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📄 node.cpp

📁 最新osg包
💻 CPP
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	          "Get the description list of the node. ",	          "");	I_Method0(const osg::Node::DescriptionList &, getDescriptions,	          Properties::NON_VIRTUAL,	          __C5_DescriptionList_R1__getDescriptions,	          "Get the const description list of the const node. ",	          "");	I_Method1(const std::string &, getDescription, IN, unsigned int, i,	          Properties::NON_VIRTUAL,	          __C5_std_string_R1__getDescription__unsigned_int,	          "Get a single const description of the const node. ",	          "");	I_Method1(std::string &, getDescription, IN, unsigned int, i,	          Properties::NON_VIRTUAL,	          __std_string_R1__getDescription__unsigned_int,	          "Get a single description of the node. ",	          "");	I_Method0(unsigned int, getNumDescriptions,	          Properties::NON_VIRTUAL,	          __unsigned_int__getNumDescriptions,	          "Get the number of descriptions of the node. ",	          "");	I_Method1(void, addDescription, IN, const std::string &, desc,	          Properties::NON_VIRTUAL,	          __void__addDescription__C5_std_string_R1,	          "Add a description string to the node. ",	          "");	I_Method1(void, setStateSet, IN, osg::StateSet *, stateset,	          Properties::NON_VIRTUAL,	          __void__setStateSet__osg_StateSet_P1,	          "Set the node's StateSet. ",	          "");	I_Method0(osg::StateSet *, getOrCreateStateSet,	          Properties::NON_VIRTUAL,	          __osg_StateSet_P1__getOrCreateStateSet,	          "return the node's StateSet, if one does not already exist create it set the node and return the newly created StateSet. ",	          "This ensures that a valid StateSet is always returned and can be used directly. ");	I_Method0(osg::StateSet *, getStateSet,	          Properties::NON_VIRTUAL,	          __osg_StateSet_P1__getStateSet,	          "Return the node's StateSet. ",	          "returns NULL if a stateset is not attached. ");	I_Method0(const osg::StateSet *, getStateSet,	          Properties::NON_VIRTUAL,	          __C5_osg_StateSet_P1__getStateSet,	          "Return the node's const StateSet. ",	          "Returns NULL if a stateset is not attached. ");	I_Method1(void, setInitialBound, IN, const osg::BoundingSphere &, bsphere,	          Properties::NON_VIRTUAL,	          __void__setInitialBound__C5_osg_BoundingSphere_R1,	          "Set the initial bounding volume to use when computing the overall bounding volume. ",	          "");	I_Method0(const osg::BoundingSphere &, getInitialBound,	          Properties::NON_VIRTUAL,	          __C5_BoundingSphere_R1__getInitialBound,	          "Set the initial bounding volume to use when computing the overall bounding volume. ",	          "");	I_Method0(void, dirtyBound,	          Properties::NON_VIRTUAL,	          __void__dirtyBound,	          "Mark this node's bounding sphere dirty. ",	          "Forcing it to be computed on the next call to getBound(). ");	I_Method0(const osg::BoundingSphere &, getBound,	          Properties::NON_VIRTUAL,	          __C5_BoundingSphere_R1__getBound,	          "Get the bounding sphere of node. ",	          "Using lazy evaluation computes the bounding sphere if it is 'dirty'. ");	I_Method0(osg::BoundingSphere, computeBound,	          Properties::VIRTUAL,	          __BoundingSphere__computeBound,	          "Compute the bounding sphere around Node's geometry or children. ",	          "This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). ");	I_Method1(void, setComputeBoundingSphereCallback, IN, osg::Node::ComputeBoundingSphereCallback *, callback,	          Properties::NON_VIRTUAL,	          __void__setComputeBoundingSphereCallback__ComputeBoundingSphereCallback_P1,	          "Set the compute bound callback to override the default computeBound. ",	          "");	I_Method0(osg::Node::ComputeBoundingSphereCallback *, getComputeBoundingSphereCallback,	          Properties::NON_VIRTUAL,	          __ComputeBoundingSphereCallback_P1__getComputeBoundingSphereCallback,	          "Get the compute bound callback. ",	          "");	I_Method0(const osg::Node::ComputeBoundingSphereCallback *, getComputeBoundingSphereCallback,	          Properties::NON_VIRTUAL,	          __C5_ComputeBoundingSphereCallback_P1__getComputeBoundingSphereCallback,	          "Get the const compute bound callback. ",	          "");	I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,	          Properties::VIRTUAL,	          __void__setThreadSafeRefUnref__bool,	          "Set whether to use a mutex to ensure ref() and unref() are thread safe. ",	          "");	I_Method1(void, resizeGLObjectBuffers, IN, unsigned, int,	          Properties::VIRTUAL,	          __void__resizeGLObjectBuffers__unsigned,	          "Resize any per context GLObject buffers to specified size. ",	          "");	I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0,	                      Properties::VIRTUAL,	                      __void__releaseGLObjects__osg_State_P1,	                      "If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ",	                      "Otherwise, releases OpenGL objects for all graphics contexts. ");	I_ProtectedMethod1(void, addParent, IN, osg::Group *, node,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__addParent__osg_Group_P1,	                   "",	                   "");	I_ProtectedMethod1(void, removeParent, IN, osg::Group *, node,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__removeParent__osg_Group_P1,	                   "",	                   "");	I_ProtectedMethod1(void, setNumChildrenRequiringUpdateTraversal, IN, unsigned int, num,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__setNumChildrenRequiringUpdateTraversal__unsigned_int,	                   "",	                   "");	I_ProtectedMethod1(void, setNumChildrenRequiringEventTraversal, IN, unsigned int, num,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__setNumChildrenRequiringEventTraversal__unsigned_int,	                   "",	                   "");	I_ProtectedMethod1(void, setNumChildrenWithCullingDisabled, IN, unsigned int, num,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__setNumChildrenWithCullingDisabled__unsigned_int,	                   "",	                   "");	I_ProtectedMethod1(void, setNumChildrenWithOccluderNodes, IN, unsigned int, num,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__setNumChildrenWithOccluderNodes__unsigned_int,	                   "",	                   "");	I_SimpleProperty(const osg::BoundingSphere &, Bound, 	                 __C5_BoundingSphere_R1__getBound, 	                 0);	I_SimpleProperty(osg::Node::ComputeBoundingSphereCallback *, ComputeBoundingSphereCallback, 	                 __ComputeBoundingSphereCallback_P1__getComputeBoundingSphereCallback, 	                 __void__setComputeBoundingSphereCallback__ComputeBoundingSphereCallback_P1);	I_SimpleProperty(osg::NodeCallback *, CullCallback, 	                 __NodeCallback_P1__getCullCallback, 	                 __void__setCullCallback__NodeCallback_P1);	I_SimpleProperty(bool, CullingActive, 	                 __bool__getCullingActive, 	                 __void__setCullingActive__bool);	I_ArrayProperty(const std::string &, Description, 	                __C5_std_string_R1__getDescription__unsigned_int, 	                0, 	                __unsigned_int__getNumDescriptions, 	                __void__addDescription__C5_std_string_R1, 	                0, 	                0);	I_SimpleProperty(const osg::Node::DescriptionList &, Descriptions, 	                 __C5_DescriptionList_R1__getDescriptions, 	                 __void__setDescriptions__C5_DescriptionList_R1);	I_SimpleProperty(osg::NodeCallback *, EventCallback, 	                 __NodeCallback_P1__getEventCallback, 	                 __void__setEventCallback__NodeCallback_P1);	I_SimpleProperty(const osg::BoundingSphere &, InitialBound, 	                 __C5_BoundingSphere_R1__getInitialBound, 	                 __void__setInitialBound__C5_osg_BoundingSphere_R1);	I_SimpleProperty(osg::Node::NodeMask, NodeMask, 	                 __NodeMask__getNodeMask, 	                 __void__setNodeMask__NodeMask);	I_ArrayProperty(osg::Group *, Parent, 	                __Group_P1__getParent__unsigned_int, 	                0, 	                __unsigned_int__getNumParents, 	                0, 	                0, 	                0);	I_SimpleProperty(osg::Node::ParentList, Parents, 	                 __ParentList__getParents, 	                 0);	I_SimpleProperty(osg::StateSet *, StateSet, 	                 __osg_StateSet_P1__getStateSet, 	                 __void__setStateSet__osg_StateSet_P1);	I_SimpleProperty(bool, ThreadSafeRefUnref, 	                 0, 	                 __void__setThreadSafeRefUnref__bool);	I_SimpleProperty(osg::NodeCallback *, UpdateCallback, 	                 __NodeCallback_P1__getUpdateCallback, 	                 __void__setUpdateCallback__NodeCallback_P1);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::Node::ComputeBoundingSphereCallback)	I_DeclaringFile("osg/Node");	I_BaseType(osg::Object);	I_Constructor0(____ComputeBoundingSphereCallback,	               "",	               "");	I_Constructor2(IN, const osg::Node::ComputeBoundingSphereCallback &, x, IN, const osg::CopyOp &, x,	               ____ComputeBoundingSphereCallback__C5_ComputeBoundingSphereCallback_R1__C5_CopyOp_R1,	               "",	               "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::BoundingSphere, computeBound, IN, const osg::Node &, x,	          Properties::VIRTUAL,	          __BoundingSphere__computeBound__C5_osg_Node_R1,	          "",	          "");END_REFLECTORTYPE_NAME_ALIAS(std::vector< osg::Node * >, osg::NodePath)TYPE_NAME_ALIAS(std::vector< osg::NodePath >, osg::NodePathList)TYPE_NAME_ALIAS(std::vector< osg::Matrix >, osg::MatrixList)STD_VECTOR_REFLECTOR(std::vector< osg::Group * >)STD_VECTOR_REFLECTOR(std::vector< osg::Matrix >)STD_VECTOR_REFLECTOR(std::vector< osg::NodePath >)

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