plane.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingBox>#include <osg/BoundingSphere>#include <osg/Matrix>#include <osg/Plane>#include <osg/Vec3d>#include <osg/Vec3f>#include <osg/Vec4d>#include <osg/Vec4f>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endif#include <osg/io_utils>	TYPE_NAME_ALIAS(double, osg::Plane::value_type)TYPE_NAME_ALIAS(osg::Vec3d, osg::Plane::Vec3_type)TYPE_NAME_ALIAS(osg::Vec4d, osg::Plane::Vec4_type)BEGIN_VALUE_REFLECTOR(osg::Plane)	I_ReaderWriter(osgIntrospection::StdReaderWriter<reflected_type>);	// user-defined	I_Comparator(osgIntrospection::PartialOrderComparator<reflected_type>);	// user-defined	I_DeclaringFile("osg/Plane");	I_Constructor0(____Plane,	               "",	               "");	I_Constructor1(IN, const osg::Plane &, pl,	               Properties::NON_EXPLICIT,	               ____Plane__C5_Plane_R1,	               "",	               "");	I_Constructor4(IN, osg::Plane::value_type, a, IN, osg::Plane::value_type, b, IN, osg::Plane::value_type, c, IN, osg::Plane::value_type, d,	               ____Plane__value_type__value_type__value_type__value_type,	               "",	               "");	I_Constructor1(IN, const osg::Vec4f &, vec,	               Properties::NON_EXPLICIT,	               ____Plane__C5_Vec4f_R1,	               "",	               "");	I_Constructor1(IN, const osg::Vec4d &, vec,	               Properties::NON_EXPLICIT,	               ____Plane__C5_Vec4d_R1,	               "",	               "");	I_Constructor2(IN, const osg::Plane::Vec3_type &, norm, IN, osg::Plane::value_type, d,	               ____Plane__C5_Vec3_type_R1__value_type,	               "",	               "");	I_Constructor3(IN, const osg::Plane::Vec3_type &, v1, IN, const osg::Plane::Vec3_type &, v2, IN, const osg::Plane::Vec3_type &, v3,	               ____Plane__C5_Vec3_type_R1__C5_Vec3_type_R1__C5_Vec3_type_R1,	               "",	               "");	I_Constructor2(IN, const osg::Plane::Vec3_type &, norm, IN, const osg::Plane::Vec3_type &, point,	               ____Plane__C5_Vec3_type_R1__C5_Vec3_type_R1,	               "",	               "");	I_Method1(void, set, IN, const osg::Plane &, pl,	          Properties::NON_VIRTUAL,	          __void__set__C5_Plane_R1,	          "",	          "");	I_Method4(void, set, IN, osg::Plane::value_type, a, IN, osg::Plane::value_type, b, IN, osg::Plane::value_type, c, IN, osg::Plane::value_type, d,	          Properties::NON_VIRTUAL,	          __void__set__value_type__value_type__value_type__value_type,	          "",	          "");	I_Method1(void, set, IN, const osg::Vec4f &, vec,	          Properties::NON_VIRTUAL,	          __void__set__C5_Vec4f_R1,	          "",	          "");	I_Method1(void, set, IN, const osg::Vec4d &, vec,	          Properties::NON_VIRTUAL,	          __void__set__C5_Vec4d_R1,	          "",	          "");	I_Method2(void, set, IN, const osg::Plane::Vec3_type &, norm, IN, double, d,	          Properties::NON_VIRTUAL,	          __void__set__C5_Vec3_type_R1__double,	          "",	          "");	I_Method3(void, set, IN, const osg::Plane::Vec3_type &, v1, IN, const osg::Plane::Vec3_type &, v2, IN, const osg::Plane::Vec3_type &, v3,	          Properties::NON_VIRTUAL,	          __void__set__C5_Vec3_type_R1__C5_Vec3_type_R1__C5_Vec3_type_R1,	          "",	          "");	I_Method2(void, set, IN, const osg::Plane::Vec3_type &, norm, IN, const osg::Plane::Vec3_type &, point,	          Properties::NON_VIRTUAL,	          __void__set__C5_Vec3_type_R1__C5_Vec3_type_R1,	          "",	          "");	I_Method0(void, flip,	          Properties::NON_VIRTUAL,	          __void__flip,	          "flip/reverse the orientation of the plane. ",	          "");	I_Method0(void, makeUnitLength,	          Properties::NON_VIRTUAL,	          __void__makeUnitLength,	          "",	          "");	I_Method0(void, calculateUpperLowerBBCorners,	          Properties::NON_VIRTUAL,	          __void__calculateUpperLowerBBCorners,	          "calculate the upper and lower bounding box corners to be used in the intersect(BoundingBox&) method for speeding calculations. ",	          "");	I_Method0(bool, valid,	          Properties::NON_VIRTUAL,	          __bool__valid,	          "",	          "");	I_Method0(bool, isNaN,	          Properties::NON_VIRTUAL,	          __bool__isNaN,	          "",	          "");	I_Method0(osg::Plane::value_type *, ptr,	          Properties::NON_VIRTUAL,	          __value_type_P1__ptr,	          "",	          "");	I_Method0(const osg::Plane::value_type *, ptr,	          Properties::NON_VIRTUAL,	          __C5_value_type_P1__ptr,	          "",	          "");	I_Method0(osg::Plane::Vec4_type, asVec4,	          Properties::NON_VIRTUAL,	          __Vec4_type__asVec4,	          "",	          "");	I_Method0(osg::Plane::Vec3_type, getNormal,	          Properties::NON_VIRTUAL,	          __Vec3_type__getNormal,	          "",	          "");	I_Method1(float, distance, IN, const osg::Vec3f &, v,	          Properties::NON_VIRTUAL,	          __float__distance__C5_osg_Vec3f_R1,	          "calculate the distance between a point and the plane. ",	          "");	I_Method1(double, distance, IN, const osg::Vec3d &, v,	          Properties::NON_VIRTUAL,	          __double__distance__C5_osg_Vec3d_R1,	          "",	          "");	I_Method1(float, dotProductNormal, IN, const osg::Vec3f &, v,	          Properties::NON_VIRTUAL,	          __float__dotProductNormal__C5_osg_Vec3f_R1,	          "calculate the dot product of the plane normal and a point. ",	          "");	I_Method1(double, dotProductNormal, IN, const osg::Vec3d &, v,	          Properties::NON_VIRTUAL,	          __double__dotProductNormal__C5_osg_Vec3d_R1,	          "calculate the dot product of the plane normal and a point. ",	          "");	I_Method1(int, intersect, IN, const std::vector< osg::Vec3f > &, vertices,	          Properties::NON_VIRTUAL,	          __int__intersect__C5_std_vectorT1_Vec3f__R1,	          "intersection test between plane and vertex list return 1 if the bs is completely above plane, return 0 if the bs intersects the plane, return -1 if the bs is completely below the plane. ",	          "");	I_Method1(int, intersect, IN, const std::vector< osg::Vec3d > &, vertices,	          Properties::NON_VIRTUAL,	          __int__intersect__C5_std_vectorT1_Vec3d__R1,	          "intersection test between plane and vertex list return 1 if the bs is completely above plane, return 0 if the bs intersects the plane, return -1 if the bs is completely below the plane. ",	          "");	I_Method1(int, intersect, IN, const osg::BoundingSphere &, bs,	          Properties::NON_VIRTUAL,	          __int__intersect__C5_BoundingSphere_R1,	          "intersection test between plane and bounding sphere. ",	          "return 1 if the bs is completely above plane, return 0 if the bs intersects the plane, return -1 if the bs is completely below the plane. ");	I_Method1(int, intersect, IN, const osg::BoundingBox &, bb,	          Properties::NON_VIRTUAL,	          __int__intersect__C5_BoundingBox_R1,	          "intersection test between plane and bounding sphere. ",	          "return 1 if the bs is completely above plane, return 0 if the bs intersects the plane, return -1 if the bs is completely below the plane. ");	I_Method1(void, transform, IN, const osg::Matrix &, matrix,	          Properties::NON_VIRTUAL,	          __void__transform__C5_osg_Matrix_R1,	          "Transform the plane by matrix. ",	          "Note, this operation carries out the calculation of the inverse of the matrix since a plane must be multiplied by the inverse transposed to transform it. This make this operation expensive. If the inverse has been already calculated elsewhere then use transformProvidingInverse() instead. See http://www.worldserver.com/turk/computergraphics/NormalTransformations.pdf ");	I_Method1(void, transformProvidingInverse, IN, const osg::Matrix &, matrix,	          Properties::NON_VIRTUAL,	          __void__transformProvidingInverse__C5_osg_Matrix_R1,	          "Transform the plane by providing a pre inverted matrix. ",	          "see transform for details. ");	I_SimpleProperty(osg::Plane::Vec3_type, Normal, 	                 __Vec3_type__getNormal, 	                 0);END_REFLECTORSTD_VECTOR_REFLECTOR(std::vector< osg::Vec3d >)STD_VECTOR_REFLECTOR(std::vector< osg::Vec3f >)

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