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📄 bufferobject.cpp

📁 最新osg包
💻 CPP
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TYPE_NAME_ALIAS(std::vector< osg::ElementBufferObject::BufferEntryDrawElementsPair >, osg::ElementBufferObject::BufferEntryDrawElementsPairs)BEGIN_OBJECT_REFLECTOR(osg::ElementBufferObject)	I_DeclaringFile("osg/BufferObject");	I_BaseType(osg::BufferObject);	I_Constructor0(____ElementBufferObject,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osg::ElementBufferObject &, pbo, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____ElementBufferObject__C5_ElementBufferObject_R1__C5_CopyOp_R1,	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(unsigned int, addDrawElements, IN, osg::DrawElements *, PrimitiveSet,	          Properties::NON_VIRTUAL,	          __unsigned_int__addDrawElements__osg_DrawElements_P1,	          "",	          "");	I_Method1(void, removeDrawElements, IN, osg::DrawElements *, PrimitiveSet,	          Properties::NON_VIRTUAL,	          __void__removeDrawElements__osg_DrawElements_P1,	          "",	          "");	I_Method2(void, setDrawElements, IN, unsigned int, i, IN, osg::DrawElements *, PrimitiveSet,	          Properties::NON_VIRTUAL,	          __void__setDrawElements__unsigned_int__DrawElements_P1,	          "",	          "");	I_Method1(osg::DrawElements *, getDrawElements, IN, unsigned int, i,	          Properties::NON_VIRTUAL,	          __DrawElements_P1__getDrawElements__unsigned_int,	          "",	          "");	I_Method1(const osg::DrawElements *, getDrawElements, IN, unsigned int, i,	          Properties::NON_VIRTUAL,	          __C5_DrawElements_P1__getDrawElements__unsigned_int,	          "",	          "");	I_Method1(const GLvoid *, getOffset, IN, unsigned int, i,	          Properties::NON_VIRTUAL,	          __C5_GLvoid_P1__getOffset__unsigned_int,	          "",	          "");	I_Method1(void, compileBuffer, IN, osg::State &, state,	          Properties::VIRTUAL,	          __void__compileBuffer__State_R1,	          "",	          "");	I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,	          Properties::VIRTUAL,	          __void__resizeGLObjectBuffers__unsigned_int,	          "Resize any per context GLObject buffers to specified size. ",	          "");	I_IndexedProperty(osg::DrawElements *, DrawElements, 	                  __DrawElements_P1__getDrawElements__unsigned_int, 	                  __void__setDrawElements__unsigned_int__DrawElements_P1, 	                  0);END_REFLECTORTYPE_NAME_ALIAS(std::pair< osg::BufferObject::BufferEntry COMMA  osg::Image * >, osg::PixelBufferObject::BufferEntryImagePair)BEGIN_OBJECT_REFLECTOR(osg::PixelBufferObject)	I_DeclaringFile("osg/BufferObject");	I_BaseType(osg::BufferObject);	I_ConstructorWithDefaults1(IN, osg::Image *, image, 0,	                           Properties::NON_EXPLICIT,	                           ____PixelBufferObject__osg_Image_P1,	                           "",	                           "");	I_ConstructorWithDefaults2(IN, const osg::PixelBufferObject &, pbo, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____PixelBufferObject__C5_PixelBufferObject_R1__C5_CopyOp_R1,	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(void, setImage, IN, osg::Image *, image,	          Properties::NON_VIRTUAL,	          __void__setImage__osg_Image_P1,	          "",	          "");	I_Method0(osg::Image *, getImage,	          Properties::NON_VIRTUAL,	          __Image_P1__getImage,	          "",	          "");	I_Method0(const osg::Image *, getImage,	          Properties::NON_VIRTUAL,	          __C5_Image_P1__getImage,	          "",	          "");	I_Method0(unsigned int, offset,	          Properties::NON_VIRTUAL,	          __unsigned_int__offset,	          "",	          "");	I_Method1(void, compileBuffer, IN, osg::State &, state,	          Properties::VIRTUAL,	          __void__compileBuffer__State_R1,	          "",	          "");	I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,	          Properties::VIRTUAL,	          __void__resizeGLObjectBuffers__unsigned_int,	          "Resize any per context GLObject buffers to specified size. ",	          "");	I_SimpleProperty(osg::Image *, Image, 	                 __Image_P1__getImage, 	                 __void__setImage__osg_Image_P1);END_REFLECTORTYPE_NAME_ALIAS(std::pair< osg::BufferObject::BufferEntry COMMA  osg::Array * >, osg::VertexBufferObject::BufferEntryArrayPair)TYPE_NAME_ALIAS(std::vector< osg::VertexBufferObject::BufferEntryArrayPair >, osg::VertexBufferObject::BufferEntryArrayPairs)BEGIN_OBJECT_REFLECTOR(osg::VertexBufferObject)	I_DeclaringFile("osg/BufferObject");	I_BaseType(osg::BufferObject);	I_Constructor0(____VertexBufferObject,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osg::VertexBufferObject &, vbo, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____VertexBufferObject__C5_VertexBufferObject_R1__C5_CopyOp_R1,	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(unsigned int, addArray, IN, osg::Array *, array,	          Properties::NON_VIRTUAL,	          __unsigned_int__addArray__osg_Array_P1,	          "",	          "");	I_Method1(void, removeArray, IN, osg::Array *, array,	          Properties::NON_VIRTUAL,	          __void__removeArray__osg_Array_P1,	          "",	          "");	I_Method2(void, setArray, IN, unsigned int, i, IN, osg::Array *, array,	          Properties::NON_VIRTUAL,	          __void__setArray__unsigned_int__Array_P1,	          "",	          "");	I_Method1(osg::Array *, getArray, IN, unsigned int, i,	          Properties::NON_VIRTUAL,	          __Array_P1__getArray__unsigned_int,	          "",	          "");	I_Method1(const osg::Array *, getArray, IN, unsigned int, i,	          Properties::NON_VIRTUAL,	          __C5_Array_P1__getArray__unsigned_int,	          "",	          "");	I_Method1(const GLvoid *, getOffset, IN, unsigned int, i,	          Properties::NON_VIRTUAL,	          __C5_GLvoid_P1__getOffset__unsigned_int,	          "",	          "");	I_Method1(void, compileBuffer, IN, osg::State &, state,	          Properties::VIRTUAL,	          __void__compileBuffer__State_R1,	          "",	          "");	I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,	          Properties::VIRTUAL,	          __void__resizeGLObjectBuffers__unsigned_int,	          "Resize any per context GLObject buffers to specified size. ",	          "");	I_IndexedProperty(osg::Array *, Array, 	                  __Array_P1__getArray__unsigned_int, 	                  __void__setArray__unsigned_int__Array_P1, 	                  0);END_REFLECTORSTD_PAIR_REFLECTOR(std::pair< osg::BufferObject::BufferEntry COMMA  osg::Array * >)STD_PAIR_REFLECTOR(std::pair< osg::BufferObject::BufferEntry COMMA  osg::DrawElements * >)STD_PAIR_REFLECTOR(std::pair< osg::BufferObject::BufferEntry COMMA  osg::Image * >)STD_VECTOR_REFLECTOR(std::vector< osg::ElementBufferObject::BufferEntryDrawElementsPair >)STD_VECTOR_REFLECTOR(std::vector< osg::VertexBufferObject::BufferEntryArrayPair >)

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