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📄 matrixtransform.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Matrix>#include <osg/MatrixTransform>#include <osg/NodeVisitor>#include <osg/Object>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osg::MatrixTransform)	I_DeclaringFile("osg/MatrixTransform");	I_BaseType(osg::Transform);	I_Constructor0(____MatrixTransform,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osg::MatrixTransform &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____MatrixTransform__C5_MatrixTransform_R1__C5_CopyOp_R1,	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",	                           "");	I_Constructor1(IN, const osg::Matrix &, matix,	               Properties::NON_EXPLICIT,	               ____MatrixTransform__C5_Matrix_R1,	               "",	               "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method0(osg::MatrixTransform *, asMatrixTransform,	          Properties::VIRTUAL,	          __MatrixTransform_P1__asMatrixTransform,	          "",	          "");	I_Method0(const osg::MatrixTransform *, asMatrixTransform,	          Properties::VIRTUAL,	          __C5_MatrixTransform_P1__asMatrixTransform,	          "",	          "");	I_Method1(void, setMatrix, IN, const osg::Matrix &, mat,	          Properties::NON_VIRTUAL,	          __void__setMatrix__C5_Matrix_R1,	          "Set the transform's matrix. ",	          "");	I_Method0(const osg::Matrix &, getMatrix,	          Properties::NON_VIRTUAL,	          __C5_Matrix_R1__getMatrix,	          "Get the matrix. ",	          "");	I_Method1(void, preMult, IN, const osg::Matrix &, mat,	          Properties::NON_VIRTUAL,	          __void__preMult__C5_Matrix_R1,	          "pre multiply the transform's matrix. ",	          "");	I_Method1(void, postMult, IN, const osg::Matrix &, mat,	          Properties::NON_VIRTUAL,	          __void__postMult__C5_Matrix_R1,	          "post multiply the transform's matrix. ",	          "");	I_Method0(const osg::Matrix &, getInverseMatrix,	          Properties::NON_VIRTUAL,	          __C5_Matrix_R1__getInverseMatrix,	          "Get the inverse matrix. ",	          "");	I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x,	          Properties::VIRTUAL,	          __bool__computeLocalToWorldMatrix__Matrix_R1__NodeVisitor_P1,	          "",	          "");	I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x,	          Properties::VIRTUAL,	          __bool__computeWorldToLocalMatrix__Matrix_R1__NodeVisitor_P1,	          "",	          "");	I_SimpleProperty(const osg::Matrix &, InverseMatrix, 	                 __C5_Matrix_R1__getInverseMatrix, 	                 0);	I_SimpleProperty(const osg::Matrix &, Matrix, 	                 __C5_Matrix_R1__getMatrix, 	                 __void__setMatrix__C5_Matrix_R1);END_REFLECTOR

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