nodecallback.cpp

来自「最新osg包」· C++ 代码 · 共 98 行

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Node>#include <osg/NodeCallback>#include <osg/NodeVisitor>#include <osg/Object>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osg::NodeCallback)	I_DeclaringFile("osg/NodeCallback");	I_VirtualBaseType(osg::Object);	I_Constructor0(____NodeCallback,	               "",	               "");	I_Constructor2(IN, const osg::NodeCallback &, nc, IN, const osg::CopyOp &, x,	               ____NodeCallback__C5_NodeCallback_R1__C5_CopyOp_R1,	               "",	               "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method2(void, traverse, IN, osg::Node *, node, IN, osg::NodeVisitor *, nv,	          Properties::NON_VIRTUAL,	          __void__traverse__Node_P1__NodeVisitor_P1,	          "Call any nested callbacks and then traverse the scene graph. ",	          "");	I_Method1(void, setNestedCallback, IN, osg::NodeCallback *, nc,	          Properties::NON_VIRTUAL,	          __void__setNestedCallback__NodeCallback_P1,	          "",	          "");	I_Method0(osg::NodeCallback *, getNestedCallback,	          Properties::NON_VIRTUAL,	          __NodeCallback_P1__getNestedCallback,	          "",	          "");	I_Method0(const osg::NodeCallback *, getNestedCallback,	          Properties::NON_VIRTUAL,	          __C5_NodeCallback_P1__getNestedCallback,	          "",	          "");	I_Method1(void, addNestedCallback, IN, osg::NodeCallback *, nc,	          Properties::NON_VIRTUAL,	          __void__addNestedCallback__NodeCallback_P1,	          "",	          "");	I_Method1(void, removeNestedCallback, IN, osg::NodeCallback *, nc,	          Properties::NON_VIRTUAL,	          __void__removeNestedCallback__NodeCallback_P1,	          "",	          "");	I_SimpleProperty(osg::NodeCallback *, NestedCallback, 	                 __NodeCallback_P1__getNestedCallback, 	                 __void__setNestedCallback__NodeCallback_P1);	I_PublicMemberProperty(osg::ref_ptr< osg::NodeCallback >, _nestedCallback);END_REFLECTOR

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