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📄 linesegment.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingBox>#include <osg/BoundingSphere>#include <osg/LineSegment>#include <osg/Matrix>#include <osg/Vec3d>#include <osg/Vec3f>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(osg::Vec3d, osg::LineSegment::vec_type)TYPE_NAME_ALIAS(osg::LineSegment::vec_type::value_type, osg::LineSegment::value_type)BEGIN_OBJECT_REFLECTOR(osg::LineSegment)	I_DeclaringFile("osg/LineSegment");	I_BaseType(osg::Referenced);	I_Constructor0(____LineSegment,	               "",	               "");	I_Constructor1(IN, const osg::LineSegment &, seg,	               Properties::NON_EXPLICIT,	               ____LineSegment__C5_LineSegment_R1,	               "",	               "");	I_Constructor2(IN, const osg::LineSegment::vec_type &, s, IN, const osg::LineSegment::vec_type &, e,	               ____LineSegment__C5_vec_type_R1__C5_vec_type_R1,	               "",	               "");	I_Method2(void, set, IN, const osg::LineSegment::vec_type &, s, IN, const osg::LineSegment::vec_type &, e,	          Properties::NON_VIRTUAL,	          __void__set__C5_vec_type_R1__C5_vec_type_R1,	          "",	          "");	I_Method0(osg::LineSegment::vec_type &, start,	          Properties::NON_VIRTUAL,	          __vec_type_R1__start,	          "",	          "");	I_Method0(const osg::LineSegment::vec_type &, start,	          Properties::NON_VIRTUAL,	          __C5_vec_type_R1__start,	          "",	          "");	I_Method0(osg::LineSegment::vec_type &, end,	          Properties::NON_VIRTUAL,	          __vec_type_R1__end,	          "",	          "");	I_Method0(const osg::LineSegment::vec_type &, end,	          Properties::NON_VIRTUAL,	          __C5_vec_type_R1__end,	          "",	          "");	I_Method0(bool, valid,	          Properties::NON_VIRTUAL,	          __bool__valid,	          "",	          "");	I_Method1(bool, intersect, IN, const osg::BoundingBox &, bb,	          Properties::NON_VIRTUAL,	          __bool__intersect__C5_BoundingBox_R1,	          "return true if segment intersects BoundingBox. ",	          "");	I_Method3(bool, intersect, IN, const osg::BoundingBox &, bb, IN, float &, r1, IN, float &, r2,	          Properties::NON_VIRTUAL,	          __bool__intersect__C5_BoundingBox_R1__float_R1__float_R1,	          "return true if segment intersects BoundingBox and return the intersection ratios. ",	          "");	I_Method3(bool, intersect, IN, const osg::BoundingBox &, bb, IN, double &, r1, IN, double &, r2,	          Properties::NON_VIRTUAL,	          __bool__intersect__C5_BoundingBox_R1__double_R1__double_R1,	          "return true if segment intersects BoundingBox and return the intersection ratios. ",	          "");	I_Method1(bool, intersect, IN, const osg::BoundingSphere &, bs,	          Properties::NON_VIRTUAL,	          __bool__intersect__C5_BoundingSphere_R1,	          "return true if segment intersects BoundingSphere. ",	          "");	I_Method3(bool, intersect, IN, const osg::BoundingSphere &, bs, IN, float &, r1, IN, float &, r2,	          Properties::NON_VIRTUAL,	          __bool__intersect__C5_BoundingSphere_R1__float_R1__float_R1,	          "return true if segment intersects BoundingSphere and return the intersection ratio. ",	          "");	I_Method3(bool, intersect, IN, const osg::BoundingSphere &, bs, IN, double &, r1, IN, double &, r2,	          Properties::NON_VIRTUAL,	          __bool__intersect__C5_BoundingSphere_R1__double_R1__double_R1,	          "return true if segment intersects BoundingSphere and return the intersection ratio. ",	          "");	I_Method4(bool, intersect, IN, const osg::Vec3f &, v1, IN, const osg::Vec3f &, v2, IN, const osg::Vec3f &, v3, IN, float &, r,	          Properties::NON_VIRTUAL,	          __bool__intersect__C5_Vec3f_R1__C5_Vec3f_R1__C5_Vec3f_R1__float_R1,	          "return true if segment intersects triangle and set ratio long segment. ",	          "");	I_Method4(bool, intersect, IN, const osg::Vec3d &, v1, IN, const osg::Vec3d &, v2, IN, const osg::Vec3d &, v3, IN, double &, r,	          Properties::NON_VIRTUAL,	          __bool__intersect__C5_Vec3d_R1__C5_Vec3d_R1__C5_Vec3d_R1__double_R1,	          "return true if segment intersects triangle and set ratio long segment. ",	          "");	I_Method2(void, mult, IN, const osg::LineSegment &, seg, IN, const osg::Matrix &, m,	          Properties::NON_VIRTUAL,	          __void__mult__C5_LineSegment_R1__C5_Matrix_R1,	          "post multiply a segment by matrix. ",	          "");	I_Method2(void, mult, IN, const osg::Matrix &, m, IN, const osg::LineSegment &, seg,	          Properties::NON_VIRTUAL,	          __void__mult__C5_Matrix_R1__C5_LineSegment_R1,	          "pre multiply a segment by matrix. ",	          "");END_REFLECTOR

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