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📄 renderinfo.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/Camera>#include <osg/Referenced>#include <osg/RenderInfo>#include <osg/State>#include <osg/View>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_VALUE_REFLECTOR(osg::RenderInfo)	I_DeclaringFile("osg/RenderInfo");	I_Constructor0(____RenderInfo,	               "",	               "");	I_Constructor1(IN, const osg::RenderInfo &, rhs,	               Properties::NON_EXPLICIT,	               ____RenderInfo__C5_RenderInfo_R1,	               "",	               "");	I_Constructor2(IN, osg::State *, state, IN, osg::View *, view,	               ____RenderInfo__State_P1__View_P1,	               "",	               "");	I_Method0(unsigned int, getContextID,	          Properties::NON_VIRTUAL,	          __unsigned_int__getContextID,	          "",	          "");	I_Method1(void, setState, IN, osg::State *, state,	          Properties::NON_VIRTUAL,	          __void__setState__State_P1,	          "",	          "");	I_Method0(osg::State *, getState,	          Properties::NON_VIRTUAL,	          __State_P1__getState,	          "",	          "");	I_Method0(const osg::State *, getState,	          Properties::NON_VIRTUAL,	          __C5_State_P1__getState,	          "",	          "");	I_Method1(void, setView, IN, osg::View *, view,	          Properties::NON_VIRTUAL,	          __void__setView__View_P1,	          "",	          "");	I_Method0(osg::View *, getView,	          Properties::NON_VIRTUAL,	          __View_P1__getView,	          "",	          "");	I_Method0(const osg::View *, getView,	          Properties::NON_VIRTUAL,	          __C5_View_P1__getView,	          "",	          "");	I_Method1(void, pushCamera, IN, osg::Camera *, camera,	          Properties::NON_VIRTUAL,	          __void__pushCamera__Camera_P1,	          "",	          "");	I_Method0(void, popCamera,	          Properties::NON_VIRTUAL,	          __void__popCamera,	          "",	          "");	I_Method0(osg::Camera *, getCurrentCamera,	          Properties::NON_VIRTUAL,	          __Camera_P1__getCurrentCamera,	          "",	          "");	I_Method1(void, setUserData, IN, osg::Referenced *, userData,	          Properties::NON_VIRTUAL,	          __void__setUserData__Referenced_P1,	          "",	          "");	I_Method0(osg::Referenced *, getUserData,	          Properties::NON_VIRTUAL,	          __Referenced_P1__getUserData,	          "",	          "");	I_Method0(const osg::Referenced *, getUserData,	          Properties::NON_VIRTUAL,	          __C5_Referenced_P1__getUserData,	          "",	          "");	I_SimpleProperty(unsigned int, ContextID, 	                 __unsigned_int__getContextID, 	                 0);	I_SimpleProperty(osg::Camera *, CurrentCamera, 	                 __Camera_P1__getCurrentCamera, 	                 0);	I_SimpleProperty(osg::State *, State, 	                 __State_P1__getState, 	                 __void__setState__State_P1);	I_SimpleProperty(osg::Referenced *, UserData, 	                 __Referenced_P1__getUserData, 	                 __void__setUserData__Referenced_P1);	I_SimpleProperty(osg::View *, View, 	                 __View_P1__getView, 	                 __void__setView__View_P1);END_REFLECTOR

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