autotransform.cpp

来自「最新osg包」· C++ 代码 · 共 245 行

CPP
245
字号
// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/AutoTransform>#include <osg/BoundingSphere>#include <osg/CopyOp>#include <osg/Matrix>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/Quat>#include <osg/Vec3d>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osg::AutoTransform::AutoRotateMode)	I_DeclaringFile("osg/AutoTransform");	I_EnumLabel(osg::AutoTransform::NO_ROTATION);	I_EnumLabel(osg::AutoTransform::ROTATE_TO_SCREEN);	I_EnumLabel(osg::AutoTransform::ROTATE_TO_CAMERA);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::AutoTransform)	I_DeclaringFile("osg/AutoTransform");	I_BaseType(osg::Transform);	I_Constructor0(____AutoTransform,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osg::AutoTransform &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____AutoTransform__C5_AutoTransform_R1__C5_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method0(osg::AutoTransform *, asAutoTransform,	          Properties::VIRTUAL,	          __AutoTransform_P1__asAutoTransform,	          "",	          "");	I_Method0(const osg::AutoTransform *, asAutoTransform,	          Properties::VIRTUAL,	          __C5_AutoTransform_P1__asAutoTransform,	          "",	          "");	I_Method1(void, setPosition, IN, const osg::Vec3d &, pos,	          Properties::NON_VIRTUAL,	          __void__setPosition__C5_Vec3d_R1,	          "",	          "");	I_Method0(const osg::Vec3d &, getPosition,	          Properties::NON_VIRTUAL,	          __C5_Vec3d_R1__getPosition,	          "",	          "");	I_Method1(void, setRotation, IN, const osg::Quat &, quat,	          Properties::NON_VIRTUAL,	          __void__setRotation__C5_Quat_R1,	          "",	          "");	I_Method0(const osg::Quat &, getRotation,	          Properties::NON_VIRTUAL,	          __C5_Quat_R1__getRotation,	          "",	          "");	I_Method1(void, setScale, IN, double, scale,	          Properties::NON_VIRTUAL,	          __void__setScale__double,	          "",	          "");	I_Method1(void, setScale, IN, const osg::Vec3d &, scale,	          Properties::NON_VIRTUAL,	          __void__setScale__C5_Vec3d_R1,	          "",	          "");	I_Method0(const osg::Vec3d &, getScale,	          Properties::NON_VIRTUAL,	          __C5_Vec3d_R1__getScale,	          "",	          "");	I_Method1(void, setMinimumScale, IN, double, minimumScale,	          Properties::NON_VIRTUAL,	          __void__setMinimumScale__double,	          "",	          "");	I_Method0(double, getMinimumScale,	          Properties::NON_VIRTUAL,	          __double__getMinimumScale,	          "",	          "");	I_Method1(void, setMaximumScale, IN, double, maximumScale,	          Properties::NON_VIRTUAL,	          __void__setMaximumScale__double,	          "",	          "");	I_Method0(double, getMaximumScale,	          Properties::NON_VIRTUAL,	          __double__getMaximumScale,	          "",	          "");	I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot,	          Properties::NON_VIRTUAL,	          __void__setPivotPoint__C5_Vec3d_R1,	          "",	          "");	I_Method0(const osg::Vec3d &, getPivotPoint,	          Properties::NON_VIRTUAL,	          __C5_Vec3d_R1__getPivotPoint,	          "",	          "");	I_Method1(void, setAutoUpdateEyeMovementTolerance, IN, float, tolerance,	          Properties::NON_VIRTUAL,	          __void__setAutoUpdateEyeMovementTolerance__float,	          "",	          "");	I_Method0(float, getAutoUpdateEyeMovementTolerance,	          Properties::NON_VIRTUAL,	          __float__getAutoUpdateEyeMovementTolerance,	          "",	          "");	I_Method1(void, setAutoRotateMode, IN, osg::AutoTransform::AutoRotateMode, mode,	          Properties::NON_VIRTUAL,	          __void__setAutoRotateMode__AutoRotateMode,	          "",	          "");	I_Method0(osg::AutoTransform::AutoRotateMode, getAutoRotateMode,	          Properties::NON_VIRTUAL,	          __AutoRotateMode__getAutoRotateMode,	          "",	          "");	I_Method1(void, setAutoScaleToScreen, IN, bool, autoScaleToScreen,	          Properties::NON_VIRTUAL,	          __void__setAutoScaleToScreen__bool,	          "",	          "");	I_Method0(bool, getAutoScaleToScreen,	          Properties::NON_VIRTUAL,	          __bool__getAutoScaleToScreen,	          "",	          "");	I_Method1(void, setAutoScaleTransitionWidthRatio, IN, float, ratio,	          Properties::NON_VIRTUAL,	          __void__setAutoScaleTransitionWidthRatio__float,	          "",	          "");	I_Method0(float, getAutoScaleTransitionWidthRatio,	          Properties::NON_VIRTUAL,	          __float__getAutoScaleTransitionWidthRatio,	          "",	          "");	I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv,	          Properties::VIRTUAL,	          __bool__computeLocalToWorldMatrix__Matrix_R1__NodeVisitor_P1,	          "",	          "");	I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv,	          Properties::VIRTUAL,	          __bool__computeWorldToLocalMatrix__Matrix_R1__NodeVisitor_P1,	          "",	          "");	I_Method0(osg::BoundingSphere, computeBound,	          Properties::VIRTUAL,	          __BoundingSphere__computeBound,	          "Overrides Group's computeBound. ",	          "There is no need to override in subclasses from osg::Transform since this computeBound() uses the underlying matrix (calling computeMatrix if required). ");	I_ProtectedMethod0(void, computeMatrix,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __void__computeMatrix,	                   "",	                   "");	I_SimpleProperty(osg::AutoTransform::AutoRotateMode, AutoRotateMode, 	                 __AutoRotateMode__getAutoRotateMode, 	                 __void__setAutoRotateMode__AutoRotateMode);	I_SimpleProperty(bool, AutoScaleToScreen, 	                 __bool__getAutoScaleToScreen, 	                 __void__setAutoScaleToScreen__bool);	I_SimpleProperty(float, AutoScaleTransitionWidthRatio, 	                 __float__getAutoScaleTransitionWidthRatio, 	                 __void__setAutoScaleTransitionWidthRatio__float);	I_SimpleProperty(float, AutoUpdateEyeMovementTolerance, 	                 __float__getAutoUpdateEyeMovementTolerance, 	                 __void__setAutoUpdateEyeMovementTolerance__float);	I_SimpleProperty(double, MaximumScale, 	                 __double__getMaximumScale, 	                 __void__setMaximumScale__double);	I_SimpleProperty(double, MinimumScale, 	                 __double__getMinimumScale, 	                 __void__setMinimumScale__double);	I_SimpleProperty(const osg::Vec3d &, PivotPoint, 	                 __C5_Vec3d_R1__getPivotPoint, 	                 __void__setPivotPoint__C5_Vec3d_R1);	I_SimpleProperty(const osg::Vec3d &, Position, 	                 __C5_Vec3d_R1__getPosition, 	                 __void__setPosition__C5_Vec3d_R1);	I_SimpleProperty(const osg::Quat &, Rotation, 	                 __C5_Quat_R1__getRotation, 	                 __void__setRotation__C5_Quat_R1);	I_SimpleProperty(const osg::Vec3d &, Scale, 	                 __C5_Vec3d_R1__getScale, 	                 __void__setScale__C5_Vec3d_R1);END_REFLECTOR

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?