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📄 vec3d.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/Vec2d>#include <osg/Vec3d>#include <osg/Vec3f>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endif#include <osg/io_utils>	TYPE_NAME_ALIAS(double, osg::Vec3d::value_type)BEGIN_VALUE_REFLECTOR(osg::Vec3d)	I_ReaderWriter(osgIntrospection::StdReaderWriter<reflected_type>);	// user-defined	I_Comparator(osgIntrospection::PartialOrderComparator<reflected_type>);	// user-defined	I_DeclaringFile("osg/Vec3d");	I_Constructor0(____Vec3d,	               "",	               "");	I_Constructor1(IN, const osg::Vec3f &, vec,	               Properties::NON_EXPLICIT,	               ____Vec3d__C5_Vec3f_R1,	               "",	               "");	I_Constructor3(IN, osg::Vec3d::value_type, x, IN, osg::Vec3d::value_type, y, IN, osg::Vec3d::value_type, z,	               ____Vec3d__value_type__value_type__value_type,	               "",	               "");	I_Constructor2(IN, const osg::Vec2d &, v2, IN, osg::Vec3d::value_type, zz,	               ____Vec3d__C5_Vec2d_R1__value_type,	               "",	               "");	I_Method0(osg::Vec3d::value_type *, ptr,	          Properties::NON_VIRTUAL,	          __value_type_P1__ptr,	          "",	          "");	I_Method0(const osg::Vec3d::value_type *, ptr,	          Properties::NON_VIRTUAL,	          __C5_value_type_P1__ptr,	          "",	          "");	I_Method3(void, set, IN, osg::Vec3d::value_type, x, IN, osg::Vec3d::value_type, y, IN, osg::Vec3d::value_type, z,	          Properties::NON_VIRTUAL,	          __void__set__value_type__value_type__value_type,	          "",	          "");	I_Method1(void, set, IN, const osg::Vec3d &, rhs,	          Properties::NON_VIRTUAL,	          __void__set__C5_Vec3d_R1,	          "",	          "");	I_Method0(osg::Vec3d::value_type &, x,	          Properties::NON_VIRTUAL,	          __value_type_R1__x,	          "",	          "");	I_Method0(osg::Vec3d::value_type &, y,	          Properties::NON_VIRTUAL,	          __value_type_R1__y,	          "",	          "");	I_Method0(osg::Vec3d::value_type &, z,	          Properties::NON_VIRTUAL,	          __value_type_R1__z,	          "",	          "");	I_Method0(osg::Vec3d::value_type, x,	          Properties::NON_VIRTUAL,	          __value_type__x,	          "",	          "");	I_Method0(osg::Vec3d::value_type, y,	          Properties::NON_VIRTUAL,	          __value_type__y,	          "",	          "");	I_Method0(osg::Vec3d::value_type, z,	          Properties::NON_VIRTUAL,	          __value_type__z,	          "",	          "");	I_Method0(bool, valid,	          Properties::NON_VIRTUAL,	          __bool__valid,	          "",	          "");	I_Method0(bool, isNaN,	          Properties::NON_VIRTUAL,	          __bool__isNaN,	          "",	          "");	I_Method0(osg::Vec3d::value_type, length,	          Properties::NON_VIRTUAL,	          __value_type__length,	          "Length of the vector = sqrt( vec . ",	          "vec ) ");	I_Method0(osg::Vec3d::value_type, length2,	          Properties::NON_VIRTUAL,	          __value_type__length2,	          "Length squared of the vector = vec . ",	          "vec ");	I_Method0(osg::Vec3d::value_type, normalize,	          Properties::NON_VIRTUAL,	          __value_type__normalize,	          "Normalize the vector so that it has length unity. ",	          "Returns the previous length of the vector. ");END_REFLECTOR

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