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📄 texture3d.cpp

📁 最新osg包
💻 CPP
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	                   Properties::CONST,	                   __void__computeInternalFormat,	                   "",	                   "");	I_ProtectedMethod1(void, allocateMipmap, IN, osg::State &, state,	                   Properties::VIRTUAL,	                   Properties::CONST,	                   __void__allocateMipmap__State_R1,	                   "Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ",	                   "");	I_ProtectedMethod7(void, applyTexImage3D, IN, GLenum, target, IN, osg::Image *, image, IN, osg::State &, state, IN, GLsizei &, inwidth, IN, GLsizei &, inheight, IN, GLsizei &, indepth, IN, GLsizei &, numMipmapLevels,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __void__applyTexImage3D__GLenum__Image_P1__State_R1__GLsizei_R1__GLsizei_R1__GLsizei_R1__GLsizei_R1,	                   "",	                   "");	I_SimpleProperty(osg::Image *, Image, 	                 __Image_P1__getImage, 	                 __void__setImage__Image_P1);	I_SimpleProperty(unsigned int, NumMipmapLevels, 	                 0, 	                 __void__setNumMipmapLevels__unsigned_int);	I_SimpleProperty(osg::Texture3D::SubloadCallback *, SubloadCallback, 	                 __SubloadCallback_P1__getSubloadCallback, 	                 __void__setSubloadCallback__SubloadCallback_P1);	I_SimpleProperty(int, TextureDepth, 	                 __int__getTextureDepth, 	                 __void__setTextureDepth__int);	I_SimpleProperty(int, TextureHeight, 	                 __int__getTextureHeight, 	                 __void__setTextureHeight__int);	I_SimpleProperty(GLenum, TextureTarget, 	                 __GLenum__getTextureTarget, 	                 0);	I_SimpleProperty(int, TextureWidth, 	                 __int__getTextureWidth, 	                 __void__setTextureWidth__int);	I_SimpleProperty(osg::StateAttribute::Type, Type, 	                 __Type__getType, 	                 0);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::Texture3D::Extensions)	I_DeclaringFile("osg/Texture3D");	I_BaseType(osg::Referenced);	I_Constructor1(IN, unsigned int, contextID,	               Properties::NON_EXPLICIT,	               ____Extensions__unsigned_int,	               "",	               "");	I_Constructor1(IN, const osg::Texture3D::Extensions &, rhs,	               Properties::NON_EXPLICIT,	               ____Extensions__C5_Extensions_R1,	               "",	               "");	I_Method1(void, lowestCommonDenominator, IN, const osg::Texture3D::Extensions &, rhs,	          Properties::NON_VIRTUAL,	          __void__lowestCommonDenominator__C5_Extensions_R1,	          "",	          "");	I_Method1(void, setupGLExtensions, IN, unsigned int, contextID,	          Properties::NON_VIRTUAL,	          __void__setupGLExtensions__unsigned_int,	          "",	          "");	I_Method1(void, setTexture3DSupported, IN, bool, flag,	          Properties::NON_VIRTUAL,	          __void__setTexture3DSupported__bool,	          "",	          "");	I_Method0(bool, isTexture3DSupported,	          Properties::NON_VIRTUAL,	          __bool__isTexture3DSupported,	          "",	          "");	I_Method1(void, setTexture3DFast, IN, bool, flag,	          Properties::NON_VIRTUAL,	          __void__setTexture3DFast__bool,	          "",	          "");	I_Method0(bool, isTexture3DFast,	          Properties::NON_VIRTUAL,	          __bool__isTexture3DFast,	          "",	          "");	I_Method1(void, setMaxTexture3DSize, IN, GLint, maxsize,	          Properties::NON_VIRTUAL,	          __void__setMaxTexture3DSize__GLint,	          "",	          "");	I_Method0(GLint, maxTexture3DSize,	          Properties::NON_VIRTUAL,	          __GLint__maxTexture3DSize,	          "",	          "");	I_Method1(void, setTexImage3DProc, IN, void *, ptr,	          Properties::NON_VIRTUAL,	          __void__setTexImage3DProc__void_P1,	          "",	          "");	I_Method10(void, glTexImage3D, IN, GLenum, target, IN, GLint, level, IN, GLenum, internalFormat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLint, border, IN, GLenum, format, IN, GLenum, type, IN, const GLvoid *, pixels,	           Properties::NON_VIRTUAL,	           __void__glTexImage3D__GLenum__GLint__GLenum__GLsizei__GLsizei__GLsizei__GLint__GLenum__GLenum__C5_GLvoid_P1,	           "",	           "");	I_Method1(void, setTexSubImage3DProc, IN, void *, ptr,	          Properties::NON_VIRTUAL,	          __void__setTexSubImage3DProc__void_P1,	          "",	          "");	I_Method11(void, glTexSubImage3D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLint, zoffset, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLenum, format, IN, GLenum, type, IN, const GLvoid *, pixels,	           Properties::NON_VIRTUAL,	           __void__glTexSubImage3D__GLenum__GLint__GLint__GLint__GLint__GLsizei__GLsizei__GLsizei__GLenum__GLenum__C5_GLvoid_P1,	           "",	           "");	I_Method1(void, setCopyTexSubImage3DProc, IN, void *, ptr,	          Properties::NON_VIRTUAL,	          __void__setCopyTexSubImage3DProc__void_P1,	          "",	          "");	I_Method9(void, glCopyTexSubImage3D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLint, zoffset, IN, GLint, x, IN, GLint, y, IN, GLsizei, width, IN, GLsizei, height,	          Properties::NON_VIRTUAL,	          __void__glCopyTexSubImage3D__GLenum__GLint__GLint__GLint__GLint__GLint__GLint__GLsizei__GLsizei,	          "",	          "");	I_Method0(bool, isCompressedTexImage3DSupported,	          Properties::NON_VIRTUAL,	          __bool__isCompressedTexImage3DSupported,	          "",	          "");	I_Method1(void, setCompressedTexImage3DProc, IN, void *, ptr,	          Properties::NON_VIRTUAL,	          __void__setCompressedTexImage3DProc__void_P1,	          "",	          "");	I_Method9(void, glCompressedTexImage3D, IN, GLenum, target, IN, GLint, level, IN, GLenum, internalformat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLint, border, IN, GLsizei, imageSize, IN, const GLvoid *, data,	          Properties::NON_VIRTUAL,	          __void__glCompressedTexImage3D__GLenum__GLint__GLenum__GLsizei__GLsizei__GLsizei__GLint__GLsizei__C5_GLvoid_P1,	          "",	          "");	I_Method0(bool, isCompressedTexSubImage3DSupported,	          Properties::NON_VIRTUAL,	          __bool__isCompressedTexSubImage3DSupported,	          "",	          "");	I_Method1(void, setCompressedTexSubImage3DProc, IN, void *, ptr,	          Properties::NON_VIRTUAL,	          __void__setCompressedTexSubImage3DProc__void_P1,	          "",	          "");	I_Method11(void, glCompressedTexSubImage3D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLint, zoffset, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLenum, format, IN, GLsizei, imageSize, IN, const GLvoid *, data,	           Properties::NON_VIRTUAL,	           __void__glCompressedTexSubImage3D__GLenum__GLint__GLint__GLint__GLint__GLsizei__GLsizei__GLsizei__GLenum__GLsizei__C5_GLvoid_P1,	           "",	           "");	I_Method1(void, setBuild3DMipmapsProc, IN, void *, ptr,	          Properties::NON_VIRTUAL,	          __void__setBuild3DMipmapsProc__void_P1,	          "",	          "");	I_Method8(void, gluBuild3DMipmaps, IN, GLenum, target, IN, GLint, internalFormat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLenum, format, IN, GLenum, type, IN, const GLvoid *, data,	          Properties::NON_VIRTUAL,	          __void__gluBuild3DMipmaps__GLenum__GLint__GLsizei__GLsizei__GLsizei__GLenum__GLenum__C5_GLvoid_P1,	          "",	          "");	I_SimpleProperty(void *, Build3DMipmapsProc, 	                 0, 	                 __void__setBuild3DMipmapsProc__void_P1);	I_SimpleProperty(void *, CompressedTexImage3DProc, 	                 0, 	                 __void__setCompressedTexImage3DProc__void_P1);	I_SimpleProperty(void *, CompressedTexSubImage3DProc, 	                 0, 	                 __void__setCompressedTexSubImage3DProc__void_P1);	I_SimpleProperty(void *, CopyTexSubImage3DProc, 	                 0, 	                 __void__setCopyTexSubImage3DProc__void_P1);	I_SimpleProperty(GLint, MaxTexture3DSize, 	                 0, 	                 __void__setMaxTexture3DSize__GLint);	I_SimpleProperty(void *, TexImage3DProc, 	                 0, 	                 __void__setTexImage3DProc__void_P1);	I_SimpleProperty(void *, TexSubImage3DProc, 	                 0, 	                 __void__setTexSubImage3DProc__void_P1);	I_SimpleProperty(bool, Texture3DFast, 	                 0, 	                 __void__setTexture3DFast__bool);	I_SimpleProperty(bool, Texture3DSupported, 	                 0, 	                 __void__setTexture3DSupported__bool);END_REFLECTORBEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture3D::SubloadCallback)	I_DeclaringFile("osg/Texture3D");	I_BaseType(osg::Referenced);	I_Constructor0(____SubloadCallback,	               "",	               "");	I_Method2(void, load, IN, const osg::Texture3D &, texture, IN, osg::State &, state,	          Properties::PURE_VIRTUAL,	          __void__load__C5_Texture3D_R1__State_R1,	          "",	          "");	I_Method2(void, subload, IN, const osg::Texture3D &, texture, IN, osg::State &, state,	          Properties::PURE_VIRTUAL,	          __void__subload__C5_Texture3D_R1__State_R1,	          "",	          "");END_REFLECTOR

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