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📄 camera.cpp

📁 最新osg包
💻 CPP
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	          __void__setRenderingCache__osg_Object_P1,	          "Set the Rendering cache that is used for cached objects associated with rendering of subgraphs. ",	          "");	I_Method0(osg::Object *, getRenderingCache,	          Properties::NON_VIRTUAL,	          __osg_Object_P1__getRenderingCache,	          "Get the Rendering cache that is used for cached objects associated with rendering of subgraphs. ",	          "");	I_Method0(const osg::Object *, getRenderingCache,	          Properties::NON_VIRTUAL,	          __C5_osg_Object_P1__getRenderingCache,	          "Get the const Rendering cache that is used for cached objects associated with rendering of subgraphs. ",	          "");	I_Method1(void, setInitialDrawCallback, IN, osg::Camera::DrawCallback *, cb,	          Properties::NON_VIRTUAL,	          __void__setInitialDrawCallback__DrawCallback_P1,	          "Set the initial draw callback for custom operations to be done before the drawing of the camera's subgraph and pre render stages. ",	          "");	I_Method0(osg::Camera::DrawCallback *, getInitialDrawCallback,	          Properties::NON_VIRTUAL,	          __DrawCallback_P1__getInitialDrawCallback,	          "Get the initial draw callback. ",	          "");	I_Method0(const osg::Camera::DrawCallback *, getInitialDrawCallback,	          Properties::NON_VIRTUAL,	          __C5_DrawCallback_P1__getInitialDrawCallback,	          "Get the const initial draw callback. ",	          "");	I_Method1(void, setPreDrawCallback, IN, osg::Camera::DrawCallback *, cb,	          Properties::NON_VIRTUAL,	          __void__setPreDrawCallback__DrawCallback_P1,	          "Set the pre draw callback for custom operations to be done before the drawing of the camera's subgraph but after any pre render stages have been completed. ",	          "");	I_Method0(osg::Camera::DrawCallback *, getPreDrawCallback,	          Properties::NON_VIRTUAL,	          __DrawCallback_P1__getPreDrawCallback,	          "Get the pre draw callback. ",	          "");	I_Method0(const osg::Camera::DrawCallback *, getPreDrawCallback,	          Properties::NON_VIRTUAL,	          __C5_DrawCallback_P1__getPreDrawCallback,	          "Get the const pre draw callback. ",	          "");	I_Method1(void, setPostDrawCallback, IN, osg::Camera::DrawCallback *, cb,	          Properties::NON_VIRTUAL,	          __void__setPostDrawCallback__DrawCallback_P1,	          "Set the post draw callback for custom operations to be done after the drawing of the camera's subgraph but before the any post render stages have been completed. ",	          "");	I_Method0(osg::Camera::DrawCallback *, getPostDrawCallback,	          Properties::NON_VIRTUAL,	          __DrawCallback_P1__getPostDrawCallback,	          "Get the post draw callback. ",	          "");	I_Method0(const osg::Camera::DrawCallback *, getPostDrawCallback,	          Properties::NON_VIRTUAL,	          __C5_DrawCallback_P1__getPostDrawCallback,	          "Get the const post draw callback. ",	          "");	I_Method1(void, setFinalDrawCallback, IN, osg::Camera::DrawCallback *, cb,	          Properties::NON_VIRTUAL,	          __void__setFinalDrawCallback__DrawCallback_P1,	          "Set the final draw callback for custom operations to be done after the drawing of the camera's subgraph and all of the post render stages has been completed. ",	          "");	I_Method0(osg::Camera::DrawCallback *, getFinalDrawCallback,	          Properties::NON_VIRTUAL,	          __DrawCallback_P1__getFinalDrawCallback,	          "Get the final draw callback. ",	          "");	I_Method0(const osg::Camera::DrawCallback *, getFinalDrawCallback,	          Properties::NON_VIRTUAL,	          __C5_DrawCallback_P1__getFinalDrawCallback,	          "Get the const final draw callback. ",	          "");	I_Method0(OpenThreads::Mutex *, getDataChangeMutex,	          Properties::NON_VIRTUAL,	          __OpenThreads_Mutex_P1__getDataChangeMutex,	          "",	          "");	I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,	          Properties::VIRTUAL,	          __void__resizeGLObjectBuffers__unsigned_int,	          "Resize any per context GLObject buffers to specified size. ",	          "");	I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0,	                      Properties::VIRTUAL,	                      __void__releaseGLObjects__osg_State_P1,	                      "If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ",	                      "Otherwise, releases OpenGL objexts for all graphics contexts. ");	I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x,	          Properties::VIRTUAL,	          __bool__computeLocalToWorldMatrix__Matrix_R1__NodeVisitor_P1,	          "Transform method that must be defined to provide generic interface for scene graph traversals. ",	          "");	I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x,	          Properties::VIRTUAL,	          __bool__computeWorldToLocalMatrix__Matrix_R1__NodeVisitor_P1,	          "Transform method that must be defined to provide generic interface for scene graph traversals. ",	          "");	I_Method2(void, inheritCullSettings, IN, const osg::CullSettings &, settings, IN, unsigned int, inheritanceMask,	          Properties::VIRTUAL,	          __void__inheritCullSettings__C5_CullSettings_R1__unsigned_int,	          "Inherit the local cull settings variable from specified CullSettings object, according to the inheritance mask. ",	          "");	I_SimpleProperty(bool, AllowEventFocus, 	                 __bool__getAllowEventFocus, 	                 __void__setAllowEventFocus__bool);	I_SimpleProperty(osg::Camera::BufferAttachmentMap &, BufferAttachmentMap, 	                 __BufferAttachmentMap_R1__getBufferAttachmentMap, 	                 0);	I_SimpleProperty(osg::OperationThread *, CameraThread, 	                 __OperationThread_P1__getCameraThread, 	                 __void__setCameraThread__OperationThread_P1);	I_SimpleProperty(const osg::Vec4 &, ClearAccum, 	                 __C5_osg_Vec4_R1__getClearAccum, 	                 __void__setClearAccum__C5_osg_Vec4_R1);	I_SimpleProperty(const osg::Vec4 &, ClearColor, 	                 __C5_osg_Vec4_R1__getClearColor, 	                 __void__setClearColor__C5_osg_Vec4_R1);	I_SimpleProperty(double, ClearDepth, 	                 __double__getClearDepth, 	                 __void__setClearDepth__double);	I_SimpleProperty(GLbitfield, ClearMask, 	                 __GLbitfield__getClearMask, 	                 __void__setClearMask__GLbitfield);	I_SimpleProperty(int, ClearStencil, 	                 __int__getClearStencil, 	                 __void__setClearStencil__int);	I_SimpleProperty(osg::ColorMask *, ColorMask, 	                 __ColorMask_P1__getColorMask, 	                 __void__setColorMask__osg_ColorMask_P1);	I_SimpleProperty(OpenThreads::Mutex *, DataChangeMutex, 	                 __OpenThreads_Mutex_P1__getDataChangeMutex, 	                 0);	I_SimpleProperty(osg::DisplaySettings *, DisplaySettings, 	                 __osg_DisplaySettings_P1__getDisplaySettings, 	                 __void__setDisplaySettings__osg_DisplaySettings_P1);	I_SimpleProperty(GLenum, DrawBuffer, 	                 __GLenum__getDrawBuffer, 	                 __void__setDrawBuffer__GLenum);	I_SimpleProperty(osg::Camera::DrawCallback *, FinalDrawCallback, 	                 __DrawCallback_P1__getFinalDrawCallback, 	                 __void__setFinalDrawCallback__DrawCallback_P1);	I_SimpleProperty(osg::GraphicsContext *, GraphicsContext, 	                 __GraphicsContext_P1__getGraphicsContext, 	                 __void__setGraphicsContext__GraphicsContext_P1);	I_SimpleProperty(osg::Camera::DrawCallback *, InitialDrawCallback, 	                 __DrawCallback_P1__getInitialDrawCallback, 	                 __void__setInitialDrawCallback__DrawCallback_P1);	I_SimpleProperty(osg::Matrixd, InverseViewMatrix, 	                 __Matrixd__getInverseViewMatrix, 	                 0);	I_SimpleProperty(osg::Camera::DrawCallback *, PostDrawCallback, 	                 __DrawCallback_P1__getPostDrawCallback, 	                 __void__setPostDrawCallback__DrawCallback_P1);	I_SimpleProperty(osg::Camera::DrawCallback *, PreDrawCallback, 	                 __DrawCallback_P1__getPreDrawCallback, 	                 __void__setPreDrawCallback__DrawCallback_P1);	I_SimpleProperty(const osg::Matrixd &, ProjectionMatrix, 	                 __C5_osg_Matrixd_R1__getProjectionMatrix, 	                 __void__setProjectionMatrix__C5_osg_Matrixd_R1);	I_SimpleProperty(osg::Camera::ProjectionResizePolicy, ProjectionResizePolicy, 	                 __ProjectionResizePolicy__getProjectionResizePolicy, 	                 __void__setProjectionResizePolicy__ProjectionResizePolicy);	I_SimpleProperty(GLenum, ReadBuffer, 	                 __GLenum__getReadBuffer, 	                 __void__setReadBuffer__GLenum);	I_SimpleProperty(osg::Camera::RenderOrder, RenderOrder, 	                 __RenderOrder__getRenderOrder, 	                 0);	I_SimpleProperty(int, RenderOrderNum, 	                 __int__getRenderOrderNum, 	                 0);	I_SimpleProperty(osg::Camera::RenderTargetImplementation, RenderTargetFallback, 	                 __RenderTargetImplementation__getRenderTargetFallback, 	                 0);	I_SimpleProperty(osg::Camera::RenderTargetImplementation, RenderTargetImplementation, 	                 __RenderTargetImplementation__getRenderTargetImplementation, 	                 __void__setRenderTargetImplementation__RenderTargetImplementation);	I_SimpleProperty(osg::GraphicsOperation *, Renderer, 	                 __osg_GraphicsOperation_P1__getRenderer, 	                 __void__setRenderer__osg_GraphicsOperation_P1);	I_SimpleProperty(osg::Object *, RenderingCache, 	                 __osg_Object_P1__getRenderingCache, 	                 __void__setRenderingCache__osg_Object_P1);	I_SimpleProperty(osg::Stats *, Stats, 	                 __osg_Stats_P1__getStats, 	                 __void__setStats__osg_Stats_P1);	I_SimpleProperty(osg::Camera::TransformOrder, TransformOrder, 	                 __TransformOrder__getTransformOrder, 	                 __void__setTransformOrder__TransformOrder);	I_SimpleProperty(osg::View *, View, 	                 __View_P1__getView, 	                 __void__setView__View_P1);	I_SimpleProperty(const osg::Matrixd &, ViewMatrix, 	                 __C5_osg_Matrixd_R1__getViewMatrix, 	                 __void__setViewMatrix__C5_osg_Matrixd_R1);	I_SimpleProperty(osg::Viewport *, Viewport, 	                 __Viewport_P1__getViewport, 	                 __void__setViewport__osg_Viewport_P1);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::Camera::Attachment)	I_DeclaringFile("osg/Camera");	I_Constructor0(____Attachment,	               "",	               "");	I_Method0(int, width,	          Properties::NON_VIRTUAL,	          __int__width,	          "",	          "");	I_Method0(int, height,	          Properties::NON_VIRTUAL,	          __int__height,	          "",	          "");	I_Method0(int, depth,	          Properties::NON_VIRTUAL,	          __int__depth,	          "",	          "");	I_PublicMemberProperty(GLenum, _internalFormat);	I_PublicMemberProperty(osg::ref_ptr< osg::Image >, _image);	I_PublicMemberProperty(osg::ref_ptr< osg::Texture >, _texture);	I_PublicMemberProperty(unsigned int, _level);	I_PublicMemberProperty(unsigned int, _face);	I_PublicMemberProperty(bool, _mipMapGeneration);	I_PublicMemberProperty(unsigned int, _multisampleSamples);	I_PublicMemberProperty(unsigned int, _multisampleColorSamples);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::Camera::DrawCallback)	I_DeclaringFile("osg/Camera");	I_VirtualBaseType(osg::Object);	I_Constructor0(____DrawCallback,	               "",	               "");	I_Constructor2(IN, const osg::Camera::DrawCallback &, x, IN, const osg::CopyOp &, x,	               ____DrawCallback__C5_DrawCallback_R1__C5_CopyOp_R1,	               "",	               "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");END_REFLECTORSTD_MAP_REFLECTOR(std::map< osg::Camera::BufferComponent COMMA  osg::Camera::Attachment >)

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