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📄 array.cpp

📁 最新osg包
💻 CPP
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	          __void__apply__C5_UIntArray_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::FloatArray &, x,	          Properties::VIRTUAL,	          __void__apply__C5_FloatArray_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::DoubleArray &, x,	          Properties::VIRTUAL,	          __void__apply__C5_DoubleArray_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec2Array &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec2Array_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec3Array &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec3Array_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec4Array &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec4Array_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec4ubArray &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec4ubArray_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec2bArray &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec2bArray_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec3bArray &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec3bArray_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec4bArray &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec4bArray_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec2sArray &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec2sArray_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec3sArray &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec3sArray_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec4sArray &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec4sArray_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec2dArray &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec2dArray_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec3dArray &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec3dArray_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec4dArray &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec4dArray_R1,	          "",	          "");END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ConstValueVisitor)	I_DeclaringFile("osg/Array");	I_Constructor0(____ConstValueVisitor,	               "",	               "");	I_Method1(void, apply, IN, const GLbyte &, x,	          Properties::VIRTUAL,	          __void__apply__C5_GLbyte_R1,	          "",	          "");	I_Method1(void, apply, IN, const GLshort &, x,	          Properties::VIRTUAL,	          __void__apply__C5_GLshort_R1,	          "",	          "");	I_Method1(void, apply, IN, const GLint &, x,	          Properties::VIRTUAL,	          __void__apply__C5_GLint_R1,	          "",	          "");	I_Method1(void, apply, IN, const GLushort &, x,	          Properties::VIRTUAL,	          __void__apply__C5_GLushort_R1,	          "",	          "");	I_Method1(void, apply, IN, const GLubyte &, x,	          Properties::VIRTUAL,	          __void__apply__C5_GLubyte_R1,	          "",	          "");	I_Method1(void, apply, IN, const GLuint &, x,	          Properties::VIRTUAL,	          __void__apply__C5_GLuint_R1,	          "",	          "");	I_Method1(void, apply, IN, const GLfloat &, x,	          Properties::VIRTUAL,	          __void__apply__C5_GLfloat_R1,	          "",	          "");	I_Method1(void, apply, IN, const GLdouble &, x,	          Properties::VIRTUAL,	          __void__apply__C5_GLdouble_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec4ub &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec4ub_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec2 &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec2_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec3 &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec3_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec4 &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec4_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec2b &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec2b_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec3b &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec3b_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec4b &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec4b_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec2s &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec2s_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec3s &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec3s_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec4s &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec4s_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec2d &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec2d_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec3d &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec3d_R1,	          "",	          "");	I_Method1(void, apply, IN, const osg::Vec4d &, x,	          Properties::VIRTUAL,	          __void__apply__C5_Vec4d_R1,	          "",	          "");END_REFLECTORBEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::IndexArray)	I_DeclaringFile("osg/Array");	I_BaseType(osg::Array);	I_ConstructorWithDefaults3(IN, osg::Array::Type, arrayType, osg::Array::ArrayType, IN, GLint, dataSize, 0, IN, GLenum, dataType, 0,	                           ____IndexArray__Type__GLint__GLenum,	                           "",	                           "");	I_ConstructorWithDefaults2(IN, const osg::Array &, array, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____IndexArray__C5_Array_R1__C5_CopyOp_R1,	                           "",	                           "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_Object_P1,	          "",	          "");	I_Method1(unsigned int, index, IN, unsigned int, pos,	          Properties::PURE_VIRTUAL,	          __unsigned_int__index__unsigned_int,	          "",	          "");END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ValueVisitor)	I_DeclaringFile("osg/Array");	I_Constructor0(____ValueVisitor,	               "",	               "");	I_Method1(void, apply, IN, GLbyte &, x,	          Properties::VIRTUAL,	          __void__apply__GLbyte_R1,	          "",	          "");	I_Method1(void, apply, IN, GLshort &, x,	          Properties::VIRTUAL,	          __void__apply__GLshort_R1,	          "",	          "");	I_Method1(void, apply, IN, GLint &, x,	          Properties::VIRTUAL,	          __void__apply__GLint_R1,	          "",	          "");	I_Method1(void, apply, IN, GLushort &, x,	          Properties::VIRTUAL,	          __void__apply__GLushort_R1,	          "",	          "");	I_Method1(void, apply, IN, GLubyte &, x,	          Properties::VIRTUAL,	          __void__apply__GLubyte_R1,	          "",	          "");	I_Method1(void, apply, IN, GLuint &, x,	          Properties::VIRTUAL,	          __void__apply__GLuint_R1,	          "",	          "");	I_Method1(void, apply, IN, GLfloat &, x,	          Properties::VIRTUAL,	          __void__apply__GLfloat_R1,	          "",	          "");	I_Method1(void, apply, IN, GLdouble &, x,	          Properties::VIRTUAL,	          __void__apply__GLdouble_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Vec2 &, x,	          Properties::VIRTUAL,	          __void__apply__Vec2_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Vec3 &, x,	          Properties::VIRTUAL,	          __void__apply__Vec3_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Vec4 &, x,	          Properties::VIRTUAL,	          __void__apply__Vec4_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Vec4ub &, x,	          Properties::VIRTUAL,	          __void__apply__Vec4ub_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Vec2b &, x,	          Properties::VIRTUAL,	          __void__apply__Vec2b_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Vec3b &, x,	          Properties::VIRTUAL,	          __void__apply__Vec3b_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Vec4b &, x,	          Properties::VIRTUAL,	          __void__apply__Vec4b_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Vec2s &, x,	          Properties::VIRTUAL,	          __void__apply__Vec2s_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Vec3s &, x,	          Properties::VIRTUAL,	          __void__apply__Vec3s_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Vec4s &, x,	          Properties::VIRTUAL,	          __void__apply__Vec4s_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Vec2d &, x,	          Properties::VIRTUAL,	          __void__apply__Vec2d_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Vec3d &, x,	          Properties::VIRTUAL,	          __void__apply__Vec3d_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Vec4d &, x,	          Properties::VIRTUAL,	          __void__apply__Vec4d_R1,	          "",	          "");END_REFLECTORTYPE_NAME_ALIAS(osg::TemplateIndexArray< GLbyte COMMA  osg::Array::ByteArrayType COMMA  1 COMMA  GL_BYTE >, osg::ByteArray)TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLshort COMMA  osg::Array::ShortArrayType COMMA  1 COMMA  GL_SHORT >, osg::ShortArray)TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLint COMMA  osg::Array::IntArrayType COMMA  1 COMMA  GL_INT >, osg::IntArray)TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLubyte COMMA  osg::Array::UByteArrayType COMMA  1 COMMA  GL_UNSIGNED_BYTE >, osg::UByteArray)TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLushort COMMA  osg::Array::UShortArrayType COMMA  1 COMMA  GL_UNSIGNED_SHORT >, osg::UShortArray)TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLuint COMMA  osg::Array::UIntArrayType COMMA  1 COMMA  GL_UNSIGNED_INT >, osg::UIntArray)TYPE_NAME_ALIAS(osg::TemplateArray< GLfloat COMMA  osg::Array::FloatArrayType COMMA  1 COMMA  GL_FLOAT >, osg::FloatArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec2 COMMA  osg::Array::Vec2ArrayType COMMA  2 COMMA  GL_FLOAT >, osg::Vec2Array)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec3 COMMA  osg::Array::Vec3ArrayType COMMA  3 COMMA  GL_FLOAT >, osg::Vec3Array)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec4 COMMA  osg::Array::Vec4ArrayType COMMA  4 COMMA  GL_FLOAT >, osg::Vec4Array)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec4ub COMMA  osg::Array::Vec4ubArrayType COMMA  4 COMMA  GL_UNSIGNED_BYTE >, osg::Vec4ubArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec2s COMMA  osg::Array::Vec2sArrayType COMMA  2 COMMA  GL_SHORT >, osg::Vec2sArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec3s COMMA  osg::Array::Vec3sArrayType COMMA  3 COMMA  GL_SHORT >, osg::Vec3sArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec4s COMMA  osg::Array::Vec4sArrayType COMMA  4 COMMA  GL_SHORT >, osg::Vec4sArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec2b COMMA  osg::Array::Vec2bArrayType COMMA  2 COMMA  GL_BYTE >, osg::Vec2bArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec3b COMMA  osg::Array::Vec3bArrayType COMMA  3 COMMA  GL_BYTE >, osg::Vec3bArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec4b COMMA  osg::Array::Vec4bArrayType COMMA  4 COMMA  GL_BYTE >, osg::Vec4bArray)TYPE_NAME_ALIAS(osg::TemplateArray< GLdouble COMMA  osg::Array::DoubleArrayType COMMA  1 COMMA  GL_DOUBLE >, osg::DoubleArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec2d COMMA  osg::Array::Vec2dArrayType COMMA  2 COMMA  GL_DOUBLE >, osg::Vec2dArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec3d COMMA  osg::Array::Vec3dArrayType COMMA  3 COMMA  GL_DOUBLE >, osg::Vec3dArray)TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec4d COMMA  osg::Array::Vec4dArrayType COMMA  4 COMMA  GL_DOUBLE >, osg::Vec4dArray)

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