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📄 texgennode.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/TexGen>#include <osg/TexGenNode>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osg::TexGenNode::ReferenceFrame)	I_DeclaringFile("osg/TexGenNode");	I_EnumLabel(osg::TexGenNode::RELATIVE_RF);	I_EnumLabel(osg::TexGenNode::ABSOLUTE_RF);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::TexGenNode)	I_DeclaringFile("osg/TexGenNode");	I_BaseType(osg::Group);	I_Constructor0(____TexGenNode,	               "",	               "");	I_Constructor1(IN, osg::TexGen *, texgen,	               Properties::NON_EXPLICIT,	               ____TexGenNode__TexGen_P1,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osg::TexGenNode &, tgb, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____TexGenNode__C5_TexGenNode_R1__C5_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method1(void, setReferenceFrame, IN, osg::TexGenNode::ReferenceFrame, rf,	          Properties::NON_VIRTUAL,	          __void__setReferenceFrame__ReferenceFrame,	          "Set the TexGenNode's ReferenceFrame, either to be relative to its parent reference frame. ",	          "");	I_Method0(osg::TexGenNode::ReferenceFrame, getReferenceFrame,	          Properties::NON_VIRTUAL,	          __ReferenceFrame__getReferenceFrame,	          "Ge thte TexGenNode's ReferenceFrame. ",	          "");	I_Method1(void, setTextureUnit, IN, unsigned int, textureUnit,	          Properties::NON_VIRTUAL,	          __void__setTextureUnit__unsigned_int,	          "Set the texture unit that this TexGenNode is associated with. ",	          "");	I_Method0(unsigned int, getTextureUnit,	          Properties::NON_VIRTUAL,	          __unsigned_int__getTextureUnit,	          "",	          "");	I_Method1(void, setTexGen, IN, osg::TexGen *, texgen,	          Properties::NON_VIRTUAL,	          __void__setTexGen__TexGen_P1,	          "Set the TexGen. ",	          "");	I_Method0(osg::TexGen *, getTexGen,	          Properties::NON_VIRTUAL,	          __TexGen_P1__getTexGen,	          "Get the TexGen. ",	          "");	I_Method0(const osg::TexGen *, getTexGen,	          Properties::NON_VIRTUAL,	          __C5_TexGen_P1__getTexGen,	          "Get the const TexGen. ",	          "");	I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,	          Properties::VIRTUAL,	          __void__setThreadSafeRefUnref__bool,	          "Set whether to use a mutex to ensure ref() and unref() are thread safe. ",	          "");	I_SimpleProperty(osg::TexGenNode::ReferenceFrame, ReferenceFrame, 	                 __ReferenceFrame__getReferenceFrame, 	                 __void__setReferenceFrame__ReferenceFrame);	I_SimpleProperty(osg::TexGen *, TexGen, 	                 __TexGen_P1__getTexGen, 	                 __void__setTexGen__TexGen_P1);	I_SimpleProperty(unsigned int, TextureUnit, 	                 __unsigned_int__getTextureUnit, 	                 __void__setTextureUnit__unsigned_int);	I_SimpleProperty(bool, ThreadSafeRefUnref, 	                 0, 	                 __void__setThreadSafeRefUnref__bool);END_REFLECTOR

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