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📄 texturerectangle.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Image>#include <osg/Object>#include <osg/State>#include <osg/StateAttribute>#include <osg/TextureRectangle>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osg::TextureRectangle)	I_DeclaringFile("osg/TextureRectangle");	I_BaseType(osg::Texture);	I_Constructor0(____TextureRectangle,	               "",	               "");	I_Constructor1(IN, osg::Image *, image,	               Properties::NON_EXPLICIT,	               ____TextureRectangle__Image_P1,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osg::TextureRectangle &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____TextureRectangle__C5_TextureRectangle_R1__C5_CopyOp_R1,	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an attribute, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an attribute, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "Return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "Return the name of the attribute's library. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "Return the name of the attribute's class type. ",	          "");	I_Method0(osg::StateAttribute::Type, getType,	          Properties::VIRTUAL,	          __Type__getType,	          "Return the Type identifier of the attribute's class type. ",	          "");	I_Method1(int, compare, IN, const osg::StateAttribute &, rhs,	          Properties::VIRTUAL,	          __int__compare__C5_StateAttribute_R1,	          "Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",	          "");	I_Method0(GLenum, getTextureTarget,	          Properties::VIRTUAL,	          __GLenum__getTextureTarget,	          "",	          "");	I_Method1(void, setImage, IN, osg::Image *, image,	          Properties::NON_VIRTUAL,	          __void__setImage__Image_P1,	          "Set the texture image. ",	          "");	I_Method0(osg::Image *, getImage,	          Properties::NON_VIRTUAL,	          __Image_P1__getImage,	          "Get the texture image. ",	          "");	I_Method0(const osg::Image *, getImage,	          Properties::NON_VIRTUAL,	          __C5_Image_P1__getImage,	          "Get the const texture image. ",	          "");	I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID,	          Properties::NON_VIRTUAL,	          __unsigned_int_R1__getModifiedCount__unsigned_int,	          "",	          "");	I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image,	          Properties::VIRTUAL,	          __void__setImage__unsigned__Image_P1,	          "Set the texture image, ignoring face value as there is only one image. ",	          "");	I_Method1(osg::Image *, getImage, IN, unsigned, int,	          Properties::VIRTUAL,	          __Image_P1__getImage__unsigned,	          "Get the texture image, ignoring face value as there is only one image. ",	          "");	I_Method1(const osg::Image *, getImage, IN, unsigned, int,	          Properties::VIRTUAL,	          __C5_Image_P1__getImage__unsigned,	          "Get the const texture image, ignoring face value as there is only one image. ",	          "");	I_Method0(unsigned int, getNumImages,	          Properties::VIRTUAL,	          __unsigned_int__getNumImages,	          "Get the number of images that can be assigned to the Texture. ",	          "");	I_Method2(void, setTextureSize, IN, int, width, IN, int, height,	          Properties::NON_VIRTUAL,	          __void__setTextureSize__int__int,	          "Set the texture width and height. ",	          "If width or height are zero then the respective size value is calculated from the source image sizes. ");	I_Method1(void, setTextureWidth, IN, int, width,	          Properties::NON_VIRTUAL,	          __void__setTextureWidth__int,	          "",	          "");	I_Method1(void, setTextureHeight, IN, int, height,	          Properties::NON_VIRTUAL,	          __void__setTextureHeight__int,	          "",	          "");	I_Method0(int, getTextureWidth,	          Properties::VIRTUAL,	          __int__getTextureWidth,	          "",	          "");	I_Method0(int, getTextureHeight,	          Properties::VIRTUAL,	          __int__getTextureHeight,	          "",	          "");	I_Method0(int, getTextureDepth,	          Properties::VIRTUAL,	          __int__getTextureDepth,	          "",	          "");	I_Method1(void, setSubloadCallback, IN, osg::TextureRectangle::SubloadCallback *, cb,	          Properties::NON_VIRTUAL,	          __void__setSubloadCallback__SubloadCallback_P1,	          "",	          "");	I_Method0(osg::TextureRectangle::SubloadCallback *, getSubloadCallback,	          Properties::NON_VIRTUAL,	          __SubloadCallback_P1__getSubloadCallback,	          "",	          "");	I_Method0(const osg::TextureRectangle::SubloadCallback *, getSubloadCallback,	          Properties::NON_VIRTUAL,	          __C5_SubloadCallback_P1__getSubloadCallback,	          "",	          "");	I_Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height,	          Properties::NON_VIRTUAL,	          __void__copyTexImage2D__State_R1__int__int__int__int,	          "Copies pixels into a 2D texture image, as per glCopyTexImage2D. ",	          "Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two. ");	I_Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height,	          Properties::NON_VIRTUAL,	          __void__copyTexSubImage2D__State_R1__int__int__int__int__int__int,	          "Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. ",	          "Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two. ");	I_Method1(void, apply, IN, osg::State &, state,	          Properties::VIRTUAL,	          __void__apply__State_R1,	          "On first apply (unless already compiled), create and bind the texture, subsequent apply will simply bind to texture. ",	          "");	I_ProtectedMethod0(void, computeInternalFormat,	                   Properties::VIRTUAL,	                   Properties::CONST,	                   __void__computeInternalFormat,	                   "",	                   "");	I_ProtectedMethod1(void, allocateMipmap, IN, osg::State &, state,	                   Properties::VIRTUAL,	                   Properties::CONST,	                   __void__allocateMipmap__State_R1,	                   "Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ",	                   "");	I_ProtectedMethod2(void, applyTexParameters, IN, GLenum, target, IN, osg::State &, state,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __void__applyTexParameters__GLenum__State_R1,	                   "Helper method. ",	                   "Sets texture parameters. ");	I_ProtectedMethod5(void, applyTexImage_load, IN, GLenum, target, IN, osg::Image *, image, IN, osg::State &, state, IN, GLsizei &, inwidth, IN, GLsizei &, inheight,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __void__applyTexImage_load__GLenum__Image_P1__State_R1__GLsizei_R1__GLsizei_R1,	                   "",	                   "");	I_ProtectedMethod6(void, applyTexImage_subload, IN, GLenum, target, IN, osg::Image *, image, IN, osg::State &, state, IN, GLsizei &, inwidth, IN, GLsizei &, inheight, IN, GLint &, inInternalFormat,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __void__applyTexImage_subload__GLenum__Image_P1__State_R1__GLsizei_R1__GLsizei_R1__GLint_R1,	                   "",	                   "");	I_SimpleProperty(osg::Image *, Image, 	                 __Image_P1__getImage, 	                 __void__setImage__Image_P1);	I_SimpleProperty(osg::TextureRectangle::SubloadCallback *, SubloadCallback, 	                 __SubloadCallback_P1__getSubloadCallback, 	                 __void__setSubloadCallback__SubloadCallback_P1);	I_SimpleProperty(int, TextureDepth, 	                 __int__getTextureDepth, 	                 0);	I_SimpleProperty(int, TextureHeight, 	                 __int__getTextureHeight, 	                 __void__setTextureHeight__int);	I_SimpleProperty(GLenum, TextureTarget, 	                 __GLenum__getTextureTarget, 	                 0);	I_SimpleProperty(int, TextureWidth, 	                 __int__getTextureWidth, 	                 __void__setTextureWidth__int);	I_SimpleProperty(osg::StateAttribute::Type, Type, 	                 __Type__getType, 	                 0);END_REFLECTORBEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::TextureRectangle::SubloadCallback)	I_DeclaringFile("osg/TextureRectangle");	I_BaseType(osg::Referenced);	I_Constructor0(____SubloadCallback,	               "",	               "");	I_Method2(void, load, IN, const osg::TextureRectangle &, x, IN, osg::State &, x,	          Properties::PURE_VIRTUAL,	          __void__load__C5_TextureRectangle_R1__State_R1,	          "",	          "");	I_Method2(void, subload, IN, const osg::TextureRectangle &, x, IN, osg::State &, x,	          Properties::PURE_VIRTUAL,	          __void__subload__C5_TextureRectangle_R1__State_R1,	          "",	          "");END_REFLECTOR

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