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📄 graphicsthread.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/GraphicsContext>#include <osg/GraphicsThread>#include <osg/Object>#include <osg/State>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osg::BarrierOperation::PreBlockOp)	I_DeclaringFile("osg/GraphicsThread");	I_EnumLabel(osg::BarrierOperation::NO_OPERATION);	I_EnumLabel(osg::BarrierOperation::GL_FLUSH);	I_EnumLabel(osg::BarrierOperation::GL_FINISH);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::BarrierOperation)	I_DeclaringFile("osg/GraphicsThread");	I_BaseType(osg::Operation);	I_BaseType(OpenThreads::Barrier);	I_ConstructorWithDefaults2(IN, int, numThreads, , IN, osg::BarrierOperation::PreBlockOp, op, osg::BarrierOperation::NO_OPERATION,	                           ____BarrierOperation__int__PreBlockOp,	                           "",	                           "");	I_Method0(void, release,	          Properties::VIRTUAL,	          __void__release,	          "Release the barrier, now. ",	          "");	I_PublicMemberProperty(osg::BarrierOperation::PreBlockOp, _preBlockOp);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::BlockAndFlushOperation)	I_DeclaringFile("osg/GraphicsThread");	I_BaseType(osg::GraphicsOperation);	I_BaseType(OpenThreads::Block);	I_Constructor0(____BlockAndFlushOperation,	               "",	               "");	I_Method0(void, release,	          Properties::VIRTUAL,	          __void__release,	          "",	          "");END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::EndOfDynamicDrawBlock)	I_DeclaringFile("osg/GraphicsThread");	I_BaseType(OpenThreads::BlockCount);	I_BaseType(osg::State::DynamicObjectRenderingCompletedCallback);	I_Constructor1(IN, unsigned, int,	               Properties::NON_EXPLICIT,	               ____EndOfDynamicDrawBlock__unsigned,	               "",	               "");	I_Method1(void, completed, IN, osg::State *, state,	          Properties::VIRTUAL,	          __void__completed__osg_State_P1,	          "",	          "");END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::FlushDeletedGLObjectsOperation)	I_DeclaringFile("osg/GraphicsThread");	I_BaseType(osg::GraphicsOperation);	I_ConstructorWithDefaults2(IN, double, availableTime, , IN, bool, keep, false,	                           ____FlushDeletedGLObjectsOperation__double__bool,	                           "",	                           "");	I_PublicMemberProperty(double, _availableTime);END_REFLECTORBEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsOperation)	I_DeclaringFile("osg/GraphicsThread");	I_BaseType(osg::Operation);	I_Constructor2(IN, const std::string &, name, IN, bool, keep,	               ____GraphicsOperation__C5_std_string_R1__bool,	               "",	               "");END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::GraphicsThread)	I_DeclaringFile("osg/GraphicsThread");	I_BaseType(osg::OperationThread);	I_Constructor0(____GraphicsThread,	               "",	               "");	I_Method0(void, run,	          Properties::VIRTUAL,	          __void__run,	          "Run does the graphics thread run loop. ",	          "");END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::ReleaseContext_Block_MakeCurrentOperation)	I_DeclaringFile("osg/GraphicsThread");	I_BaseType(osg::GraphicsOperation);	I_BaseType(osg::RefBlock);	I_Constructor0(____ReleaseContext_Block_MakeCurrentOperation,	               "",	               "");	I_Method0(void, release,	          Properties::VIRTUAL,	          __void__release,	          "",	          "");END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::RunOperations)	I_DeclaringFile("osg/GraphicsThread");	I_BaseType(osg::GraphicsOperation);	I_Constructor0(____RunOperations,	               "",	               "");END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::SwapBuffersOperation)	I_DeclaringFile("osg/GraphicsThread");	I_BaseType(osg::GraphicsOperation);	I_Constructor0(____SwapBuffersOperation,	               "",	               "");END_REFLECTOR

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