📄 texture3d.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Image>#include <osg/Object>#include <osg/State>#include <osg/StateAttribute>#include <osg/Texture3D>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osg::Texture3D) I_DeclaringFile("osg/Texture3D"); I_BaseType(osg::Texture); I_Constructor0(____Texture3D, "", ""); I_Constructor1(IN, osg::Image *, image, Properties::NON_EXPLICIT, ____Texture3D__Image_P1, "", ""); I_ConstructorWithDefaults2(IN, const osg::Texture3D &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____Texture3D__C5_Texture3D_R1__C5_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an attribute, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an attribute, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "Return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "Return the name of the attribute's library. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "Return the name of the attribute's class type. ", ""); I_Method0(osg::StateAttribute::Type, getType, Properties::VIRTUAL, __Type__getType, "Return the Type identifier of the attribute's class type. ", ""); I_Method1(int, compare, IN, const osg::StateAttribute &, rhs, Properties::VIRTUAL, __int__compare__C5_StateAttribute_R1, "Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ", ""); I_Method0(GLenum, getTextureTarget, Properties::VIRTUAL, __GLenum__getTextureTarget, "", ""); I_Method1(void, setImage, IN, osg::Image *, image, Properties::NON_VIRTUAL, __void__setImage__Image_P1, "Sets the texture image. ", ""); I_Method0(osg::Image *, getImage, Properties::NON_VIRTUAL, __Image_P1__getImage, "Gets the texture image. ", ""); I_Method0(const osg::Image *, getImage, Properties::NON_VIRTUAL, __C5_Image_P1__getImage, "Gets the const texture image. ", ""); I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID, Properties::NON_VIRTUAL, __unsigned_int_R1__getModifiedCount__unsigned_int, "", ""); I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image, Properties::VIRTUAL, __void__setImage__unsigned__Image_P1, "Sets the texture image, ignoring face. ", ""); I_Method1(osg::Image *, getImage, IN, unsigned, int, Properties::VIRTUAL, __Image_P1__getImage__unsigned, "Gets the texture image, ignoring face. ", ""); I_Method1(const osg::Image *, getImage, IN, unsigned, int, Properties::VIRTUAL, __C5_Image_P1__getImage__unsigned, "Gets the const texture image, ignoring face. ", ""); I_Method0(unsigned int, getNumImages, Properties::VIRTUAL, __unsigned_int__getNumImages, "Gets the number of images that can be assigned to the Texture. ", ""); I_Method3(void, setTextureSize, IN, int, width, IN, int, height, IN, int, depth, Properties::NON_VIRTUAL, __void__setTextureSize__int__int__int, "Sets the texture width, height, and depth. ", "If width, height, or depth are zero, calculate the respective value from the source image size. "); I_Method3(void, getTextureSize, IN, int &, width, IN, int &, height, IN, int &, depth, Properties::NON_VIRTUAL, __void__getTextureSize__int_R1__int_R1__int_R1, "Gets the texture subload width. ", ""); I_Method1(void, setTextureWidth, IN, int, width, Properties::NON_VIRTUAL, __void__setTextureWidth__int, "", ""); I_Method1(void, setTextureHeight, IN, int, height, Properties::NON_VIRTUAL, __void__setTextureHeight__int, "", ""); I_Method1(void, setTextureDepth, IN, int, depth, Properties::NON_VIRTUAL, __void__setTextureDepth__int, "", ""); I_Method0(int, getTextureWidth, Properties::VIRTUAL, __int__getTextureWidth, "", ""); I_Method0(int, getTextureHeight, Properties::VIRTUAL, __int__getTextureHeight, "", ""); I_Method0(int, getTextureDepth, Properties::VIRTUAL, __int__getTextureDepth, "", ""); I_Method1(void, setSubloadCallback, IN, osg::Texture3D::SubloadCallback *, cb, Properties::NON_VIRTUAL, __void__setSubloadCallback__SubloadCallback_P1, "", ""); I_Method0(osg::Texture3D::SubloadCallback *, getSubloadCallback, Properties::NON_VIRTUAL, __SubloadCallback_P1__getSubloadCallback, "", ""); I_Method0(const osg::Texture3D::SubloadCallback *, getSubloadCallback, Properties::NON_VIRTUAL, __C5_SubloadCallback_P1__getSubloadCallback, "", ""); I_Method1(void, setNumMipmapLevels, IN, unsigned int, num, Properties::NON_VIRTUAL, __void__setNumMipmapLevels__unsigned_int, "Helper function. ", "Sets the number of mipmap levels created for this texture. Should only be called within an osg::Texture::apply(), or during a custom OpenGL texture load. "); I_Method0(unsigned int, getNumMipmapLevels, Properties::NON_VIRTUAL, __unsigned_int__getNumMipmapLevels, "Gets the number of mipmap levels created. ", ""); I_Method8(void, copyTexSubImage3D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, zoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height, Properties::NON_VIRTUAL, __void__copyTexSubImage3D__State_R1__int__int__int__int__int__int__int, "Copies a two-dimensional texture subimage, as per glCopyTexSubImage3D. ", "Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset, yoffset, and zoffset. width and height must be powers of two. "); I_Method1(void, apply, IN, osg::State &, state, Properties::VIRTUAL, __void__apply__State_R1, "Bind the texture object. ", "If the texture object hasn't already been compiled, create the texture mipmap levels. "); I_StaticMethod2(osg::Texture3D::Extensions *, getExtensions, IN, unsigned int, contextID, IN, bool, createIfNotInitalized, __Extensions_P1__getExtensions__unsigned_int__bool_S, "Encapsulates queries of extension availability, obtains extension function pointers, and provides convenience wrappers for calling extension functions. ", ""); I_StaticMethod2(void, setExtensions, IN, unsigned int, contextID, IN, osg::Texture3D::Extensions *, extensions, __void__setExtensions__unsigned_int__Extensions_P1_S, "Overrides Extensions objects across graphics contexts. ", "Typically used to ensure the same lowest common denominator of extensions on systems with different graphics pipes. "); I_ProtectedMethod6(void, computeRequiredTextureDimensions, IN, osg::State &, state, IN, const osg::Image &, image, IN, GLsizei &, width, IN, GLsizei &, height, IN, GLsizei &, depth, IN, GLsizei &, numMipmapLevels, Properties::NON_VIRTUAL, Properties::CONST, __void__computeRequiredTextureDimensions__State_R1__C5_osg_Image_R1__GLsizei_R1__GLsizei_R1__GLsizei_R1__GLsizei_R1, "", ""); I_ProtectedMethod0(void, computeInternalFormat, Properties::VIRTUAL,
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