clustercullingcallback.cpp

来自「最新osg包」· C++ 代码 · 共 150 行

CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/ClusterCullingCallback>#include <osg/CopyOp>#include <osg/Drawable>#include <osg/Matrixd>#include <osg/Node>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/State>#include <osg/Vec3>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osg::ClusterCullingCallback)	I_DeclaringFile("osg/ClusterCullingCallback");	I_BaseType(osg::Drawable::CullCallback);	I_BaseType(osg::NodeCallback);	I_Constructor0(____ClusterCullingCallback,	               "",	               "");	I_Constructor2(IN, const osg::ClusterCullingCallback &, ccc, IN, const osg::CopyOp &, copyop,	               ____ClusterCullingCallback__C5_ClusterCullingCallback_R1__C5_CopyOp_R1,	               "",	               "");	I_Constructor3(IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation,	               ____ClusterCullingCallback__C5_osg_Vec3_R1__C5_osg_Vec3_R1__float,	               "",	               "");	I_Constructor1(IN, const osg::Drawable *, drawable,	               Properties::NON_EXPLICIT,	               ____ClusterCullingCallback__C5_osg_Drawable_P1,	               "",	               "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(void, computeFrom, IN, const osg::Drawable *, drawable,	          Properties::NON_VIRTUAL,	          __void__computeFrom__C5_osg_Drawable_P1,	          "Computes the control point, normal, and deviation from the given drawable contents. ",	          "");	I_Method1(void, transform, IN, const osg::Matrixd &, matrix,	          Properties::NON_VIRTUAL,	          __void__transform__C5_osg_Matrixd_R1,	          "Transform the ClusterCullingCallback's positional members to a new coordinate frame. ",	          "");	I_Method4(void, set, IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation, IN, float, radius,	          Properties::NON_VIRTUAL,	          __void__set__C5_osg_Vec3_R1__C5_osg_Vec3_R1__float__float,	          "",	          "");	I_Method1(void, setControlPoint, IN, const osg::Vec3 &, controlPoint,	          Properties::NON_VIRTUAL,	          __void__setControlPoint__C5_osg_Vec3_R1,	          "",	          "");	I_Method0(const osg::Vec3 &, getControlPoint,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getControlPoint,	          "",	          "");	I_Method1(void, setNormal, IN, const osg::Vec3 &, normal,	          Properties::NON_VIRTUAL,	          __void__setNormal__C5_osg_Vec3_R1,	          "",	          "");	I_Method0(const osg::Vec3 &, getNormal,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getNormal,	          "",	          "");	I_Method1(void, setRadius, IN, float, radius,	          Properties::NON_VIRTUAL,	          __void__setRadius__float,	          "",	          "");	I_Method0(float, getRadius,	          Properties::NON_VIRTUAL,	          __float__getRadius,	          "",	          "");	I_Method1(void, setDeviation, IN, float, deviation,	          Properties::NON_VIRTUAL,	          __void__setDeviation__float,	          "",	          "");	I_Method0(float, getDeviation,	          Properties::NON_VIRTUAL,	          __float__getDeviation,	          "",	          "");	I_Method3(bool, cull, IN, osg::NodeVisitor *, x, IN, osg::Drawable *, x, IN, osg::State *, x,	          Properties::VIRTUAL,	          __bool__cull__osg_NodeVisitor_P1__osg_Drawable_P1__osg_State_P1,	          "deprecated. ",	          "");	I_SimpleProperty(const osg::Vec3 &, ControlPoint, 	                 __C5_osg_Vec3_R1__getControlPoint, 	                 __void__setControlPoint__C5_osg_Vec3_R1);	I_SimpleProperty(float, Deviation, 	                 __float__getDeviation, 	                 __void__setDeviation__float);	I_SimpleProperty(const osg::Vec3 &, Normal, 	                 __C5_osg_Vec3_R1__getNormal, 	                 __void__setNormal__C5_osg_Vec3_R1);	I_SimpleProperty(float, Radius, 	                 __float__getRadius, 	                 __void__setRadius__float);END_REFLECTOR

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