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📄 positionattitudetransform.cpp

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💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Matrix>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/PositionAttitudeTransform>#include <osg/Quat>#include <osg/Vec3d>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osg::PositionAttitudeTransform)	I_DeclaringFile("osg/PositionAttitudeTransform");	I_BaseType(osg::Transform);	I_Constructor0(____PositionAttitudeTransform,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osg::PositionAttitudeTransform &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____PositionAttitudeTransform__C5_PositionAttitudeTransform_R1__C5_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method0(osg::PositionAttitudeTransform *, asPositionAttitudeTransform,	          Properties::VIRTUAL,	          __PositionAttitudeTransform_P1__asPositionAttitudeTransform,	          "",	          "");	I_Method0(const osg::PositionAttitudeTransform *, asPositionAttitudeTransform,	          Properties::VIRTUAL,	          __C5_PositionAttitudeTransform_P1__asPositionAttitudeTransform,	          "",	          "");	I_Method1(void, setPosition, IN, const osg::Vec3d &, pos,	          Properties::NON_VIRTUAL,	          __void__setPosition__C5_Vec3d_R1,	          "",	          "");	I_Method0(const osg::Vec3d &, getPosition,	          Properties::NON_VIRTUAL,	          __C5_Vec3d_R1__getPosition,	          "",	          "");	I_Method1(void, setAttitude, IN, const osg::Quat &, quat,	          Properties::NON_VIRTUAL,	          __void__setAttitude__C5_Quat_R1,	          "",	          "");	I_Method0(const osg::Quat &, getAttitude,	          Properties::NON_VIRTUAL,	          __C5_Quat_R1__getAttitude,	          "",	          "");	I_Method1(void, setScale, IN, const osg::Vec3d &, scale,	          Properties::NON_VIRTUAL,	          __void__setScale__C5_Vec3d_R1,	          "",	          "");	I_Method0(const osg::Vec3d &, getScale,	          Properties::NON_VIRTUAL,	          __C5_Vec3d_R1__getScale,	          "",	          "");	I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot,	          Properties::NON_VIRTUAL,	          __void__setPivotPoint__C5_Vec3d_R1,	          "",	          "");	I_Method0(const osg::Vec3d &, getPivotPoint,	          Properties::NON_VIRTUAL,	          __C5_Vec3d_R1__getPivotPoint,	          "",	          "");	I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv,	          Properties::VIRTUAL,	          __bool__computeLocalToWorldMatrix__Matrix_R1__NodeVisitor_P1,	          "",	          "");	I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv,	          Properties::VIRTUAL,	          __bool__computeWorldToLocalMatrix__Matrix_R1__NodeVisitor_P1,	          "",	          "");	I_SimpleProperty(const osg::Quat &, Attitude, 	                 __C5_Quat_R1__getAttitude, 	                 __void__setAttitude__C5_Quat_R1);	I_SimpleProperty(const osg::Vec3d &, PivotPoint, 	                 __C5_Vec3d_R1__getPivotPoint, 	                 __void__setPivotPoint__C5_Vec3d_R1);	I_SimpleProperty(const osg::Vec3d &, Position, 	                 __C5_Vec3d_R1__getPosition, 	                 __void__setPosition__C5_Vec3d_R1);	I_SimpleProperty(const osg::Vec3d &, Scale, 	                 __C5_Vec3d_R1__getScale, 	                 __void__setScale__C5_Vec3d_R1);END_REFLECTOR

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