📄 positionattitudetransform.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Matrix>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/PositionAttitudeTransform>#include <osg/Quat>#include <osg/Vec3d>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osg::PositionAttitudeTransform) I_DeclaringFile("osg/PositionAttitudeTransform"); I_BaseType(osg::Transform); I_Constructor0(____PositionAttitudeTransform, "", ""); I_ConstructorWithDefaults2(IN, const osg::PositionAttitudeTransform &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____PositionAttitudeTransform__C5_PositionAttitudeTransform_R1__C5_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method0(osg::PositionAttitudeTransform *, asPositionAttitudeTransform, Properties::VIRTUAL, __PositionAttitudeTransform_P1__asPositionAttitudeTransform, "", ""); I_Method0(const osg::PositionAttitudeTransform *, asPositionAttitudeTransform, Properties::VIRTUAL, __C5_PositionAttitudeTransform_P1__asPositionAttitudeTransform, "", ""); I_Method1(void, setPosition, IN, const osg::Vec3d &, pos, Properties::NON_VIRTUAL, __void__setPosition__C5_Vec3d_R1, "", ""); I_Method0(const osg::Vec3d &, getPosition, Properties::NON_VIRTUAL, __C5_Vec3d_R1__getPosition, "", ""); I_Method1(void, setAttitude, IN, const osg::Quat &, quat, Properties::NON_VIRTUAL, __void__setAttitude__C5_Quat_R1, "", ""); I_Method0(const osg::Quat &, getAttitude, Properties::NON_VIRTUAL, __C5_Quat_R1__getAttitude, "", ""); I_Method1(void, setScale, IN, const osg::Vec3d &, scale, Properties::NON_VIRTUAL, __void__setScale__C5_Vec3d_R1, "", ""); I_Method0(const osg::Vec3d &, getScale, Properties::NON_VIRTUAL, __C5_Vec3d_R1__getScale, "", ""); I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot, Properties::NON_VIRTUAL, __void__setPivotPoint__C5_Vec3d_R1, "", ""); I_Method0(const osg::Vec3d &, getPivotPoint, Properties::NON_VIRTUAL, __C5_Vec3d_R1__getPivotPoint, "", ""); I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv, Properties::VIRTUAL, __bool__computeLocalToWorldMatrix__Matrix_R1__NodeVisitor_P1, "", ""); I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv, Properties::VIRTUAL, __bool__computeWorldToLocalMatrix__Matrix_R1__NodeVisitor_P1, "", ""); I_SimpleProperty(const osg::Quat &, Attitude, __C5_Quat_R1__getAttitude, __void__setAttitude__C5_Quat_R1); I_SimpleProperty(const osg::Vec3d &, PivotPoint, __C5_Vec3d_R1__getPivotPoint, __void__setPivotPoint__C5_Vec3d_R1); I_SimpleProperty(const osg::Vec3d &, Position, __C5_Vec3d_R1__getPosition, __void__setPosition__C5_Vec3d_R1); I_SimpleProperty(const osg::Vec3d &, Scale, __C5_Vec3d_R1__getScale, __void__setScale__C5_Vec3d_R1);END_REFLECTOR
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