occlusionquerynode.cpp
来自「最新osg包」· C++ 代码 · 共 207 行
CPP
207 行
// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingSphere>#include <osg/Camera>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/OcclusionQueryNode>#include <osg/State>#include <osg/StateSet>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osg::OcclusionQueryNode) I_DeclaringFile("osg/OcclusionQueryNode"); I_BaseType(osg::Group); I_Constructor0(____OcclusionQueryNode, "", ""); I_ConstructorWithDefaults2(IN, const osg::OcclusionQueryNode &, oqn, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____OcclusionQueryNode__C5_OcclusionQueryNode_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method0(osg::BoundingSphere, computeBound, Properties::VIRTUAL, __osg_BoundingSphere__computeBound, "Compute the bounding sphere around Node's geometry or children. ", "This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). "); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0, Properties::VIRTUAL, __void__releaseGLObjects__osg_State_P1, "If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ", "Otherwise, releases OpenGL objects for all graphics contexts. "); I_MethodWithDefaults1(void, setQueriesEnabled, IN, bool, enable, true, Properties::NON_VIRTUAL, __void__setQueriesEnabled__bool, "", ""); I_Method0(bool, getQueriesEnabled, Properties::NON_VIRTUAL, __bool__getQueriesEnabled, "", ""); I_Method1(void, setVisibilityThreshold, IN, unsigned int, pixels, Properties::NON_VIRTUAL, __void__setVisibilityThreshold__unsigned_int, "", ""); I_Method0(unsigned int, getVisibilityThreshold, Properties::NON_VIRTUAL, __unsigned_int__getVisibilityThreshold, "", ""); I_Method1(void, setQueryFrameCount, IN, int, frames, Properties::NON_VIRTUAL, __void__setQueryFrameCount__int, "", ""); I_Method0(int, getQueryFrameCount, Properties::NON_VIRTUAL, __int__getQueryFrameCount, "", ""); I_Method1(void, setDebugDisplay, IN, bool, enable, Properties::NON_VIRTUAL, __void__setDebugDisplay__bool, "", ""); I_Method0(bool, getDebugDisplay, Properties::NON_VIRTUAL, __bool__getDebugDisplay, "", ""); I_Method1(void, setQueryStateSet, IN, osg::StateSet *, ss, Properties::NON_VIRTUAL, __void__setQueryStateSet__osg_StateSet_P1, "", ""); I_Method0(osg::StateSet *, getQueryStateSet, Properties::NON_VIRTUAL, __osg_StateSet_P1__getQueryStateSet, "", ""); I_Method0(const osg::StateSet *, getQueryStateSet, Properties::NON_VIRTUAL, __C5_osg_StateSet_P1__getQueryStateSet, "", ""); I_Method1(void, setDebugStateSet, IN, osg::StateSet *, ss, Properties::NON_VIRTUAL, __void__setDebugStateSet__osg_StateSet_P1, "", ""); I_Method0(osg::StateSet *, getDebugStateSet, Properties::NON_VIRTUAL, __osg_StateSet_P1__getDebugStateSet, "", ""); I_Method0(const osg::StateSet *, getDebugStateSet, Properties::NON_VIRTUAL, __C5_osg_StateSet_P1__getDebugStateSet, "", ""); I_Method0(bool, getPassed, Properties::NON_VIRTUAL, __bool__getPassed, "", ""); I_Method2(bool, getPassed, IN, const osg::Camera *, camera, IN, float, distanceToEyePoint, Properties::NON_VIRTUAL, __bool__getPassed__C5_osg_Camera_P1__float, "", ""); I_Method2(void, traverseQuery, IN, const osg::Camera *, camera, IN, osg::NodeVisitor &, nv, Properties::NON_VIRTUAL, __void__traverseQuery__C5_osg_Camera_P1__osg_NodeVisitor_R1, "", ""); I_Method1(void, traverseDebug, IN, osg::NodeVisitor &, nv, Properties::NON_VIRTUAL, __void__traverseDebug__osg_NodeVisitor_R1, "", ""); I_StaticMethod3(void, flushDeletedQueryObjects, IN, unsigned int, contextID, IN, double, currentTime, IN, double &, availableTime, __void__flushDeletedQueryObjects__unsigned_int__double__double_R1_S, "", ""); I_StaticMethod1(void, discardDeletedQueryObjects, IN, unsigned int, contextID, __void__discardDeletedQueryObjects__unsigned_int_S, "", ""); I_ProtectedMethod0(void, createSupportNodes, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__createSupportNodes, "", ""); I_SimpleProperty(bool, DebugDisplay, __bool__getDebugDisplay, __void__setDebugDisplay__bool); I_SimpleProperty(osg::StateSet *, DebugStateSet, __osg_StateSet_P1__getDebugStateSet, __void__setDebugStateSet__osg_StateSet_P1); I_SimpleProperty(bool, Passed, __bool__getPassed, 0); I_SimpleProperty(bool, QueriesEnabled, __bool__getQueriesEnabled, __void__setQueriesEnabled__bool); I_SimpleProperty(int, QueryFrameCount, __int__getQueryFrameCount, __void__setQueryFrameCount__int); I_SimpleProperty(osg::StateSet *, QueryStateSet, __osg_StateSet_P1__getQueryStateSet, __void__setQueryStateSet__osg_StateSet_P1); I_SimpleProperty(unsigned int, VisibilityThreshold, __unsigned_int__getVisibilityThreshold, __void__setVisibilityThreshold__unsigned_int);END_REFLECTOR
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