nodecallback.cpp
来自「最新osg包」· C++ 代码 · 共 98 行
CPP
98 行
// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Node>#include <osg/NodeCallback>#include <osg/NodeVisitor>#include <osg/Object>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osg::NodeCallback) I_DeclaringFile("osg/NodeCallback"); I_VirtualBaseType(osg::Object); I_Constructor0(____NodeCallback, "", ""); I_Constructor2(IN, const osg::NodeCallback &, nc, IN, const osg::CopyOp &, x, ____NodeCallback__C5_NodeCallback_R1__C5_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method2(void, traverse, IN, osg::Node *, node, IN, osg::NodeVisitor *, nv, Properties::NON_VIRTUAL, __void__traverse__Node_P1__NodeVisitor_P1, "Call any nested callbacks and then traverse the scene graph. ", ""); I_Method1(void, setNestedCallback, IN, osg::NodeCallback *, nc, Properties::NON_VIRTUAL, __void__setNestedCallback__NodeCallback_P1, "", ""); I_Method0(osg::NodeCallback *, getNestedCallback, Properties::NON_VIRTUAL, __NodeCallback_P1__getNestedCallback, "", ""); I_Method0(const osg::NodeCallback *, getNestedCallback, Properties::NON_VIRTUAL, __C5_NodeCallback_P1__getNestedCallback, "", ""); I_Method1(void, addNestedCallback, IN, osg::NodeCallback *, nc, Properties::NON_VIRTUAL, __void__addNestedCallback__NodeCallback_P1, "", ""); I_Method1(void, removeNestedCallback, IN, osg::NodeCallback *, nc, Properties::NON_VIRTUAL, __void__removeNestedCallback__NodeCallback_P1, "", ""); I_SimpleProperty(osg::NodeCallback *, NestedCallback, __NodeCallback_P1__getNestedCallback, __void__setNestedCallback__NodeCallback_P1); I_PublicMemberProperty(osg::ref_ptr< osg::NodeCallback >, _nestedCallback);END_REFLECTOR
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