📄 camera.cpp
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__void__setRenderingCache__osg_Object_P1, "Set the Rendering cache that is used for cached objects associated with rendering of subgraphs. ", ""); I_Method0(osg::Object *, getRenderingCache, Properties::NON_VIRTUAL, __osg_Object_P1__getRenderingCache, "Get the Rendering cache that is used for cached objects associated with rendering of subgraphs. ", ""); I_Method0(const osg::Object *, getRenderingCache, Properties::NON_VIRTUAL, __C5_osg_Object_P1__getRenderingCache, "Get the const Rendering cache that is used for cached objects associated with rendering of subgraphs. ", ""); I_Method1(void, setInitialDrawCallback, IN, osg::Camera::DrawCallback *, cb, Properties::NON_VIRTUAL, __void__setInitialDrawCallback__DrawCallback_P1, "Set the initial draw callback for custom operations to be done before the drawing of the camera's subgraph and pre render stages. ", ""); I_Method0(osg::Camera::DrawCallback *, getInitialDrawCallback, Properties::NON_VIRTUAL, __DrawCallback_P1__getInitialDrawCallback, "Get the initial draw callback. ", ""); I_Method0(const osg::Camera::DrawCallback *, getInitialDrawCallback, Properties::NON_VIRTUAL, __C5_DrawCallback_P1__getInitialDrawCallback, "Get the const initial draw callback. ", ""); I_Method1(void, setPreDrawCallback, IN, osg::Camera::DrawCallback *, cb, Properties::NON_VIRTUAL, __void__setPreDrawCallback__DrawCallback_P1, "Set the pre draw callback for custom operations to be done before the drawing of the camera's subgraph but after any pre render stages have been completed. ", ""); I_Method0(osg::Camera::DrawCallback *, getPreDrawCallback, Properties::NON_VIRTUAL, __DrawCallback_P1__getPreDrawCallback, "Get the pre draw callback. ", ""); I_Method0(const osg::Camera::DrawCallback *, getPreDrawCallback, Properties::NON_VIRTUAL, __C5_DrawCallback_P1__getPreDrawCallback, "Get the const pre draw callback. ", ""); I_Method1(void, setPostDrawCallback, IN, osg::Camera::DrawCallback *, cb, Properties::NON_VIRTUAL, __void__setPostDrawCallback__DrawCallback_P1, "Set the post draw callback for custom operations to be done after the drawing of the camera's subgraph but before the any post render stages have been completed. ", ""); I_Method0(osg::Camera::DrawCallback *, getPostDrawCallback, Properties::NON_VIRTUAL, __DrawCallback_P1__getPostDrawCallback, "Get the post draw callback. ", ""); I_Method0(const osg::Camera::DrawCallback *, getPostDrawCallback, Properties::NON_VIRTUAL, __C5_DrawCallback_P1__getPostDrawCallback, "Get the const post draw callback. ", ""); I_Method1(void, setFinalDrawCallback, IN, osg::Camera::DrawCallback *, cb, Properties::NON_VIRTUAL, __void__setFinalDrawCallback__DrawCallback_P1, "Set the final draw callback for custom operations to be done after the drawing of the camera's subgraph and all of the post render stages has been completed. ", ""); I_Method0(osg::Camera::DrawCallback *, getFinalDrawCallback, Properties::NON_VIRTUAL, __DrawCallback_P1__getFinalDrawCallback, "Get the final draw callback. ", ""); I_Method0(const osg::Camera::DrawCallback *, getFinalDrawCallback, Properties::NON_VIRTUAL, __C5_DrawCallback_P1__getFinalDrawCallback, "Get the const final draw callback. ", ""); I_Method0(OpenThreads::Mutex *, getDataChangeMutex, Properties::NON_VIRTUAL, __OpenThreads_Mutex_P1__getDataChangeMutex, "", ""); I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize, Properties::VIRTUAL, __void__resizeGLObjectBuffers__unsigned_int, "Resize any per context GLObject buffers to specified size. ", ""); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0, Properties::VIRTUAL, __void__releaseGLObjects__osg_State_P1, "If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ", "Otherwise, releases OpenGL objexts for all graphics contexts. "); I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x, Properties::VIRTUAL, __bool__computeLocalToWorldMatrix__Matrix_R1__NodeVisitor_P1, "Transform method that must be defined to provide generic interface for scene graph traversals. ", ""); I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x, Properties::VIRTUAL, __bool__computeWorldToLocalMatrix__Matrix_R1__NodeVisitor_P1, "Transform method that must be defined to provide generic interface for scene graph traversals. ", ""); I_Method2(void, inheritCullSettings, IN, const osg::CullSettings &, settings, IN, unsigned int, inheritanceMask, Properties::VIRTUAL, __void__inheritCullSettings__C5_CullSettings_R1__unsigned_int, "Inherit the local cull settings variable from specified CullSettings object, according to the inheritance mask. ", ""); I_SimpleProperty(bool, AllowEventFocus, __bool__getAllowEventFocus, __void__setAllowEventFocus__bool); I_SimpleProperty(osg::Camera::BufferAttachmentMap &, BufferAttachmentMap, __BufferAttachmentMap_R1__getBufferAttachmentMap, 0); I_SimpleProperty(osg::OperationThread *, CameraThread, __OperationThread_P1__getCameraThread, __void__setCameraThread__OperationThread_P1); I_SimpleProperty(const osg::Vec4 &, ClearAccum, __C5_osg_Vec4_R1__getClearAccum, __void__setClearAccum__C5_osg_Vec4_R1); I_SimpleProperty(const osg::Vec4 &, ClearColor, __C5_osg_Vec4_R1__getClearColor, __void__setClearColor__C5_osg_Vec4_R1); I_SimpleProperty(double, ClearDepth, __double__getClearDepth, __void__setClearDepth__double); I_SimpleProperty(GLbitfield, ClearMask, __GLbitfield__getClearMask, __void__setClearMask__GLbitfield); I_SimpleProperty(int, ClearStencil, __int__getClearStencil, __void__setClearStencil__int); I_SimpleProperty(osg::ColorMask *, ColorMask, __ColorMask_P1__getColorMask, __void__setColorMask__osg_ColorMask_P1); I_SimpleProperty(OpenThreads::Mutex *, DataChangeMutex, __OpenThreads_Mutex_P1__getDataChangeMutex, 0); I_SimpleProperty(osg::DisplaySettings *, DisplaySettings, __osg_DisplaySettings_P1__getDisplaySettings, __void__setDisplaySettings__osg_DisplaySettings_P1); I_SimpleProperty(GLenum, DrawBuffer, __GLenum__getDrawBuffer, __void__setDrawBuffer__GLenum); I_SimpleProperty(osg::Camera::DrawCallback *, FinalDrawCallback, __DrawCallback_P1__getFinalDrawCallback, __void__setFinalDrawCallback__DrawCallback_P1); I_SimpleProperty(osg::GraphicsContext *, GraphicsContext, __GraphicsContext_P1__getGraphicsContext, __void__setGraphicsContext__GraphicsContext_P1); I_SimpleProperty(osg::Camera::DrawCallback *, InitialDrawCallback, __DrawCallback_P1__getInitialDrawCallback, __void__setInitialDrawCallback__DrawCallback_P1); I_SimpleProperty(osg::Matrixd, InverseViewMatrix, __Matrixd__getInverseViewMatrix, 0); I_SimpleProperty(osg::Camera::DrawCallback *, PostDrawCallback, __DrawCallback_P1__getPostDrawCallback, __void__setPostDrawCallback__DrawCallback_P1); I_SimpleProperty(osg::Camera::DrawCallback *, PreDrawCallback, __DrawCallback_P1__getPreDrawCallback, __void__setPreDrawCallback__DrawCallback_P1); I_SimpleProperty(const osg::Matrixd &, ProjectionMatrix, __C5_osg_Matrixd_R1__getProjectionMatrix, __void__setProjectionMatrix__C5_osg_Matrixd_R1); I_SimpleProperty(osg::Camera::ProjectionResizePolicy, ProjectionResizePolicy, __ProjectionResizePolicy__getProjectionResizePolicy, __void__setProjectionResizePolicy__ProjectionResizePolicy); I_SimpleProperty(GLenum, ReadBuffer, __GLenum__getReadBuffer, __void__setReadBuffer__GLenum); I_SimpleProperty(osg::Camera::RenderOrder, RenderOrder, __RenderOrder__getRenderOrder, 0); I_SimpleProperty(int, RenderOrderNum, __int__getRenderOrderNum, 0); I_SimpleProperty(osg::Camera::RenderTargetImplementation, RenderTargetFallback, __RenderTargetImplementation__getRenderTargetFallback, 0); I_SimpleProperty(osg::Camera::RenderTargetImplementation, RenderTargetImplementation, __RenderTargetImplementation__getRenderTargetImplementation, __void__setRenderTargetImplementation__RenderTargetImplementation); I_SimpleProperty(osg::GraphicsOperation *, Renderer, __osg_GraphicsOperation_P1__getRenderer, __void__setRenderer__osg_GraphicsOperation_P1); I_SimpleProperty(osg::Object *, RenderingCache, __osg_Object_P1__getRenderingCache, __void__setRenderingCache__osg_Object_P1); I_SimpleProperty(osg::Stats *, Stats, __osg_Stats_P1__getStats, __void__setStats__osg_Stats_P1); I_SimpleProperty(osg::Camera::TransformOrder, TransformOrder, __TransformOrder__getTransformOrder, __void__setTransformOrder__TransformOrder); I_SimpleProperty(osg::View *, View, __View_P1__getView, __void__setView__View_P1); I_SimpleProperty(const osg::Matrixd &, ViewMatrix, __C5_osg_Matrixd_R1__getViewMatrix, __void__setViewMatrix__C5_osg_Matrixd_R1); I_SimpleProperty(osg::Viewport *, Viewport, __Viewport_P1__getViewport, __void__setViewport__osg_Viewport_P1);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::Camera::Attachment) I_DeclaringFile("osg/Camera"); I_Constructor0(____Attachment, "", ""); I_Method0(int, width, Properties::NON_VIRTUAL, __int__width, "", ""); I_Method0(int, height, Properties::NON_VIRTUAL, __int__height, "", ""); I_Method0(int, depth, Properties::NON_VIRTUAL, __int__depth, "", ""); I_PublicMemberProperty(GLenum, _internalFormat); I_PublicMemberProperty(osg::ref_ptr< osg::Image >, _image); I_PublicMemberProperty(osg::ref_ptr< osg::Texture >, _texture); I_PublicMemberProperty(unsigned int, _level); I_PublicMemberProperty(unsigned int, _face); I_PublicMemberProperty(bool, _mipMapGeneration); I_PublicMemberProperty(unsigned int, _multisampleSamples); I_PublicMemberProperty(unsigned int, _multisampleColorSamples);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::Camera::DrawCallback) I_DeclaringFile("osg/Camera"); I_VirtualBaseType(osg::Object); I_Constructor0(____DrawCallback, "", ""); I_Constructor2(IN, const osg::Camera::DrawCallback &, x, IN, const osg::CopyOp &, x, ____DrawCallback__C5_DrawCallback_R1__C5_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. ");END_REFLECTORSTD_MAP_REFLECTOR(std::map< osg::Camera::BufferComponent COMMA osg::Camera::Attachment >)
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