📄 matrixtransform.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Matrix>#include <osg/MatrixTransform>#include <osg/NodeVisitor>#include <osg/Object>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osg::MatrixTransform) I_DeclaringFile("osg/MatrixTransform"); I_BaseType(osg::Transform); I_Constructor0(____MatrixTransform, "", ""); I_ConstructorWithDefaults2(IN, const osg::MatrixTransform &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____MatrixTransform__C5_MatrixTransform_R1__C5_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Constructor1(IN, const osg::Matrix &, matix, Properties::NON_EXPLICIT, ____MatrixTransform__C5_Matrix_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method0(osg::MatrixTransform *, asMatrixTransform, Properties::VIRTUAL, __MatrixTransform_P1__asMatrixTransform, "", ""); I_Method0(const osg::MatrixTransform *, asMatrixTransform, Properties::VIRTUAL, __C5_MatrixTransform_P1__asMatrixTransform, "", ""); I_Method1(void, setMatrix, IN, const osg::Matrix &, mat, Properties::NON_VIRTUAL, __void__setMatrix__C5_Matrix_R1, "Set the transform's matrix. ", ""); I_Method0(const osg::Matrix &, getMatrix, Properties::NON_VIRTUAL, __C5_Matrix_R1__getMatrix, "Get the matrix. ", ""); I_Method1(void, preMult, IN, const osg::Matrix &, mat, Properties::NON_VIRTUAL, __void__preMult__C5_Matrix_R1, "pre multiply the transform's matrix. ", ""); I_Method1(void, postMult, IN, const osg::Matrix &, mat, Properties::NON_VIRTUAL, __void__postMult__C5_Matrix_R1, "post multiply the transform's matrix. ", ""); I_Method0(const osg::Matrix &, getInverseMatrix, Properties::NON_VIRTUAL, __C5_Matrix_R1__getInverseMatrix, "Get the inverse matrix. ", ""); I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x, Properties::VIRTUAL, __bool__computeLocalToWorldMatrix__Matrix_R1__NodeVisitor_P1, "", ""); I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x, Properties::VIRTUAL, __bool__computeWorldToLocalMatrix__Matrix_R1__NodeVisitor_P1, "", ""); I_SimpleProperty(const osg::Matrix &, InverseMatrix, __C5_Matrix_R1__getInverseMatrix, 0); I_SimpleProperty(const osg::Matrix &, Matrix, __C5_Matrix_R1__getMatrix, __void__setMatrix__C5_Matrix_R1);END_REFLECTOR
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