📄 texture2darray.cpp
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""); I_ProtectedMethod0(void, computeInternalFormat, Properties::VIRTUAL, Properties::CONST, __void__computeInternalFormat, "", ""); I_ProtectedMethod1(void, allocateMipmap, IN, osg::State &, state, Properties::VIRTUAL, Properties::CONST, __void__allocateMipmap__State_R1, "Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ", ""); I_ProtectedMethod7(void, applyTexImage2DArray_subload, IN, osg::State &, state, IN, osg::Image *, image, IN, GLsizei, inwidth, IN, GLsizei, inheight, IN, GLsizei, indepth, IN, GLint, inInternalFormat, IN, GLsizei &, numMipmapLevels, Properties::NON_VIRTUAL, Properties::CONST, __void__applyTexImage2DArray_subload__State_R1__Image_P1__GLsizei__GLsizei__GLsizei__GLint__GLsizei_R1, "", ""); I_ArrayProperty(osg::Image *, Image, __Image_P1__getImage__unsigned_int, __void__setImage__unsigned_int__Image_P1, __unsigned_int__getNumImages, 0, 0, 0); I_SimpleProperty(unsigned int, NumMipmapLevels, 0, __void__setNumMipmapLevels__unsigned_int); I_SimpleProperty(osg::Texture2DArray::SubloadCallback *, SubloadCallback, __SubloadCallback_P1__getSubloadCallback, __void__setSubloadCallback__SubloadCallback_P1); I_SimpleProperty(int, TextureDepth, __int__getTextureDepth, __void__setTextureDepth__int); I_SimpleProperty(int, TextureHeight, __int__getTextureHeight, __void__setTextureHeight__int); I_SimpleProperty(GLenum, TextureTarget, __GLenum__getTextureTarget, 0); I_SimpleProperty(int, TextureWidth, __int__getTextureWidth, __void__setTextureWidth__int); I_SimpleProperty(osg::StateAttribute::Type, Type, __Type__getType, 0);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::Texture2DArray::Extensions) I_DeclaringFile("osg/Texture2DArray"); I_BaseType(osg::Referenced); I_Constructor1(IN, unsigned int, contextID, Properties::NON_EXPLICIT, ____Extensions__unsigned_int, "", ""); I_Constructor1(IN, const osg::Texture2DArray::Extensions &, rhs, Properties::NON_EXPLICIT, ____Extensions__C5_Extensions_R1, "", ""); I_Method1(void, lowestCommonDenominator, IN, const osg::Texture2DArray::Extensions &, rhs, Properties::NON_VIRTUAL, __void__lowestCommonDenominator__C5_Extensions_R1, "", ""); I_Method1(void, setupGLExtensions, IN, unsigned int, contextID, Properties::NON_VIRTUAL, __void__setupGLExtensions__unsigned_int, "", ""); I_Method1(void, setTexture2DArraySupported, IN, bool, flag, Properties::NON_VIRTUAL, __void__setTexture2DArraySupported__bool, "", ""); I_Method0(bool, isTexture2DArraySupported, Properties::NON_VIRTUAL, __bool__isTexture2DArraySupported, "", ""); I_Method1(void, setTexture3DSupported, IN, bool, flag, Properties::NON_VIRTUAL, __void__setTexture3DSupported__bool, "", ""); I_Method0(bool, isTexture3DSupported, Properties::NON_VIRTUAL, __bool__isTexture3DSupported, "", ""); I_Method1(void, setMaxLayerCount, IN, GLint, count, Properties::NON_VIRTUAL, __void__setMaxLayerCount__GLint, "", ""); I_Method0(GLint, maxLayerCount, Properties::NON_VIRTUAL, __GLint__maxLayerCount, "", ""); I_Method1(void, setMax2DSize, IN, GLint, size, Properties::NON_VIRTUAL, __void__setMax2DSize__GLint, "", ""); I_Method0(GLint, max2DSize, Properties::NON_VIRTUAL, __GLint__max2DSize, "", ""); I_Method10(void, glTexImage3D, IN, GLenum, target, IN, GLint, level, IN, GLenum, internalFormat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLint, border, IN, GLenum, format, IN, GLenum, type, IN, const GLvoid *, pixels, Properties::NON_VIRTUAL, __void__glTexImage3D__GLenum__GLint__GLenum__GLsizei__GLsizei__GLsizei__GLint__GLenum__GLenum__C5_GLvoid_P1, "", ""); I_Method11(void, glTexSubImage3D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLint, zoffset, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLenum, format, IN, GLenum, type, IN, const GLvoid *, pixels, Properties::NON_VIRTUAL, __void__glTexSubImage3D__GLenum__GLint__GLint__GLint__GLint__GLsizei__GLsizei__GLsizei__GLenum__GLenum__C5_GLvoid_P1, "", ""); I_Method9(void, glCopyTexSubImage3D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLint, zoffset, IN, GLint, x, IN, GLint, y, IN, GLsizei, width, IN, GLsizei, height, Properties::NON_VIRTUAL, __void__glCopyTexSubImage3D__GLenum__GLint__GLint__GLint__GLint__GLint__GLint__GLsizei__GLsizei, "", ""); I_Method0(bool, isCompressedTexImage3DSupported, Properties::NON_VIRTUAL, __bool__isCompressedTexImage3DSupported, "", ""); I_Method9(void, glCompressedTexImage3D, IN, GLenum, target, IN, GLint, level, IN, GLenum, internalformat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLint, border, IN, GLsizei, imageSize, IN, const GLvoid *, data, Properties::NON_VIRTUAL, __void__glCompressedTexImage3D__GLenum__GLint__GLenum__GLsizei__GLsizei__GLsizei__GLint__GLsizei__C5_GLvoid_P1, "", ""); I_Method0(bool, isCompressedTexSubImage3DSupported, Properties::NON_VIRTUAL, __bool__isCompressedTexSubImage3DSupported, "", ""); I_Method11(void, glCompressedTexSubImage3D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLint, zoffset, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLenum, format, IN, GLsizei, imageSize, IN, const GLvoid *, data, Properties::NON_VIRTUAL, __void__glCompressedTexSubImage3D__GLenum__GLint__GLint__GLint__GLint__GLsizei__GLsizei__GLsizei__GLenum__GLsizei__C5_GLvoid_P1, "", ""); I_SimpleProperty(GLint, Max2DSize, 0, __void__setMax2DSize__GLint); I_SimpleProperty(GLint, MaxLayerCount, 0, __void__setMaxLayerCount__GLint); I_SimpleProperty(bool, Texture2DArraySupported, 0, __void__setTexture2DArraySupported__bool); I_SimpleProperty(bool, Texture3DSupported, 0, __void__setTexture3DSupported__bool);END_REFLECTORBEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture2DArray::SubloadCallback) I_DeclaringFile("osg/Texture2DArray"); I_BaseType(osg::Referenced); I_Constructor0(____SubloadCallback, "", ""); I_Method2(void, load, IN, const osg::Texture2DArray &, texture, IN, osg::State &, state, Properties::PURE_VIRTUAL, __void__load__C5_Texture2DArray_R1__State_R1, "", ""); I_Method2(void, subload, IN, const osg::Texture2DArray &, texture, IN, osg::State &, state, Properties::PURE_VIRTUAL, __void__subload__C5_Texture2DArray_R1__State_R1, "", "");END_REFLECTOR
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