📄 texturerectangle.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Image>#include <osg/Object>#include <osg/State>#include <osg/StateAttribute>#include <osg/TextureRectangle>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osg::TextureRectangle) I_DeclaringFile("osg/TextureRectangle"); I_BaseType(osg::Texture); I_Constructor0(____TextureRectangle, "", ""); I_Constructor1(IN, osg::Image *, image, Properties::NON_EXPLICIT, ____TextureRectangle__Image_P1, "", ""); I_ConstructorWithDefaults2(IN, const osg::TextureRectangle &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____TextureRectangle__C5_TextureRectangle_R1__C5_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an attribute, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an attribute, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "Return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "Return the name of the attribute's library. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "Return the name of the attribute's class type. ", ""); I_Method0(osg::StateAttribute::Type, getType, Properties::VIRTUAL, __Type__getType, "Return the Type identifier of the attribute's class type. ", ""); I_Method1(int, compare, IN, const osg::StateAttribute &, rhs, Properties::VIRTUAL, __int__compare__C5_StateAttribute_R1, "Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ", ""); I_Method0(GLenum, getTextureTarget, Properties::VIRTUAL, __GLenum__getTextureTarget, "", ""); I_Method1(void, setImage, IN, osg::Image *, image, Properties::NON_VIRTUAL, __void__setImage__Image_P1, "Set the texture image. ", ""); I_Method0(osg::Image *, getImage, Properties::NON_VIRTUAL, __Image_P1__getImage, "Get the texture image. ", ""); I_Method0(const osg::Image *, getImage, Properties::NON_VIRTUAL, __C5_Image_P1__getImage, "Get the const texture image. ", ""); I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID, Properties::NON_VIRTUAL, __unsigned_int_R1__getModifiedCount__unsigned_int, "", ""); I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image, Properties::VIRTUAL, __void__setImage__unsigned__Image_P1, "Set the texture image, ignoring face value as there is only one image. ", ""); I_Method1(osg::Image *, getImage, IN, unsigned, int, Properties::VIRTUAL, __Image_P1__getImage__unsigned, "Get the texture image, ignoring face value as there is only one image. ", ""); I_Method1(const osg::Image *, getImage, IN, unsigned, int, Properties::VIRTUAL, __C5_Image_P1__getImage__unsigned, "Get the const texture image, ignoring face value as there is only one image. ", ""); I_Method0(unsigned int, getNumImages, Properties::VIRTUAL, __unsigned_int__getNumImages, "Get the number of images that can be assigned to the Texture. ", ""); I_Method2(void, setTextureSize, IN, int, width, IN, int, height, Properties::NON_VIRTUAL, __void__setTextureSize__int__int, "Set the texture width and height. ", "If width or height are zero then the respective size value is calculated from the source image sizes. "); I_Method1(void, setTextureWidth, IN, int, width, Properties::NON_VIRTUAL, __void__setTextureWidth__int, "", ""); I_Method1(void, setTextureHeight, IN, int, height, Properties::NON_VIRTUAL, __void__setTextureHeight__int, "", ""); I_Method0(int, getTextureWidth, Properties::VIRTUAL, __int__getTextureWidth, "", ""); I_Method0(int, getTextureHeight, Properties::VIRTUAL, __int__getTextureHeight, "", ""); I_Method0(int, getTextureDepth, Properties::VIRTUAL, __int__getTextureDepth, "", ""); I_Method1(void, setSubloadCallback, IN, osg::TextureRectangle::SubloadCallback *, cb, Properties::NON_VIRTUAL, __void__setSubloadCallback__SubloadCallback_P1, "", ""); I_Method0(osg::TextureRectangle::SubloadCallback *, getSubloadCallback, Properties::NON_VIRTUAL, __SubloadCallback_P1__getSubloadCallback, "", ""); I_Method0(const osg::TextureRectangle::SubloadCallback *, getSubloadCallback, Properties::NON_VIRTUAL, __C5_SubloadCallback_P1__getSubloadCallback, "", ""); I_Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height, Properties::NON_VIRTUAL, __void__copyTexImage2D__State_R1__int__int__int__int, "Copies pixels into a 2D texture image, as per glCopyTexImage2D. ", "Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two. "); I_Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height, Properties::NON_VIRTUAL, __void__copyTexSubImage2D__State_R1__int__int__int__int__int__int, "Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. ", "Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two. "); I_Method1(void, apply, IN, osg::State &, state, Properties::VIRTUAL, __void__apply__State_R1, "On first apply (unless already compiled), create and bind the texture, subsequent apply will simply bind to texture. ", ""); I_ProtectedMethod0(void, computeInternalFormat, Properties::VIRTUAL, Properties::CONST, __void__computeInternalFormat, "", ""); I_ProtectedMethod1(void, allocateMipmap, IN, osg::State &, state, Properties::VIRTUAL, Properties::CONST, __void__allocateMipmap__State_R1, "Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ", ""); I_ProtectedMethod2(void, applyTexParameters, IN, GLenum, target, IN, osg::State &, state, Properties::NON_VIRTUAL, Properties::CONST, __void__applyTexParameters__GLenum__State_R1, "Helper method. ", "Sets texture parameters. "); I_ProtectedMethod5(void, applyTexImage_load, IN, GLenum, target, IN, osg::Image *, image, IN, osg::State &, state, IN, GLsizei &, inwidth, IN, GLsizei &, inheight, Properties::NON_VIRTUAL, Properties::CONST, __void__applyTexImage_load__GLenum__Image_P1__State_R1__GLsizei_R1__GLsizei_R1, "", ""); I_ProtectedMethod6(void, applyTexImage_subload, IN, GLenum, target, IN, osg::Image *, image, IN, osg::State &, state, IN, GLsizei &, inwidth, IN, GLsizei &, inheight, IN, GLint &, inInternalFormat, Properties::NON_VIRTUAL, Properties::CONST, __void__applyTexImage_subload__GLenum__Image_P1__State_R1__GLsizei_R1__GLsizei_R1__GLint_R1, "", ""); I_SimpleProperty(osg::Image *, Image, __Image_P1__getImage, __void__setImage__Image_P1); I_SimpleProperty(osg::TextureRectangle::SubloadCallback *, SubloadCallback, __SubloadCallback_P1__getSubloadCallback, __void__setSubloadCallback__SubloadCallback_P1); I_SimpleProperty(int, TextureDepth, __int__getTextureDepth, 0); I_SimpleProperty(int, TextureHeight, __int__getTextureHeight, __void__setTextureHeight__int); I_SimpleProperty(GLenum, TextureTarget, __GLenum__getTextureTarget, 0); I_SimpleProperty(int, TextureWidth, __int__getTextureWidth, __void__setTextureWidth__int); I_SimpleProperty(osg::StateAttribute::Type, Type, __Type__getType, 0);END_REFLECTORBEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::TextureRectangle::SubloadCallback) I_DeclaringFile("osg/TextureRectangle"); I_BaseType(osg::Referenced); I_Constructor0(____SubloadCallback, "", ""); I_Method2(void, load, IN, const osg::TextureRectangle &, x, IN, osg::State &, x, Properties::PURE_VIRTUAL, __void__load__C5_TextureRectangle_R1__State_R1, "", ""); I_Method2(void, subload, IN, const osg::TextureRectangle &, x, IN, osg::State &, x, Properties::PURE_VIRTUAL, __void__subload__C5_TextureRectangle_R1__State_R1, "", "");END_REFLECTOR
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