clearnode.cpp
来自「最新osg包」· C++ 代码 · 共 108 行
CPP
108 行
// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/ClearNode>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/Vec4>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osg::ClearNode) I_DeclaringFile("osg/ClearNode"); I_BaseType(osg::Group); I_Constructor0(____ClearNode, "", ""); I_ConstructorWithDefaults2(IN, const osg::ClearNode &, cs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ClearNode__C5_ClearNode_R1__C5_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method1(void, setRequiresClear, IN, bool, requiresClear, Properties::NON_VIRTUAL, __void__setRequiresClear__bool, "Enable/disable clearing via glClear. ", ""); I_Method0(bool, getRequiresClear, Properties::NON_VIRTUAL, __bool__getRequiresClear, "Gets whether clearing is enabled or disabled. ", ""); I_Method1(void, setClearColor, IN, const osg::Vec4 &, color, Properties::NON_VIRTUAL, __void__setClearColor__C5_Vec4_R1, "Sets the clear color. ", ""); I_Method0(const osg::Vec4 &, getClearColor, Properties::NON_VIRTUAL, __C5_Vec4_R1__getClearColor, "Returns the clear color. ", ""); I_Method1(void, setClearMask, IN, GLbitfield, mask, Properties::NON_VIRTUAL, __void__setClearMask__GLbitfield, "Set the clear mask used in glClear(. ", ".). Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT. "); I_Method0(GLbitfield, getClearMask, Properties::NON_VIRTUAL, __GLbitfield__getClearMask, "Get the clear mask. ", ""); I_SimpleProperty(const osg::Vec4 &, ClearColor, __C5_Vec4_R1__getClearColor, __void__setClearColor__C5_Vec4_R1); I_SimpleProperty(GLbitfield, ClearMask, __GLbitfield__getClearMask, __void__setClearMask__GLbitfield); I_SimpleProperty(bool, RequiresClear, __bool__getRequiresClear, __void__setRequiresClear__bool);END_REFLECTOR
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