📄 graphicsthread.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/GraphicsContext>#include <osg/GraphicsThread>#include <osg/Object>#include <osg/State>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osg::BarrierOperation::PreBlockOp) I_DeclaringFile("osg/GraphicsThread"); I_EnumLabel(osg::BarrierOperation::NO_OPERATION); I_EnumLabel(osg::BarrierOperation::GL_FLUSH); I_EnumLabel(osg::BarrierOperation::GL_FINISH);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::BarrierOperation) I_DeclaringFile("osg/GraphicsThread"); I_BaseType(osg::Operation); I_BaseType(OpenThreads::Barrier); I_ConstructorWithDefaults2(IN, int, numThreads, , IN, osg::BarrierOperation::PreBlockOp, op, osg::BarrierOperation::NO_OPERATION, ____BarrierOperation__int__PreBlockOp, "", ""); I_Method0(void, release, Properties::VIRTUAL, __void__release, "Release the barrier, now. ", ""); I_PublicMemberProperty(osg::BarrierOperation::PreBlockOp, _preBlockOp);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::BlockAndFlushOperation) I_DeclaringFile("osg/GraphicsThread"); I_BaseType(osg::GraphicsOperation); I_BaseType(OpenThreads::Block); I_Constructor0(____BlockAndFlushOperation, "", ""); I_Method0(void, release, Properties::VIRTUAL, __void__release, "", "");END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::EndOfDynamicDrawBlock) I_DeclaringFile("osg/GraphicsThread"); I_BaseType(OpenThreads::BlockCount); I_BaseType(osg::State::DynamicObjectRenderingCompletedCallback); I_Constructor1(IN, unsigned, int, Properties::NON_EXPLICIT, ____EndOfDynamicDrawBlock__unsigned, "", ""); I_Method1(void, completed, IN, osg::State *, state, Properties::VIRTUAL, __void__completed__osg_State_P1, "", "");END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::FlushDeletedGLObjectsOperation) I_DeclaringFile("osg/GraphicsThread"); I_BaseType(osg::GraphicsOperation); I_ConstructorWithDefaults2(IN, double, availableTime, , IN, bool, keep, false, ____FlushDeletedGLObjectsOperation__double__bool, "", ""); I_PublicMemberProperty(double, _availableTime);END_REFLECTORBEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsOperation) I_DeclaringFile("osg/GraphicsThread"); I_BaseType(osg::Operation); I_Constructor2(IN, const std::string &, name, IN, bool, keep, ____GraphicsOperation__C5_std_string_R1__bool, "", "");END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::GraphicsThread) I_DeclaringFile("osg/GraphicsThread"); I_BaseType(osg::OperationThread); I_Constructor0(____GraphicsThread, "", ""); I_Method0(void, run, Properties::VIRTUAL, __void__run, "Run does the graphics thread run loop. ", "");END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::ReleaseContext_Block_MakeCurrentOperation) I_DeclaringFile("osg/GraphicsThread"); I_BaseType(osg::GraphicsOperation); I_BaseType(osg::RefBlock); I_Constructor0(____ReleaseContext_Block_MakeCurrentOperation, "", ""); I_Method0(void, release, Properties::VIRTUAL, __void__release, "", "");END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::RunOperations) I_DeclaringFile("osg/GraphicsThread"); I_BaseType(osg::GraphicsOperation); I_Constructor0(____RunOperations, "", "");END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::SwapBuffersOperation) I_DeclaringFile("osg/GraphicsThread"); I_BaseType(osg::GraphicsOperation); I_Constructor0(____SwapBuffersOperation, "", "");END_REFLECTOR
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