texture.cpp
来自「最新osg包」· C++ 代码 · 共 1,038 行 · 第 1/4 页
CPP
1,038 行
I_Method1(void, setMaxTextureSize, IN, GLint, maxsize, Properties::NON_VIRTUAL, __void__setMaxTextureSize__GLint, "", ""); I_Method0(GLint, maxTextureSize, Properties::NON_VIRTUAL, __GLint__maxTextureSize, "", ""); I_Method1(void, setNumTextureUnits, IN, GLint, nunits, Properties::NON_VIRTUAL, __void__setNumTextureUnits__GLint, "", ""); I_Method0(GLint, numTextureUnits, Properties::NON_VIRTUAL, __GLint__numTextureUnits, "", ""); I_Method0(bool, isCompressedTexImage2DSupported, Properties::NON_VIRTUAL, __bool__isCompressedTexImage2DSupported, "", ""); I_Method0(bool, isCompressedTexSubImage2DSupported, Properties::NON_VIRTUAL, __bool__isCompressedTexSubImage2DSupported, "", ""); I_Method8(void, glCompressedTexImage2D, IN, GLenum, target, IN, GLint, level, IN, GLenum, internalformat, IN, GLsizei, width, IN, GLsizei, height, IN, GLint, border, IN, GLsizei, imageSize, IN, const GLvoid *, data, Properties::NON_VIRTUAL, __void__glCompressedTexImage2D__GLenum__GLint__GLenum__GLsizei__GLsizei__GLint__GLsizei__C5_GLvoid_P1, "", ""); I_Method9(void, glCompressedTexSubImage2D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLsizei, width, IN, GLsizei, height, IN, GLenum, format, IN, GLsizei, type, IN, const GLvoid *, data, Properties::NON_VIRTUAL, __void__glCompressedTexSubImage2D__GLenum__GLint__GLint__GLint__GLsizei__GLsizei__GLenum__GLsizei__C5_GLvoid_P1, "", ""); I_Method3(void, glGetCompressedTexImage, IN, GLenum, target, IN, GLint, level, IN, GLvoid *, data, Properties::NON_VIRTUAL, __void__glGetCompressedTexImage__GLenum__GLint__GLvoid_P1, "", ""); I_Method0(bool, isClientStorageSupported, Properties::NON_VIRTUAL, __bool__isClientStorageSupported, "", ""); I_Method1(bool, isNonPowerOfTwoTextureSupported, IN, GLenum, filter, Properties::NON_VIRTUAL, __bool__isNonPowerOfTwoTextureSupported__GLenum, "", ""); I_Method1(void, setTextureIntegerSupported, IN, bool, flag, Properties::NON_VIRTUAL, __void__setTextureIntegerSupported__bool, "", ""); I_Method0(bool, isTextureIntegerSupported, Properties::NON_VIRTUAL, __bool__isTextureIntegerSupported, "", ""); I_Method3(void, glTexParameterIiv, IN, GLenum, target, IN, GLenum, pname, IN, const GLint *, data, Properties::NON_VIRTUAL, __void__glTexParameterIiv__GLenum__GLenum__C5_GLint_P1, "", ""); I_Method3(void, glTexParameterIuiv, IN, GLenum, target, IN, GLenum, pname, IN, const GLuint *, data, Properties::NON_VIRTUAL, __void__glTexParameterIuiv__GLenum__GLenum__C5_GLuint_P1, "", ""); I_SimpleProperty(bool, GenerateMipMapSupported, 0, __void__setGenerateMipMapSupported__bool); I_SimpleProperty(GLint, MaxTextureSize, 0, __void__setMaxTextureSize__GLint); I_SimpleProperty(bool, MultiTexturingSupported, 0, __void__setMultiTexturingSupported__bool); I_SimpleProperty(GLint, NumTextureUnits, 0, __void__setNumTextureUnits__GLint); I_SimpleProperty(bool, ShadowAmbientSupported, 0, __void__setShadowAmbientSupported__bool); I_SimpleProperty(bool, ShadowSupported, 0, __void__setShadowSupported__bool); I_SimpleProperty(bool, TextureBorderClampSupported, 0, __void__setTextureBorderClampSupported__bool); I_SimpleProperty(bool, TextureCompressionARBSupported, 0, __void__setTextureCompressionARBSupported__bool); I_SimpleProperty(bool, TextureCompressionS3TCSupported, 0, __void__setTextureCompressionS3TCSupported__bool); I_SimpleProperty(bool, TextureEdgeClampSupported, 0, __void__setTextureEdgeClampSupported__bool); I_SimpleProperty(bool, TextureFilterAnisotropicSupported, 0, __void__setTextureFilterAnisotropicSupported__bool); I_SimpleProperty(bool, TextureIntegerSupported, 0, __void__setTextureIntegerSupported__bool); I_SimpleProperty(bool, TextureMirroredRepeatSupported, 0, __void__setTextureMirroredRepeatSupported__bool);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::Texture::TextureObject) I_DeclaringFile("osg/Texture"); I_BaseType(osg::Referenced); I_Constructor2(IN, GLuint, id, IN, GLenum, target, ____TextureObject__GLuint__GLenum, "", ""); I_Constructor8(IN, GLuint, id, IN, GLenum, target, IN, GLint, numMipmapLevels, IN, GLenum, internalFormat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLint, border, ____TextureObject__GLuint__GLenum__GLint__GLenum__GLsizei__GLsizei__GLsizei__GLint, "", ""); I_Method7(bool, match, IN, GLenum, target, IN, GLint, numMipmapLevels, IN, GLenum, internalFormat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLint, border, Properties::NON_VIRTUAL, __bool__match__GLenum__GLint__GLenum__GLsizei__GLsizei__GLsizei__GLint, "", ""); I_Method0(void, bind, Properties::NON_VIRTUAL, __void__bind, "", ""); I_MethodWithDefaults1(void, setAllocated, IN, bool, allocated, true, Properties::NON_VIRTUAL, __void__setAllocated__bool, "", ""); I_Method6(void, setAllocated, IN, GLint, numMipmapLevels, IN, GLenum, internalFormat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLint, border, Properties::NON_VIRTUAL, __void__setAllocated__GLint__GLenum__GLsizei__GLsizei__GLsizei__GLint, "", ""); I_Method0(bool, isAllocated, Properties::NON_VIRTUAL, __bool__isAllocated, "", ""); I_Method0(bool, isReusable, Properties::NON_VIRTUAL, __bool__isReusable, "", ""); I_SimpleProperty(bool, Allocated, 0, __void__setAllocated__bool); I_PublicMemberProperty(GLuint, _id); I_PublicMemberProperty(GLenum, _target); I_PublicMemberProperty(GLint, _numMipmapLevels); I_PublicMemberProperty(GLenum, _internalFormat); I_PublicMemberProperty(GLsizei, _width); I_PublicMemberProperty(GLsizei, _height); I_PublicMemberProperty(GLsizei, _depth); I_PublicMemberProperty(GLint, _border); I_PublicMemberProperty(bool, _allocated); I_PublicMemberProperty(double, _timeStamp);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::buffered_object< osg::Texture::TextureObjectList >) I_DeclaringFile("osg/buffered_value"); I_Constructor0(____buffered_object, "", ""); I_Constructor1(IN, unsigned int, size, Properties::NON_EXPLICIT, ____buffered_object__unsigned_int, "", ""); I_Method1(void, setAllElementsTo, IN, const osg::Texture::TextureObjectList &, t, Properties::NON_VIRTUAL, __void__setAllElementsTo__C5_T_R1, "", ""); I_Method0(void, clear, Properties::NON_VIRTUAL, __void__clear, "", ""); I_Method0(bool, empty, Properties::NON_VIRTUAL, __bool__empty, "", ""); I_Method0(unsigned int, size, Properties::NON_VIRTUAL, __unsigned_int__size, "", ""); I_Method1(void, resize, IN, unsigned int, newSize, Properties::NON_VIRTUAL, __void__resize__unsigned_int, "", ""); I_SimpleProperty(const osg::Texture::TextureObjectList &, AllElementsTo, 0, __void__setAllElementsTo__C5_T_R1);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::Texture::TextureObject >) I_DeclaringFile("osg/ref_ptr"); I_Constructor0(____ref_ptr, "", ""); I_Constructor1(IN, osg::Texture::TextureObject *, ptr, Properties::NON_EXPLICIT, ____ref_ptr__T_P1, "", ""); I_Constructor1(IN, const osg::ref_ptr< osg::Texture::TextureObject > &, rp, Properties::NON_EXPLICIT, ____ref_ptr__C5_ref_ptr_R1, "", ""); I_Method0(osg::Texture::TextureObject *, get, Properties::NON_VIRTUAL, __T_P1__get, "", ""); I_Method0(bool, valid, Properties::NON_VIRTUAL, __bool__valid, "", ""); I_Method0(osg::Texture::TextureObject *, release, Properties::NON_VIRTUAL, __T_P1__release, "", ""); I_Method1(void, swap, IN, osg::ref_ptr< osg::Texture::TextureObject > &, rp, Properties::NON_VIRTUAL, __void__swap__ref_ptr_R1, "", ""); I_SimpleProperty(osg::Texture::TextureObject *, , __T_P1__get, 0);END_REFLECTORSTD_LIST_REFLECTOR(std::list< osg::ref_ptr< osg::Texture::TextureObject > >)
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