colormatrix.cpp

来自「最新osg包」· C++ 代码 · 共 101 行

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/ColorMatrix>#include <osg/CopyOp>#include <osg/Matrix>#include <osg/Object>#include <osg/State>#include <osg/StateAttribute>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osg::ColorMatrix)	I_DeclaringFile("osg/ColorMatrix");	I_BaseType(osg::StateAttribute);	I_Constructor0(____ColorMatrix,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osg::ColorMatrix &, cm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____ColorMatrix__C5_ColorMatrix_R1__C5_CopyOp_R1,	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an attribute, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an attribute, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "Return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "Return the name of the attribute's library. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "Return the name of the attribute's class type. ",	          "");	I_Method0(osg::StateAttribute::Type, getType,	          Properties::VIRTUAL,	          __Type__getType,	          "Return the Type identifier of the attribute's class type. ",	          "");	I_Method1(int, compare, IN, const osg::StateAttribute &, sa,	          Properties::VIRTUAL,	          __int__compare__C5_StateAttribute_R1,	          "Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",	          "");	I_Method1(void, setMatrix, IN, const osg::Matrix &, matrix,	          Properties::NON_VIRTUAL,	          __void__setMatrix__C5_Matrix_R1,	          "Sets the color matrix. ",	          "");	I_Method0(osg::Matrix &, getMatrix,	          Properties::NON_VIRTUAL,	          __Matrix_R1__getMatrix,	          "Gets the color matrix. ",	          "");	I_Method0(const osg::Matrix &, getMatrix,	          Properties::NON_VIRTUAL,	          __C5_Matrix_R1__getMatrix,	          "Gets the const color matrix. ",	          "");	I_Method1(void, apply, IN, osg::State &, state,	          Properties::VIRTUAL,	          __void__apply__State_R1,	          "Applies as OpenGL texture matrix. ",	          "");	I_SimpleProperty(const osg::Matrix &, Matrix, 	                 __C5_Matrix_R1__getMatrix, 	                 __void__setMatrix__C5_Matrix_R1);	I_SimpleProperty(osg::StateAttribute::Type, Type, 	                 __Type__getType, 	                 0);END_REFLECTOR

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