__double,	          "",	          "");	I_Method0(double, getMinHeight,	          Properties::NON_VIRTUAL,	          __double__getMinHeight,	          "",	          "");	I_Method1(void, setMinDistance, IN, double, in_min_dist,	          Properties::NON_VIRTUAL,	          __void__setMinDistance__double,	          "",	          "");	I_Method0(double, getMinDistance,	          Properties::NON_VIRTUAL,	          __double__getMinDistance,	          "",	          "");	I_Method1(void, setForwardSpeed, IN, double, in_fs,	          Properties::NON_VIRTUAL,	          __void__setForwardSpeed__double,	          "",	          "");	I_Method0(double, getForwardSpeed,	          Properties::NON_VIRTUAL,	          __double__getForwardSpeed,	          "",	          "");	I_Method1(void, setSideSpeed, IN, double, in_ss,	          Properties::NON_VIRTUAL,	          __void__setSideSpeed__double,	          "",	          "");	I_Method0(double, getSideSpeed,	          Properties::NON_VIRTUAL,	          __double__getSideSpeed,	          "",	          "");	I_Method1(void, setRotationSpeed, IN, double, in_rot_speed,	          Properties::NON_VIRTUAL,	          __void__setRotationSpeed__double,	          "",	          "");	I_Method0(double, getRotationSpeed,	          Properties::NON_VIRTUAL,	          __double__getRotationSpeed,	          "",	          "");	I_ProtectedMethod3(bool, intersect, IN, const osg::Vec3d &, start, IN, const osg::Vec3d &, end, IN, osg::Vec3d &, intersection,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __bool__intersect__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__osg_Vec3d_R1,	                   "",	                   "");	I_ProtectedMethod0(void, _stop,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void___stop,	                   "",	                   "");	I_ProtectedMethod2(void, _keyDown, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, x,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void___keyDown__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,	                   "",	                   "");	I_ProtectedMethod2(void, _keyUp, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, x,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void___keyUp__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,	                   "",	                   "");	I_ProtectedMethod2(void, _frame, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, x,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void___frame__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,	                   "",	                   "");	I_ProtectedMethod0(void, _adjustPosition,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void___adjustPosition,	                   "",	                   "");	I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix, 	                 0, 	                 __void__setByInverseMatrix__C5_osg_Matrixd_R1);	I_SimpleProperty(const osg::Matrixd &, ByMatrix, 	                 0, 	                 __void__setByMatrix__C5_osg_Matrixd_R1);	I_SimpleProperty(double, ForwardSpeed, 	                 __double__getForwardSpeed, 	                 __void__setForwardSpeed__double);	I_SimpleProperty(osg::Matrixd, InverseMatrix, 	                 __osg_Matrixd__getInverseMatrix, 	                 0);	I_SimpleProperty(osg::Matrixd, Matrix, 	                 __osg_Matrixd__getMatrix, 	                 0);	I_SimpleProperty(double, MinDistance, 	                 __double__getMinDistance, 	                 __void__setMinDistance__double);	I_SimpleProperty(double, MinHeight, 	                 __double__getMinHeight, 	                 __void__setMinHeight__double);	I_SimpleProperty(osg::Node *, Node, 	                 __osg_Node_P1__getNode, 	                 __void__setNode__osg_Node_P1);	I_SimpleProperty(double, RotationSpeed, 	                 __double__getRotationSpeed, 	                 __void__setRotationSpeed__double);	I_SimpleProperty(double, SideSpeed, 	                 __double__getSideSpeed, 	                 __void__setSideSpeed__double);END_REFLECTOR

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