occlusionquerynode.cpp

来自「最新osg包」· C++ 代码 · 共 207 行

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingSphere>#include <osg/Camera>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/OcclusionQueryNode>#include <osg/State>#include <osg/StateSet>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osg::OcclusionQueryNode)	I_DeclaringFile("osg/OcclusionQueryNode");	I_BaseType(osg::Group);	I_Constructor0(____OcclusionQueryNode,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osg::OcclusionQueryNode &, oqn, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____OcclusionQueryNode__C5_OcclusionQueryNode_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method0(osg::BoundingSphere, computeBound,	          Properties::VIRTUAL,	          __osg_BoundingSphere__computeBound,	          "Compute the bounding sphere around Node's geometry or children. ",	          "This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). ");	I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,	                      Properties::VIRTUAL,	                      __void__releaseGLObjects__osg_State_P1,	                      "If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ",	                      "Otherwise, releases OpenGL objects for all graphics contexts. ");	I_MethodWithDefaults1(void, setQueriesEnabled, IN, bool, enable, true,	                      Properties::NON_VIRTUAL,	                      __void__setQueriesEnabled__bool,	                      "",	                      "");	I_Method0(bool, getQueriesEnabled,	          Properties::NON_VIRTUAL,	          __bool__getQueriesEnabled,	          "",	          "");	I_Method1(void, setVisibilityThreshold, IN, unsigned int, pixels,	          Properties::NON_VIRTUAL,	          __void__setVisibilityThreshold__unsigned_int,	          "",	          "");	I_Method0(unsigned int, getVisibilityThreshold,	          Properties::NON_VIRTUAL,	          __unsigned_int__getVisibilityThreshold,	          "",	          "");	I_Method1(void, setQueryFrameCount, IN, int, frames,	          Properties::NON_VIRTUAL,	          __void__setQueryFrameCount__int,	          "",	          "");	I_Method0(int, getQueryFrameCount,	          Properties::NON_VIRTUAL,	          __int__getQueryFrameCount,	          "",	          "");	I_Method1(void, setDebugDisplay, IN, bool, enable,	          Properties::NON_VIRTUAL,	          __void__setDebugDisplay__bool,	          "",	          "");	I_Method0(bool, getDebugDisplay,	          Properties::NON_VIRTUAL,	          __bool__getDebugDisplay,	          "",	          "");	I_Method1(void, setQueryStateSet, IN, osg::StateSet *, ss,	          Properties::NON_VIRTUAL,	          __void__setQueryStateSet__osg_StateSet_P1,	          "",	          "");	I_Method0(osg::StateSet *, getQueryStateSet,	          Properties::NON_VIRTUAL,	          __osg_StateSet_P1__getQueryStateSet,	          "",	          "");	I_Method0(const osg::StateSet *, getQueryStateSet,	          Properties::NON_VIRTUAL,	          __C5_osg_StateSet_P1__getQueryStateSet,	          "",	          "");	I_Method1(void, setDebugStateSet, IN, osg::StateSet *, ss,	          Properties::NON_VIRTUAL,	          __void__setDebugStateSet__osg_StateSet_P1,	          "",	          "");	I_Method0(osg::StateSet *, getDebugStateSet,	          Properties::NON_VIRTUAL,	          __osg_StateSet_P1__getDebugStateSet,	          "",	          "");	I_Method0(const osg::StateSet *, getDebugStateSet,	          Properties::NON_VIRTUAL,	          __C5_osg_StateSet_P1__getDebugStateSet,	          "",	          "");	I_Method0(bool, getPassed,	          Properties::NON_VIRTUAL,	          __bool__getPassed,	          "",	          "");	I_Method2(bool, getPassed, IN, const osg::Camera *, camera, IN, float, distanceToEyePoint,	          Properties::NON_VIRTUAL,	          __bool__getPassed__C5_osg_Camera_P1__float,	          "",	          "");	I_Method2(void, traverseQuery, IN, const osg::Camera *, camera, IN, osg::NodeVisitor &, nv,	          Properties::NON_VIRTUAL,	          __void__traverseQuery__C5_osg_Camera_P1__osg_NodeVisitor_R1,	          "",	          "");	I_Method1(void, traverseDebug, IN, osg::NodeVisitor &, nv,	          Properties::NON_VIRTUAL,	          __void__traverseDebug__osg_NodeVisitor_R1,	          "",	          "");	I_StaticMethod3(void, flushDeletedQueryObjects, IN, unsigned int, contextID, IN, double, currentTime, IN, double &, availableTime,	                __void__flushDeletedQueryObjects__unsigned_int__double__double_R1_S,	                "",	                "");	I_StaticMethod1(void, discardDeletedQueryObjects, IN, unsigned int, contextID,	                __void__discardDeletedQueryObjects__unsigned_int_S,	                "",	                "");	I_ProtectedMethod0(void, createSupportNodes,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__createSupportNodes,	                   "",	                   "");	I_SimpleProperty(bool, DebugDisplay, 	                 __bool__getDebugDisplay, 	                 __void__setDebugDisplay__bool);	I_SimpleProperty(osg::StateSet *, DebugStateSet, 	                 __osg_StateSet_P1__getDebugStateSet, 	                 __void__setDebugStateSet__osg_StateSet_P1);	I_SimpleProperty(bool, Passed, 	                 __bool__getPassed, 	                 0);	I_SimpleProperty(bool, QueriesEnabled, 	                 __bool__getQueriesEnabled, 	                 __void__setQueriesEnabled__bool);	I_SimpleProperty(int, QueryFrameCount, 	                 __int__getQueryFrameCount, 	                 __void__setQueryFrameCount__int);	I_SimpleProperty(osg::StateSet *, QueryStateSet, 	                 __osg_StateSet_P1__getQueryStateSet, 	                 __void__setQueryStateSet__osg_StateSet_P1);	I_SimpleProperty(unsigned int, VisibilityThreshold, 	                 __unsigned_int__getVisibilityThreshold, 	                 __void__setVisibilityThreshold__unsigned_int);END_REFLECTOR

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