computeboundsvisitor.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingBox>#include <osg/ComputeBoundsVisitor>#include <osg/Drawable>#include <osg/Geode>#include <osg/Matrix>#include <osg/Node>#include <osg/NodeVisitor>#include <osg/Polytope>#include <osg/Transform>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osg::ComputeBoundsVisitor)	I_DeclaringFile("osg/ComputeBoundsVisitor");	I_BaseType(osg::NodeVisitor);	I_ConstructorWithDefaults1(IN, osg::NodeVisitor::TraversalMode, traversalMode, osg::NodeVisitor::TRAVERSE_ALL_CHILDREN,	                           Properties::NON_EXPLICIT,	                           ____ComputeBoundsVisitor__TraversalMode,	                           "",	                           "");	I_Method0(void, reset,	          Properties::VIRTUAL,	          __void__reset,	          "Method to call to reset visitor. ",	          "Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");	I_Method0(osg::BoundingBox &, getBoundingBox,	          Properties::NON_VIRTUAL,	          __osg_BoundingBox_R1__getBoundingBox,	          "",	          "");	I_MethodWithDefaults2(void, getPolytope, IN, osg::Polytope &, polytope, , IN, float, margin, 0.1,	                      Properties::NON_VIRTUAL,	                      __void__getPolytope__osg_Polytope_R1__float,	                      "",	                      "");	I_MethodWithDefaults2(void, getBase, IN, osg::Polytope &, polytope, , IN, float, margin, 0.1,	                      Properties::NON_VIRTUAL,	                      __void__getBase__osg_Polytope_R1__float,	                      "",	                      "");	I_Method1(void, apply, IN, osg::Node &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Node_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Transform &, transform,	          Properties::VIRTUAL,	          __void__apply__osg_Transform_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Geode &, geode,	          Properties::VIRTUAL,	          __void__apply__osg_Geode_R1,	          "",	          "");	I_Method1(void, pushMatrix, IN, osg::Matrix &, matrix,	          Properties::NON_VIRTUAL,	          __void__pushMatrix__osg_Matrix_R1,	          "",	          "");	I_Method0(void, popMatrix,	          Properties::NON_VIRTUAL,	          __void__popMatrix,	          "",	          "");	I_Method1(void, applyDrawable, IN, osg::Drawable *, drawable,	          Properties::NON_VIRTUAL,	          __void__applyDrawable__osg_Drawable_P1,	          "",	          "");	I_SimpleProperty(osg::BoundingBox &, BoundingBox, 	                 __osg_BoundingBox_R1__getBoundingBox, 	                 0);END_REFLECTOR

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