📄 array.cpp
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__void__apply__C5_UIntArray_R1, "", ""); I_Method1(void, apply, IN, const osg::FloatArray &, x, Properties::VIRTUAL, __void__apply__C5_FloatArray_R1, "", ""); I_Method1(void, apply, IN, const osg::DoubleArray &, x, Properties::VIRTUAL, __void__apply__C5_DoubleArray_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec2Array &, x, Properties::VIRTUAL, __void__apply__C5_Vec2Array_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec3Array &, x, Properties::VIRTUAL, __void__apply__C5_Vec3Array_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec4Array &, x, Properties::VIRTUAL, __void__apply__C5_Vec4Array_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec4ubArray &, x, Properties::VIRTUAL, __void__apply__C5_Vec4ubArray_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec2bArray &, x, Properties::VIRTUAL, __void__apply__C5_Vec2bArray_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec3bArray &, x, Properties::VIRTUAL, __void__apply__C5_Vec3bArray_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec4bArray &, x, Properties::VIRTUAL, __void__apply__C5_Vec4bArray_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec2sArray &, x, Properties::VIRTUAL, __void__apply__C5_Vec2sArray_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec3sArray &, x, Properties::VIRTUAL, __void__apply__C5_Vec3sArray_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec4sArray &, x, Properties::VIRTUAL, __void__apply__C5_Vec4sArray_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec2dArray &, x, Properties::VIRTUAL, __void__apply__C5_Vec2dArray_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec3dArray &, x, Properties::VIRTUAL, __void__apply__C5_Vec3dArray_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec4dArray &, x, Properties::VIRTUAL, __void__apply__C5_Vec4dArray_R1, "", "");END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ConstValueVisitor) I_DeclaringFile("osg/Array"); I_Constructor0(____ConstValueVisitor, "", ""); I_Method1(void, apply, IN, const GLbyte &, x, Properties::VIRTUAL, __void__apply__C5_GLbyte_R1, "", ""); I_Method1(void, apply, IN, const GLshort &, x, Properties::VIRTUAL, __void__apply__C5_GLshort_R1, "", ""); I_Method1(void, apply, IN, const GLint &, x, Properties::VIRTUAL, __void__apply__C5_GLint_R1, "", ""); I_Method1(void, apply, IN, const GLushort &, x, Properties::VIRTUAL, __void__apply__C5_GLushort_R1, "", ""); I_Method1(void, apply, IN, const GLubyte &, x, Properties::VIRTUAL, __void__apply__C5_GLubyte_R1, "", ""); I_Method1(void, apply, IN, const GLuint &, x, Properties::VIRTUAL, __void__apply__C5_GLuint_R1, "", ""); I_Method1(void, apply, IN, const GLfloat &, x, Properties::VIRTUAL, __void__apply__C5_GLfloat_R1, "", ""); I_Method1(void, apply, IN, const GLdouble &, x, Properties::VIRTUAL, __void__apply__C5_GLdouble_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec4ub &, x, Properties::VIRTUAL, __void__apply__C5_Vec4ub_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec2 &, x, Properties::VIRTUAL, __void__apply__C5_Vec2_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec3 &, x, Properties::VIRTUAL, __void__apply__C5_Vec3_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec4 &, x, Properties::VIRTUAL, __void__apply__C5_Vec4_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec2b &, x, Properties::VIRTUAL, __void__apply__C5_Vec2b_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec3b &, x, Properties::VIRTUAL, __void__apply__C5_Vec3b_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec4b &, x, Properties::VIRTUAL, __void__apply__C5_Vec4b_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec2s &, x, Properties::VIRTUAL, __void__apply__C5_Vec2s_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec3s &, x, Properties::VIRTUAL, __void__apply__C5_Vec3s_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec4s &, x, Properties::VIRTUAL, __void__apply__C5_Vec4s_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec2d &, x, Properties::VIRTUAL, __void__apply__C5_Vec2d_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec3d &, x, Properties::VIRTUAL, __void__apply__C5_Vec3d_R1, "", ""); I_Method1(void, apply, IN, const osg::Vec4d &, x, Properties::VIRTUAL, __void__apply__C5_Vec4d_R1, "", "");END_REFLECTORBEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::IndexArray) I_DeclaringFile("osg/Array"); I_BaseType(osg::Array); I_ConstructorWithDefaults3(IN, osg::Array::Type, arrayType, osg::Array::ArrayType, IN, GLint, dataSize, 0, IN, GLenum, dataType, 0, ____IndexArray__Type__GLint__GLenum, "", ""); I_ConstructorWithDefaults2(IN, const osg::Array &, array, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____IndexArray__C5_Array_R1__C5_CopyOp_R1, "", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_Object_P1, "", ""); I_Method1(unsigned int, index, IN, unsigned int, pos, Properties::PURE_VIRTUAL, __unsigned_int__index__unsigned_int, "", "");END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ValueVisitor) I_DeclaringFile("osg/Array"); I_Constructor0(____ValueVisitor, "", ""); I_Method1(void, apply, IN, GLbyte &, x, Properties::VIRTUAL, __void__apply__GLbyte_R1, "", ""); I_Method1(void, apply, IN, GLshort &, x, Properties::VIRTUAL, __void__apply__GLshort_R1, "", ""); I_Method1(void, apply, IN, GLint &, x, Properties::VIRTUAL, __void__apply__GLint_R1, "", ""); I_Method1(void, apply, IN, GLushort &, x, Properties::VIRTUAL, __void__apply__GLushort_R1, "", ""); I_Method1(void, apply, IN, GLubyte &, x, Properties::VIRTUAL, __void__apply__GLubyte_R1, "", ""); I_Method1(void, apply, IN, GLuint &, x, Properties::VIRTUAL, __void__apply__GLuint_R1, "", ""); I_Method1(void, apply, IN, GLfloat &, x, Properties::VIRTUAL, __void__apply__GLfloat_R1, "", ""); I_Method1(void, apply, IN, GLdouble &, x, Properties::VIRTUAL, __void__apply__GLdouble_R1, "", ""); I_Method1(void, apply, IN, osg::Vec2 &, x, Properties::VIRTUAL, __void__apply__Vec2_R1, "", ""); I_Method1(void, apply, IN, osg::Vec3 &, x, Properties::VIRTUAL, __void__apply__Vec3_R1, "", ""); I_Method1(void, apply, IN, osg::Vec4 &, x, Properties::VIRTUAL, __void__apply__Vec4_R1, "", ""); I_Method1(void, apply, IN, osg::Vec4ub &, x, Properties::VIRTUAL, __void__apply__Vec4ub_R1, "", ""); I_Method1(void, apply, IN, osg::Vec2b &, x, Properties::VIRTUAL, __void__apply__Vec2b_R1, "", ""); I_Method1(void, apply, IN, osg::Vec3b &, x, Properties::VIRTUAL, __void__apply__Vec3b_R1, "", ""); I_Method1(void, apply, IN, osg::Vec4b &, x, Properties::VIRTUAL, __void__apply__Vec4b_R1, "", ""); I_Method1(void, apply, IN, osg::Vec2s &, x, Properties::VIRTUAL, __void__apply__Vec2s_R1, "", ""); I_Method1(void, apply, IN, osg::Vec3s &, x, Properties::VIRTUAL, __void__apply__Vec3s_R1, "", ""); I_Method1(void, apply, IN, osg::Vec4s &, x, Properties::VIRTUAL, __void__apply__Vec4s_R1, "", ""); I_Method1(void, apply, IN, osg::Vec2d &, x, Properties::VIRTUAL, __void__apply__Vec2d_R1, "", ""); I_Method1(void, apply, IN, osg::Vec3d &, x, Properties::VIRTUAL, __void__apply__Vec3d_R1, "", ""); I_Method1(void, apply, IN, osg::Vec4d &, x, Properties::VIRTUAL, __void__apply__Vec4d_R1, "", "");END_REFLECTORTYPE_NAME_ALIAS(osg::TemplateIndexArray< GLbyte COMMA osg::Array::ByteArrayType COMMA 1 COMMA GL_BYTE >, osg::ByteArray)TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLshort COMMA osg::Array::ShortArrayType COMMA 1 COMMA GL_SHORT >, osg::ShortArray)TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLint COMMA osg::Array::IntArrayType COMMA 1 COMMA GL_INT >, osg::IntArray)TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLubyte COMMA osg::Array::UByteArrayType COMMA 1 COMMA GL_UNSIGNED_BYTE >, osg::UByteArray)TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLushort COMMA osg::Array::UShortArrayType COMMA 1 COMMA GL_UNSIGNED_SHORT >, osg::UShortArray)TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLuint COMMA osg::Array::UIntArrayType COMMA 1 COMMA GL_UNSIGNED_INT >, osg::UIntArray)TYPE_NAME_ALIAS(osg::TemplateArray< GLfloat COMMA osg::Array::FloatArrayType COMMA 1 COMMA GL_FLOAT >, osg::FloatArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec2 COMMA osg::Array::Vec2ArrayType COMMA 2 COMMA GL_FLOAT >, osg::Vec2Array)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec3 COMMA osg::Array::Vec3ArrayType COMMA 3 COMMA GL_FLOAT >, osg::Vec3Array)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec4 COMMA osg::Array::Vec4ArrayType COMMA 4 COMMA GL_FLOAT >, osg::Vec4Array)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec4ub COMMA osg::Array::Vec4ubArrayType COMMA 4 COMMA GL_UNSIGNED_BYTE >, osg::Vec4ubArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec2s COMMA osg::Array::Vec2sArrayType COMMA 2 COMMA GL_SHORT >, osg::Vec2sArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec3s COMMA osg::Array::Vec3sArrayType COMMA 3 COMMA GL_SHORT >, osg::Vec3sArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec4s COMMA osg::Array::Vec4sArrayType COMMA 4 COMMA GL_SHORT >, osg::Vec4sArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec2b COMMA osg::Array::Vec2bArrayType COMMA 2 COMMA GL_BYTE >, osg::Vec2bArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec3b COMMA osg::Array::Vec3bArrayType COMMA 3 COMMA GL_BYTE >, osg::Vec3bArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec4b COMMA osg::Array::Vec4bArrayType COMMA 4 COMMA GL_BYTE >, osg::Vec4bArray)TYPE_NAME_ALIAS(osg::TemplateArray< GLdouble COMMA osg::Array::DoubleArrayType COMMA 1 COMMA GL_DOUBLE >, osg::DoubleArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec2d COMMA osg::Array::Vec2dArrayType COMMA 2 COMMA GL_DOUBLE >, osg::Vec2dArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec3d COMMA osg::Array::Vec3dArrayType COMMA 3 COMMA GL_DOUBLE >, osg::Vec3dArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec4d COMMA osg::Array::Vec4dArrayType COMMA 4 COMMA GL_DOUBLE >, osg::Vec4dArray)
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