⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 camera.cpp

📁 最新osg包
💻 CPP
📖 第 1 页 / 共 3 页
字号:
// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <OpenThreads/Mutex>#include <osg/Camera>#include <osg/ColorMask>#include <osg/CopyOp>#include <osg/CullSettings>#include <osg/DisplaySettings>#include <osg/GraphicsContext>#include <osg/GraphicsThread>#include <osg/Image>#include <osg/Matrix>#include <osg/Matrixd>#include <osg/Matrixf>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/OperationThread>#include <osg/RenderInfo>#include <osg/State>#include <osg/Stats>#include <osg/Texture>#include <osg/Vec3d>#include <osg/Vec3f>#include <osg/Vec4>#include <osg/View>#include <osg/Viewport>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::map< osg::Camera::BufferComponent COMMA  osg::Camera::Attachment >, osg::Camera::BufferAttachmentMap)BEGIN_ENUM_REFLECTOR(osg::Camera::TransformOrder)	I_DeclaringFile("osg/Camera");	I_EnumLabel(osg::Camera::PRE_MULTIPLY);	I_EnumLabel(osg::Camera::POST_MULTIPLY);END_REFLECTORBEGIN_ENUM_REFLECTOR(osg::Camera::ProjectionResizePolicy)	I_DeclaringFile("osg/Camera");	I_EnumLabel(osg::Camera::FIXED);	I_EnumLabel(osg::Camera::HORIZONTAL);	I_EnumLabel(osg::Camera::VERTICAL);END_REFLECTORBEGIN_ENUM_REFLECTOR(osg::Camera::RenderOrder)	I_DeclaringFile("osg/Camera");	I_EnumLabel(osg::Camera::PRE_RENDER);	I_EnumLabel(osg::Camera::NESTED_RENDER);	I_EnumLabel(osg::Camera::POST_RENDER);END_REFLECTORBEGIN_ENUM_REFLECTOR(osg::Camera::RenderTargetImplementation)	I_DeclaringFile("osg/Camera");	I_EnumLabel(osg::Camera::FRAME_BUFFER_OBJECT);	I_EnumLabel(osg::Camera::PIXEL_BUFFER_RTT);	I_EnumLabel(osg::Camera::PIXEL_BUFFER);	I_EnumLabel(osg::Camera::FRAME_BUFFER);	I_EnumLabel(osg::Camera::SEPERATE_WINDOW);END_REFLECTORBEGIN_ENUM_REFLECTOR(osg::Camera::BufferComponent)	I_DeclaringFile("osg/Camera");	I_EnumLabel(osg::Camera::DEPTH_BUFFER);	I_EnumLabel(osg::Camera::STENCIL_BUFFER);	I_EnumLabel(osg::Camera::COLOR_BUFFER);	I_EnumLabel(osg::Camera::COLOR_BUFFER0);	I_EnumLabel(osg::Camera::COLOR_BUFFER1);	I_EnumLabel(osg::Camera::COLOR_BUFFER2);	I_EnumLabel(osg::Camera::COLOR_BUFFER3);	I_EnumLabel(osg::Camera::COLOR_BUFFER4);	I_EnumLabel(osg::Camera::COLOR_BUFFER5);	I_EnumLabel(osg::Camera::COLOR_BUFFER6);	I_EnumLabel(osg::Camera::COLOR_BUFFER7);	I_EnumLabel(osg::Camera::COLOR_BUFFER8);	I_EnumLabel(osg::Camera::COLOR_BUFFER9);	I_EnumLabel(osg::Camera::COLOR_BUFFER10);	I_EnumLabel(osg::Camera::COLOR_BUFFER11);	I_EnumLabel(osg::Camera::COLOR_BUFFER12);	I_EnumLabel(osg::Camera::COLOR_BUFFER13);	I_EnumLabel(osg::Camera::COLOR_BUFFER14);	I_EnumLabel(osg::Camera::COLOR_BUFFER15);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::Camera)	I_DeclaringFile("osg/Camera");	I_BaseType(osg::Transform);	I_BaseType(osg::CullSettings);	I_Constructor0(____Camera,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osg::Camera &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____Camera__C5_Camera_R1__C5_CopyOp_R1,	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method1(void, setView, IN, osg::View *, view,	          Properties::NON_VIRTUAL,	          __void__setView__View_P1,	          "Set the View that this Camera is part of. ",	          "");	I_Method0(osg::View *, getView,	          Properties::NON_VIRTUAL,	          __View_P1__getView,	          "Get the View that this Camera is part of. ",	          "");	I_Method0(const osg::View *, getView,	          Properties::NON_VIRTUAL,	          __C5_View_P1__getView,	          "Get the const View that this Camera is part of. ",	          "");	I_Method1(void, setStats, IN, osg::Stats *, stats,	          Properties::NON_VIRTUAL,	          __void__setStats__osg_Stats_P1,	          "Set the Stats object used for collect various frame related timing and scene graph stats. ",	          "");	I_Method0(osg::Stats *, getStats,	          Properties::NON_VIRTUAL,	          __osg_Stats_P1__getStats,	          "Get the Stats object. ",	          "");	I_Method0(const osg::Stats *, getStats,	          Properties::NON_VIRTUAL,	          __C5_osg_Stats_P1__getStats,	          "Get the const Stats object. ",	          "");	I_Method1(void, setAllowEventFocus, IN, bool, focus,	          Properties::NON_VIRTUAL,	          __void__setAllowEventFocus__bool,	          "Set whether this camera allows events to be generated by the associated graphics window to be associated with this camera. ",	          "");	I_Method0(bool, getAllowEventFocus,	          Properties::NON_VIRTUAL,	          __bool__getAllowEventFocus,	          "Get whether this camera allows events to be generated by the associated graphics window to be associated with this camera. ",	          "");	I_Method1(void, setDisplaySettings, IN, osg::DisplaySettings *, ds,	          Properties::NON_VIRTUAL,	          __void__setDisplaySettings__osg_DisplaySettings_P1,	          "Set the DsplaySettings object associated with this view. ",	          "");	I_Method0(osg::DisplaySettings *, getDisplaySettings,	          Properties::NON_VIRTUAL,	          __osg_DisplaySettings_P1__getDisplaySettings,	          "Set the DsplaySettings object associated with this view. ",	          "");	I_Method0(const osg::DisplaySettings *, getDisplaySettings,	          Properties::NON_VIRTUAL,	          __C5_osg_DisplaySettings_P1__getDisplaySettings,	          "Set the DsplaySettings object associated with this view. ",	          "");	I_Method1(void, setClearMask, IN, GLbitfield, mask,	          Properties::NON_VIRTUAL,	          __void__setClearMask__GLbitfield,	          "Set the clear mask used in glClear(. ",	          ".). Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT. ");	I_Method0(GLbitfield, getClearMask,	          Properties::NON_VIRTUAL,	          __GLbitfield__getClearMask,	          "Get the clear mask. ",	          "");	I_Method1(void, setClearColor, IN, const osg::Vec4 &, color,	          Properties::NON_VIRTUAL,	          __void__setClearColor__C5_osg_Vec4_R1,	          "Set the clear color used in glClearColor(. ",	          ".). glClearColor is only called if mask & GL_COLOR_BUFFER_BIT is true ");	I_Method0(const osg::Vec4 &, getClearColor,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec4_R1__getClearColor,	          "Get the clear color. ",	          "");	I_Method1(void, setClearAccum, IN, const osg::Vec4 &, color,	          Properties::NON_VIRTUAL,	          __void__setClearAccum__C5_osg_Vec4_R1,	          "Set the clear accum used in glClearAccum(. ",	          ".). glClearAcumm is only called if mask & GL_ACCUM_BUFFER_BIT is true. ");	I_Method0(const osg::Vec4 &, getClearAccum,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec4_R1__getClearAccum,	          "Get the clear accum value. ",	          "");	I_Method1(void, setClearDepth, IN, double, depth,	          Properties::NON_VIRTUAL,	          __void__setClearDepth__double,	          "Set the clear depth used in glClearDepth(. ",	          ".). Defaults to 1.0 glClearDepth is only called if mask & GL_DEPTH_BUFFER_BIT is true. ");	I_Method0(double, getClearDepth,	          Properties::NON_VIRTUAL,	          __double__getClearDepth,	          "Get the clear depth value. ",	          "");	I_Method1(void, setClearStencil, IN, int, stencil,	          Properties::NON_VIRTUAL,	          __void__setClearStencil__int,	          "Set the clear stencil value used in glClearStencil(). ",	          "Defaults to 0; glClearStencil is only called if mask & GL_STENCIL_BUFFER_BIT is true ");	I_Method0(int, getClearStencil,	          Properties::NON_VIRTUAL,	          __int__getClearStencil,	          "Get the clear stencil value. ",	          "");	I_Method1(void, setColorMask, IN, osg::ColorMask *, colorMask,	          Properties::NON_VIRTUAL,	          __void__setColorMask__osg_ColorMask_P1,	          "Set the color mask of the camera to use specified osg::ColorMask. ",	          "");	I_Method4(void, setColorMask, IN, bool, red, IN, bool, green, IN, bool, blue, IN, bool, alpha,	          Properties::NON_VIRTUAL,	          __void__setColorMask__bool__bool__bool__bool,	          "Set the color mask of the camera to specified values. ",	          "");	I_Method0(const osg::ColorMask *, getColorMask,	          Properties::NON_VIRTUAL,	          __C5_ColorMask_P1__getColorMask,	          "Get the const ColorMask. ",	          "");	I_Method0(osg::ColorMask *, getColorMask,	          Properties::NON_VIRTUAL,	          __ColorMask_P1__getColorMask,	          "Get the ColorMask. ",	          "");	I_Method1(void, setViewport, IN, osg::Viewport *, viewport,	          Properties::NON_VIRTUAL,	          __void__setViewport__osg_Viewport_P1,	          "Set the viewport of the camera to use specified osg::Viewport. ",	          "");	I_Method4(void, setViewport, IN, int, x, IN, int, y, IN, int, width, IN, int, height,

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -