shadowvolumeoccluder.cpp

来自「最新osg包」· C++ 代码 · 共 146 行

CPP
146
字号
// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingBox>#include <osg/BoundingSphere>#include <osg/ConvexPlanarOccluder>#include <osg/CullStack>#include <osg/Matrix>#include <osg/Node>#include <osg/Polytope>#include <osg/ShadowVolumeOccluder>#include <osg/Vec3>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::vector< osg::Polytope >, osg::ShadowVolumeOccluder::HoleList)BEGIN_VALUE_REFLECTOR(osg::ShadowVolumeOccluder)	I_DeclaringFile("osg/ShadowVolumeOccluder");	I_Constructor1(IN, const osg::ShadowVolumeOccluder &, svo,	               Properties::NON_EXPLICIT,	               ____ShadowVolumeOccluder__C5_ShadowVolumeOccluder_R1,	               "",	               "");	I_Constructor0(____ShadowVolumeOccluder,	               "",	               "");	I_MethodWithDefaults4(bool, computeOccluder, IN, const osg::NodePath &, nodePath, , IN, const osg::ConvexPlanarOccluder &, occluder, , IN, osg::CullStack &, cullStack, , IN, bool, createDrawables, false,	                      Properties::NON_VIRTUAL,	                      __bool__computeOccluder__C5_NodePath_R1__C5_ConvexPlanarOccluder_R1__CullStack_R1__bool,	                      "compute the shadow volume occluder. ",	                      "");	I_Method0(void, disableResultMasks,	          Properties::NON_VIRTUAL,	          __void__disableResultMasks,	          "",	          "");	I_Method0(void, pushCurrentMask,	          Properties::NON_VIRTUAL,	          __void__pushCurrentMask,	          "",	          "");	I_Method0(void, popCurrentMask,	          Properties::NON_VIRTUAL,	          __void__popCurrentMask,	          "",	          "");	I_Method1(bool, matchProjectionMatrix, IN, const osg::Matrix &, matrix,	          Properties::NON_VIRTUAL,	          __bool__matchProjectionMatrix__C5_osg_Matrix_R1,	          "return true if the matrix passed in matches the projection matrix that this ShadowVolumeOccluder is associated with. ",	          "");	I_Method1(void, setNodePath, IN, osg::NodePath &, nodePath,	          Properties::NON_VIRTUAL,	          __void__setNodePath__NodePath_R1,	          "Set the NodePath which describes which node in the scene graph that this occluder is attached to. ",	          "");	I_Method0(osg::NodePath &, getNodePath,	          Properties::NON_VIRTUAL,	          __NodePath_R1__getNodePath,	          "",	          "");	I_Method0(const osg::NodePath &, getNodePath,	          Properties::NON_VIRTUAL,	          __C5_NodePath_R1__getNodePath,	          "",	          "");	I_Method0(float, getVolume,	          Properties::NON_VIRTUAL,	          __float__getVolume,	          "get the volume of the occluder minus its holes, in eye coords, the volume is normalized by dividing by the volume of the view frustum in eye coords. ",	          "");	I_Method0(osg::Polytope &, getOccluder,	          Properties::NON_VIRTUAL,	          __Polytope_R1__getOccluder,	          "return the occluder polytope. ",	          "");	I_Method0(const osg::Polytope &, getOccluder,	          Properties::NON_VIRTUAL,	          __C5_Polytope_R1__getOccluder,	          "return the const occluder polytope. ",	          "");	I_Method0(osg::ShadowVolumeOccluder::HoleList &, getHoleList,	          Properties::NON_VIRTUAL,	          __HoleList_R1__getHoleList,	          "return the list of holes. ",	          "");	I_Method0(const osg::ShadowVolumeOccluder::HoleList &, getHoleList,	          Properties::NON_VIRTUAL,	          __C5_HoleList_R1__getHoleList,	          "return the const list of holes. ",	          "");	I_Method1(bool, contains, IN, const std::vector< osg::Vec3 > &, vertices,	          Properties::NON_VIRTUAL,	          __bool__contains__C5_std_vectorT1_Vec3__R1,	          "return true if the specified vertex list is contained entirely within this shadow occluder volume. ",	          "");	I_Method1(bool, contains, IN, const osg::BoundingSphere &, bound,	          Properties::NON_VIRTUAL,	          __bool__contains__C5_BoundingSphere_R1,	          "return true if the specified bounding sphere is contained entirely within this shadow occluder volume. ",	          "");	I_Method1(bool, contains, IN, const osg::BoundingBox &, bound,	          Properties::NON_VIRTUAL,	          __bool__contains__C5_BoundingBox_R1,	          "return true if the specified bounding box is contained entirely within this shadow occluder volume. ",	          "");	I_Method1(void, transformProvidingInverse, IN, const osg::Matrix &, matrix,	          Properties::NON_VIRTUAL,	          __void__transformProvidingInverse__C5_osg_Matrix_R1,	          "",	          "");	I_SimpleProperty(osg::ShadowVolumeOccluder::HoleList &, HoleList, 	                 __HoleList_R1__getHoleList, 	                 0);	I_SimpleProperty(osg::NodePath &, NodePath, 	                 __NodePath_R1__getNodePath, 	                 __void__setNodePath__NodePath_R1);	I_SimpleProperty(osg::Polytope &, Occluder, 	                 __Polytope_R1__getOccluder, 	                 0);	I_SimpleProperty(float, Volume, 	                 __float__getVolume, 	                 0);END_REFLECTORTYPE_NAME_ALIAS(std::vector< osg::ShadowVolumeOccluder >, osg::ShadowVolumeOccluderList)STD_VECTOR_REFLECTOR(std::vector< osg::Polytope >)

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?