📄 vec3d.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/Vec2d>#include <osg/Vec3d>#include <osg/Vec3f>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endif#include <osg/io_utils> TYPE_NAME_ALIAS(double, osg::Vec3d::value_type)BEGIN_VALUE_REFLECTOR(osg::Vec3d) I_ReaderWriter(osgIntrospection::StdReaderWriter<reflected_type>); // user-defined I_Comparator(osgIntrospection::PartialOrderComparator<reflected_type>); // user-defined I_DeclaringFile("osg/Vec3d"); I_Constructor0(____Vec3d, "", ""); I_Constructor1(IN, const osg::Vec3f &, vec, Properties::NON_EXPLICIT, ____Vec3d__C5_Vec3f_R1, "", ""); I_Constructor3(IN, osg::Vec3d::value_type, x, IN, osg::Vec3d::value_type, y, IN, osg::Vec3d::value_type, z, ____Vec3d__value_type__value_type__value_type, "", ""); I_Constructor2(IN, const osg::Vec2d &, v2, IN, osg::Vec3d::value_type, zz, ____Vec3d__C5_Vec2d_R1__value_type, "", ""); I_Method0(osg::Vec3d::value_type *, ptr, Properties::NON_VIRTUAL, __value_type_P1__ptr, "", ""); I_Method0(const osg::Vec3d::value_type *, ptr, Properties::NON_VIRTUAL, __C5_value_type_P1__ptr, "", ""); I_Method3(void, set, IN, osg::Vec3d::value_type, x, IN, osg::Vec3d::value_type, y, IN, osg::Vec3d::value_type, z, Properties::NON_VIRTUAL, __void__set__value_type__value_type__value_type, "", ""); I_Method1(void, set, IN, const osg::Vec3d &, rhs, Properties::NON_VIRTUAL, __void__set__C5_Vec3d_R1, "", ""); I_Method0(osg::Vec3d::value_type &, x, Properties::NON_VIRTUAL, __value_type_R1__x, "", ""); I_Method0(osg::Vec3d::value_type &, y, Properties::NON_VIRTUAL, __value_type_R1__y, "", ""); I_Method0(osg::Vec3d::value_type &, z, Properties::NON_VIRTUAL, __value_type_R1__z, "", ""); I_Method0(osg::Vec3d::value_type, x, Properties::NON_VIRTUAL, __value_type__x, "", ""); I_Method0(osg::Vec3d::value_type, y, Properties::NON_VIRTUAL, __value_type__y, "", ""); I_Method0(osg::Vec3d::value_type, z, Properties::NON_VIRTUAL, __value_type__z, "", ""); I_Method0(bool, valid, Properties::NON_VIRTUAL, __bool__valid, "", ""); I_Method0(bool, isNaN, Properties::NON_VIRTUAL, __bool__isNaN, "", ""); I_Method0(osg::Vec3d::value_type, length, Properties::NON_VIRTUAL, __value_type__length, "Length of the vector = sqrt( vec . ", "vec ) "); I_Method0(osg::Vec3d::value_type, length2, Properties::NON_VIRTUAL, __value_type__length2, "Length squared of the vector = vec . ", "vec "); I_Method0(osg::Vec3d::value_type, normalize, Properties::NON_VIRTUAL, __value_type__normalize, "Normalize the vector so that it has length unity. ", "Returns the previous length of the vector. ");END_REFLECTOR
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