📄 gl2extensions.cpp
字号:
Properties::NON_VIRTUAL, __void__glGetUniformiv__GLuint__GLint__GLint_P1, "", ""); I_Method3(void, glGetVertexAttribdv, IN, GLuint, index, IN, GLenum, pname, IN, GLdouble *, params, Properties::NON_VIRTUAL, __void__glGetVertexAttribdv__GLuint__GLenum__GLdouble_P1, "", ""); I_Method3(void, glGetVertexAttribfv, IN, GLuint, index, IN, GLenum, pname, IN, GLfloat *, params, Properties::NON_VIRTUAL, __void__glGetVertexAttribfv__GLuint__GLenum__GLfloat_P1, "", ""); I_Method3(void, glGetVertexAttribiv, IN, GLuint, index, IN, GLenum, pname, IN, GLint *, params, Properties::NON_VIRTUAL, __void__glGetVertexAttribiv__GLuint__GLenum__GLint_P1, "", ""); I_Method3(void, glGetVertexAttribPointerv, IN, GLuint, index, IN, GLenum, pname, IN, GLvoid **, pointer, Properties::NON_VIRTUAL, __void__glGetVertexAttribPointerv__GLuint__GLenum__GLvoid_P1P1, "", ""); I_Method1(GLboolean, glIsProgram, IN, GLuint, program, Properties::NON_VIRTUAL, __GLboolean__glIsProgram__GLuint, "", ""); I_Method1(GLboolean, glIsShader, IN, GLuint, shader, Properties::NON_VIRTUAL, __GLboolean__glIsShader__GLuint, "", ""); I_Method1(void, glLinkProgram, IN, GLuint, program, Properties::NON_VIRTUAL, __void__glLinkProgram__GLuint, "", ""); I_Method4(void, glShaderSource, IN, GLuint, shader, IN, GLsizei, count, IN, const GLchar **, string, IN, const GLint *, length, Properties::NON_VIRTUAL, __void__glShaderSource__GLuint__GLsizei__C5_GLchar_P1P1__C5_GLint_P1, "", ""); I_Method1(void, glUseProgram, IN, GLuint, program, Properties::NON_VIRTUAL, __void__glUseProgram__GLuint, "", ""); I_Method2(void, glUniform1f, IN, GLint, location, IN, GLfloat, v0, Properties::NON_VIRTUAL, __void__glUniform1f__GLint__GLfloat, "", ""); I_Method3(void, glUniform2f, IN, GLint, location, IN, GLfloat, v0, IN, GLfloat, v1, Properties::NON_VIRTUAL, __void__glUniform2f__GLint__GLfloat__GLfloat, "", ""); I_Method4(void, glUniform3f, IN, GLint, location, IN, GLfloat, v0, IN, GLfloat, v1, IN, GLfloat, v2, Properties::NON_VIRTUAL, __void__glUniform3f__GLint__GLfloat__GLfloat__GLfloat, "", ""); I_Method5(void, glUniform4f, IN, GLint, location, IN, GLfloat, v0, IN, GLfloat, v1, IN, GLfloat, v2, IN, GLfloat, v3, Properties::NON_VIRTUAL, __void__glUniform4f__GLint__GLfloat__GLfloat__GLfloat__GLfloat, "", ""); I_Method2(void, glUniform1i, IN, GLint, location, IN, GLint, v0, Properties::NON_VIRTUAL, __void__glUniform1i__GLint__GLint, "", ""); I_Method3(void, glUniform2i, IN, GLint, location, IN, GLint, v0, IN, GLint, v1, Properties::NON_VIRTUAL, __void__glUniform2i__GLint__GLint__GLint, "", ""); I_Method4(void, glUniform3i, IN, GLint, location, IN, GLint, v0, IN, GLint, v1, IN, GLint, v2, Properties::NON_VIRTUAL, __void__glUniform3i__GLint__GLint__GLint__GLint, "", ""); I_Method5(void, glUniform4i, IN, GLint, location, IN, GLint, v0, IN, GLint, v1, IN, GLint, v2, IN, GLint, v3, Properties::NON_VIRTUAL, __void__glUniform4i__GLint__GLint__GLint__GLint__GLint, "", ""); I_Method3(void, glUniform1fv, IN, GLint, location, IN, GLsizei, count, IN, const GLfloat *, value, Properties::NON_VIRTUAL, __void__glUniform1fv__GLint__GLsizei__C5_GLfloat_P1, "", ""); I_Method3(void, glUniform2fv, IN, GLint, location, IN, GLsizei, count, IN, const GLfloat *, value, Properties::NON_VIRTUAL, __void__glUniform2fv__GLint__GLsizei__C5_GLfloat_P1, "", ""); I_Method3(void, glUniform3fv, IN, GLint, location, IN, GLsizei, count, IN, const GLfloat *, value, Properties::NON_VIRTUAL, __void__glUniform3fv__GLint__GLsizei__C5_GLfloat_P1, "", ""); I_Method3(void, glUniform4fv, IN, GLint, location, IN, GLsizei, count, IN, const GLfloat *, value, Properties::NON_VIRTUAL, __void__glUniform4fv__GLint__GLsizei__C5_GLfloat_P1, "", ""); I_Method3(void, glUniform1iv, IN, GLint, location, IN, GLsizei, count, IN, const GLint *, value, Properties::NON_VIRTUAL, __void__glUniform1iv__GLint__GLsizei__C5_GLint_P1, "", ""); I_Method3(void, glUniform2iv, IN, GLint, location, IN, GLsizei, count, IN, const GLint *, value, Properties::NON_VIRTUAL, __void__glUniform2iv__GLint__GLsizei__C5_GLint_P1, "", ""); I_Method3(void, glUniform3iv, IN, GLint, location, IN, GLsizei, count, IN, const GLint *, value, Properties::NON_VIRTUAL, __void__glUniform3iv__GLint__GLsizei__C5_GLint_P1, "", ""); I_Method3(void, glUniform4iv, IN, GLint, location, IN, GLsizei, count, IN, const GLint *, value, Properties::NON_VIRTUAL, __void__glUniform4iv__GLint__GLsizei__C5_GLint_P1, "", ""); I_Method4(void, glUniformMatrix2fv, IN, GLint, location, IN, GLsizei, count, IN, GLboolean, transpose, IN, const GLfloat *, value, Properties::NON_VIRTUAL, __void__glUniformMatrix2fv__GLint__GLsizei__GLboolean__C5_GLfloat_P1, "", ""); I_Method4(void, glUniformMatrix3fv, IN, GLint, location, IN, GLsizei, count, IN, GLboolean, transpose, IN, const GLfloat *, value, Properties::NON_VIRTUAL, __void__glUniformMatrix3fv__GLint__GLsizei__GLboolean__C5_GLfloat_P1, "", ""); I_Method4(void, glUniformMatrix4fv, IN, GLint, location, IN, GLsizei, count, IN, GLboolean, transpose, IN, const GLfloat *, value, Properties::NON_VIRTUAL, __void__glUniformMatrix4fv__GLint__GLsizei__GLboolean__C5_GLfloat_P1, "", ""); I_Method1(void, glValidateProgram, IN, GLuint, program, Properties::NON_VIRTUAL, __void__glValidateProgram__GLuint, "", ""); I_Method2(void, glVertexAttrib1d, IN, GLuint, index, IN, GLdouble, x, Properties::NON_VIRTUAL, __void__glVertexAttrib1d__GLuint__GLdouble, "", ""); I_Method2(void, glVertexAttrib1dv, IN, GLuint, index, IN, const GLdouble *, v, Properties::NON_VIRTUAL, __void__glVertexAttrib1dv__GLuint__C5_GLdouble_P1, "", ""); I_Method2(void, glVertexAttrib1f, IN, GLuint, index, IN, GLfloat, x, Properties::NON_VIRTUAL, __void__glVertexAttrib1f__GLuint__GLfloat, "", ""); I_Method2(void, glVertexAttrib1fv, IN, GLuint, index, IN, const GLfloat *, v, Properties::NON_VIRTUAL, __void__glVertexAttrib1fv__GLuint__C5_GLfloat_P1, "", ""); I_Method2(void, glVertexAttrib1s, IN, GLuint, index, IN, GLshort, x, Properties::NON_VIRTUAL, __void__glVertexAttrib1s__GLuint__GLshort, "", ""); I_Method2(void, glVertexAttrib1sv, IN, GLuint, index, IN, const GLshort *, v, Properties::NON_VIRTUAL, __void__glVertexAttrib1sv__GLuint__C5_GLshort_P1, "", ""); I_Method3(void, glVertexAttrib2d, IN, GLuint, index, IN, GLdouble, x, IN, GLdouble, y, Properties::NON_VIRTUAL, __void__glVertexAttrib2d__GLuint__GLdouble__GLdouble, "", ""); I_Method2(void, glVertexAttrib2dv, IN, GLuint, index, IN, const GLdouble *, v, Properties::NON_VIRTUAL, __void__glVertexAttrib2dv__GLuint__C5_GLdouble_P1, "", ""); I_Method3(void, glVertexAttrib2f, IN, GLuint, index, IN, GLfloat, x, IN, GLfloat, y, Properties::NON_VIRTUAL, __void__glVertexAttrib2f__GLuint__GLfloat__GLfloat, "", ""); I_Method2(void, glVertexAttrib2fv, IN, GLuint, index, IN, const GLfloat *, v, Properties::NON_VIRTUAL, __void__glVertexAttrib2fv__GLuint__C5_GLfloat_P1, "", ""); I_Method3(void, glVertexAttrib2s, IN, GLuint, index, IN, GLshort, x, IN, GLshort, y, Properties::NON_VIRTUAL, __void__glVertexAttrib2s__GLuint__GLshort__GLshort, "", ""); I_Method2(void, glVertexAttrib2sv, IN, GLuint, index, IN, const GLshort *, v, Properties::NON_VIRTUAL, __void__glVertexAttrib2sv__GLuint__C5_GLshort_P1, "", ""); I_Method4(void, glVertexAttrib3d, IN, GLuint, index, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z, Properties::NON_VIRTUAL, __void__glVertexAttrib3d__GLuint__GLdouble__GLdouble__GLdouble, "", ""); I_Method2(void, glVertexAttrib3dv, IN, GLuint, index, IN, const GLdouble *, v, Properties::NON_VIRTUAL, __void__glVertexAttrib3dv__GLuint__C5_GLdouble_P1, "", ""); I_Method4(void, glVertexAttrib3f, IN, GLuint, index, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, Properties::NON_VIRTUAL, __void__glVertexAttrib3f__GLuint__GLfloat__GLfloat__GLfloat, "", ""); I_Method2(void, glVertexAttrib3fv, IN, GLuint, index, IN, const GLfloat *, v, Properties::NON_VIRTUAL, __void__glVertexAttrib3fv__GLuint__C5_GLfloat_P1, "", ""); I_Method4(void, glVertexAttrib3s, IN, GLuint, index, IN, GLshort, x, IN, GLshort, y, IN, GLshort, z, Properties::NON_VIRTUAL, __void__glVertexAttrib3s__GLuint__GLshort__GLshort__GLshort, "", ""); I_Method2(void, glVertexAttrib3sv, IN, GLuint, index, IN, const GLshort *, v, Properties::NON_VIRTUAL, __void__glVertexAttrib3sv__GLuint__C5_GLshort_P1, "", ""); I_Method2(void, glVertexAttrib4Nbv, IN, GLuint, index, IN, const GLbyte *, v, Properties::NON_VIRTUAL, __void__glVertexAttrib4Nbv__GLuint__C5_GLbyte_P1, "", ""); I_Method2(void, glVertexAttrib4Niv, IN, GLuint, index, IN, const GLint *, v, Properties::NON_VIRTUAL, __void__glVertexAttrib4Niv__GLuint__C5_GLint_P1, "", ""); I_Method2(void, glVertexAttrib4Nsv, IN, GLuint, index, IN, const GLshort *, v, Properties::NON_VIRTUAL,
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -