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📄 matrixf.cpp

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	          Properties::NON_VIRTUAL,	          __Vec4d__preMult__C5_Vec4d_R1,	          "",	          "");	I_Method1(osg::Vec4f, postMult, IN, const osg::Vec4f &, v,	          Properties::NON_VIRTUAL,	          __Vec4f__postMult__C5_Vec4f_R1,	          "",	          "");	I_Method1(osg::Vec4d, postMult, IN, const osg::Vec4d &, v,	          Properties::NON_VIRTUAL,	          __Vec4d__postMult__C5_Vec4d_R1,	          "",	          "");	I_Method1(void, set, IN, const osg::Quat &, q,	          Properties::NON_VIRTUAL,	          __void__set__C5_Quat_R1,	          "",	          "");	I_Method1(void, get, IN, osg::Quat &, q,	          Properties::NON_VIRTUAL,	          __void__get__Quat_R1,	          "",	          "");	I_Method1(void, setRotate, IN, const osg::Quat &, q,	          Properties::NON_VIRTUAL,	          __void__setRotate__C5_Quat_R1,	          "",	          "");	I_Method0(osg::Quat, getRotate,	          Properties::NON_VIRTUAL,	          __Quat__getRotate,	          "Get the matrix rotation as a Quat. ",	          "Note that this function assumes a non-scaled matrix and will return incorrect results for scaled matrixces. Consider decompose() instead. ");	I_Method3(void, setTrans, IN, osg::Matrixf::value_type, tx, IN, osg::Matrixf::value_type, ty, IN, osg::Matrixf::value_type, tz,	          Properties::NON_VIRTUAL,	          __void__setTrans__value_type__value_type__value_type,	          "",	          "");	I_Method1(void, setTrans, IN, const osg::Vec3f &, v,	          Properties::NON_VIRTUAL,	          __void__setTrans__C5_Vec3f_R1,	          "",	          "");	I_Method1(void, setTrans, IN, const osg::Vec3d &, v,	          Properties::NON_VIRTUAL,	          __void__setTrans__C5_Vec3d_R1,	          "",	          "");	I_Method0(osg::Vec3d, getTrans,	          Properties::NON_VIRTUAL,	          __Vec3d__getTrans,	          "",	          "");	I_Method0(osg::Vec3d, getScale,	          Properties::NON_VIRTUAL,	          __Vec3d__getScale,	          "",	          "");	I_Method2(void, mult, IN, const osg::Matrixf &, x, IN, const osg::Matrixf &, x,	          Properties::NON_VIRTUAL,	          __void__mult__C5_Matrixf_R1__C5_Matrixf_R1,	          "",	          "");	I_Method1(void, preMult, IN, const osg::Matrixf &, x,	          Properties::NON_VIRTUAL,	          __void__preMult__C5_Matrixf_R1,	          "",	          "");	I_Method1(void, postMult, IN, const osg::Matrixf &, x,	          Properties::NON_VIRTUAL,	          __void__postMult__C5_Matrixf_R1,	          "",	          "");	I_Method1(void, preMultTranslate, IN, const osg::Vec3d &, v,	          Properties::NON_VIRTUAL,	          __void__preMultTranslate__C5_Vec3d_R1,	          "Optimized version of preMult(translate(v));. ",	          "");	I_Method1(void, preMultTranslate, IN, const osg::Vec3f &, v,	          Properties::NON_VIRTUAL,	          __void__preMultTranslate__C5_Vec3f_R1,	          "",	          "");	I_Method1(void, postMultTranslate, IN, const osg::Vec3d &, v,	          Properties::NON_VIRTUAL,	          __void__postMultTranslate__C5_Vec3d_R1,	          "Optimized version of postMult(translate(v));. ",	          "");	I_Method1(void, postMultTranslate, IN, const osg::Vec3f &, v,	          Properties::NON_VIRTUAL,	          __void__postMultTranslate__C5_Vec3f_R1,	          "",	          "");	I_Method1(void, preMultScale, IN, const osg::Vec3d &, v,	          Properties::NON_VIRTUAL,	          __void__preMultScale__C5_Vec3d_R1,	          "Optimized version of preMult(scale(v));. ",	          "");	I_Method1(void, preMultScale, IN, const osg::Vec3f &, v,	          Properties::NON_VIRTUAL,	          __void__preMultScale__C5_Vec3f_R1,	          "",	          "");	I_Method1(void, postMultScale, IN, const osg::Vec3d &, v,	          Properties::NON_VIRTUAL,	          __void__postMultScale__C5_Vec3d_R1,	          "Optimized version of postMult(scale(v));. ",	          "");	I_Method1(void, postMultScale, IN, const osg::Vec3f &, v,	          Properties::NON_VIRTUAL,	          __void__postMultScale__C5_Vec3f_R1,	          "",	          "");	I_Method1(void, preMultRotate, IN, const osg::Quat &, q,	          Properties::NON_VIRTUAL,	          __void__preMultRotate__C5_Quat_R1,	          "Optimized version of preMult(rotate(q));. ",	          "");	I_Method1(void, postMultRotate, IN, const osg::Quat &, q,	          Properties::NON_VIRTUAL,	          __void__postMultRotate__C5_Quat_R1,	          "Optimized version of postMult(rotate(q));. ",	          "");	I_StaticMethod0(osg::Matrixf, identity,	                __Matrixf__identity_S,	                "",	                "");	I_StaticMethod1(osg::Matrixf, scale, IN, const osg::Vec3f &, sv,	                __Matrixf__scale__C5_Vec3f_R1_S,	                "",	                "");	I_StaticMethod1(osg::Matrixf, scale, IN, const osg::Vec3d &, sv,	                __Matrixf__scale__C5_Vec3d_R1_S,	                "",	                "");	I_StaticMethod3(osg::Matrixf, scale, IN, osg::Matrixf::value_type, sx, IN, osg::Matrixf::value_type, sy, IN, osg::Matrixf::value_type, sz,	                __Matrixf__scale__value_type__value_type__value_type_S,	                "",	                "");	I_StaticMethod1(osg::Matrixf, translate, IN, const osg::Vec3f &, dv,	                __Matrixf__translate__C5_Vec3f_R1_S,	                "",	                "");	I_StaticMethod1(osg::Matrixf, translate, IN, const osg::Vec3d &, dv,	                __Matrixf__translate__C5_Vec3d_R1_S,	                "",	                "");	I_StaticMethod3(osg::Matrixf, translate, IN, osg::Matrixf::value_type, x, IN, osg::Matrixf::value_type, y, IN, osg::Matrixf::value_type, z,	                __Matrixf__translate__value_type__value_type__value_type_S,	                "",	                "");	I_StaticMethod2(osg::Matrixf, rotate, IN, const osg::Vec3f &, from, IN, const osg::Vec3f &, to,	                __Matrixf__rotate__C5_Vec3f_R1__C5_Vec3f_R1_S,	                "",	                "");	I_StaticMethod2(osg::Matrixf, rotate, IN, const osg::Vec3d &, from, IN, const osg::Vec3d &, to,	                __Matrixf__rotate__C5_Vec3d_R1__C5_Vec3d_R1_S,	                "",	                "");	I_StaticMethod4(osg::Matrixf, rotate, IN, osg::Matrixf::value_type, angle, IN, osg::Matrixf::value_type, x, IN, osg::Matrixf::value_type, y, IN, osg::Matrixf::value_type, z,	                __Matrixf__rotate__value_type__value_type__value_type__value_type_S,	                "",	                "");	I_StaticMethod2(osg::Matrixf, rotate, IN, osg::Matrixf::value_type, angle, IN, const osg::Vec3f &, axis,	                __Matrixf__rotate__value_type__C5_Vec3f_R1_S,	                "",	                "");	I_StaticMethod2(osg::Matrixf, rotate, IN, osg::Matrixf::value_type, angle, IN, const osg::Vec3d &, axis,	                __Matrixf__rotate__value_type__C5_Vec3d_R1_S,	                "",	                "");	I_StaticMethod6(osg::Matrixf, rotate, IN, osg::Matrixf::value_type, angle1, IN, const osg::Vec3f &, axis1, IN, osg::Matrixf::value_type, angle2, IN, const osg::Vec3f &, axis2, IN, osg::Matrixf::value_type, angle3, IN, const osg::Vec3f &, axis3,	                __Matrixf__rotate__value_type__C5_Vec3f_R1__value_type__C5_Vec3f_R1__value_type__C5_Vec3f_R1_S,	                "",	                "");	I_StaticMethod6(osg::Matrixf, rotate, IN, osg::Matrixf::value_type, angle1, IN, const osg::Vec3d &, axis1, IN, osg::Matrixf::value_type, angle2, IN, const osg::Vec3d &, axis2, IN, osg::Matrixf::value_type, angle3, IN, const osg::Vec3d &, axis3,	                __Matrixf__rotate__value_type__C5_Vec3d_R1__value_type__C5_Vec3d_R1__value_type__C5_Vec3d_R1_S,	                "",	                "");	I_StaticMethod1(osg::Matrixf, rotate, IN, const osg::Quat &, quat,	                __Matrixf__rotate__C5_Quat_R1_S,	                "",	                "");	I_StaticMethod1(osg::Matrixf, inverse, IN, const osg::Matrixf &, matrix,	                __Matrixf__inverse__C5_Matrixf_R1_S,	                "",	                "");	I_StaticMethod1(osg::Matrixf, orthoNormal, IN, const osg::Matrixf &, matrix,	                __Matrixf__orthoNormal__C5_Matrixf_R1_S,	                "",	                "");	I_StaticMethod6(osg::Matrixf, ortho, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar,	                __Matrixf__ortho__double__double__double__double__double__double_S,	                "Create an orthographic projection matrix. ",	                "See glOrtho for further details. ");	I_StaticMethod4(osg::Matrixf, ortho2D, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top,	                __Matrixf__ortho2D__double__double__double__double_S,	                "Create a 2D orthographic projection. ",	                "See glOrtho for further details. ");	I_StaticMethod6(osg::Matrixf, frustum, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar,	                __Matrixf__frustum__double__double__double__double__double__double_S,	                "Create a perspective projection. ",	                "See glFrustum for further details. ");	I_StaticMethod4(osg::Matrixf, perspective, IN, double, fovy, IN, double, aspectRatio, IN, double, zNear, IN, double, zFar,	                __Matrixf__perspective__double__double__double__double_S,	                "Create a symmetrical perspective projection. ",	                "See gluPerspective for further details. Aspect ratio is defined as width/height. ");	I_StaticMethod3(osg::Matrixf, lookAt, IN, const osg::Vec3f &, eye, IN, const osg::Vec3f &, center, IN, const osg::Vec3f &, up,	                __Matrixf__lookAt__C5_Vec3f_R1__C5_Vec3f_R1__C5_Vec3f_R1_S,	                "Create the position and orientation as per a camera, using the same convention as gluLookAt. ",	                "");	I_StaticMethod3(osg::Matrixf, lookAt, IN, const osg::Vec3d &, eye, IN, const osg::Vec3d &, center, IN, const osg::Vec3d &, up,	                __Matrixf__lookAt__C5_Vec3d_R1__C5_Vec3d_R1__C5_Vec3d_R1_S,	                "Create the position and orientation as per a camera, using the same convention as gluLookAt. ",	                "");	I_StaticMethod2(osg::Vec3f, transform3x3, IN, const osg::Vec3f &, v, IN, const osg::Matrixf &, m,	                __Vec3f__transform3x3__C5_Vec3f_R1__C5_Matrixf_R1_S,	                "apply a 3x3 transform of v*M[0. ",	                ".2,0..2]. ");	I_StaticMethod2(osg::Vec3d, transform3x3, IN, const osg::Vec3d &, v, IN, const osg::Matrixf &, m,	                __Vec3d__transform3x3__C5_Vec3d_R1__C5_Matrixf_R1_S,	                "apply a 3x3 transform of v*M[0. ",	                ".2,0..2]. ");	I_StaticMethod2(osg::Vec3f, transform3x3, IN, const osg::Matrixf &, m, IN, const osg::Vec3f &, v,	                __Vec3f__transform3x3__C5_Matrixf_R1__C5_Vec3f_R1_S,	                "apply a 3x3 transform of M[0. ",	                ".2,0..2]*v. ");	I_StaticMethod2(osg::Vec3d, transform3x3, IN, const osg::Matrixf &, m, IN, const osg::Vec3d &, v,	                __Vec3d__transform3x3__C5_Matrixf_R1__C5_Vec3d_R1_S,	                "apply a 3x3 transform of M[0. ",	                ".2,0..2]*v. ");	I_SimpleProperty(osg::Quat, Rotate, 	                 __Quat__getRotate, 	                 __void__setRotate__C5_Quat_R1);	I_SimpleProperty(osg::Vec3d, Scale, 	                 __Vec3d__getScale, 	                 0);	I_SimpleProperty(osg::Vec3d, Trans, 	                 __Vec3d__getTrans, 	                 __void__setTrans__C5_Vec3d_R1);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::RefMatrixf)	I_DeclaringFile("osg/Matrixf");	I_BaseType(osg::Object);	I_BaseType(osg::Matrixf);	I_Constructor0(____RefMatrixf,	               "",	               "");	I_Constructor1(IN, const osg::Matrixf &, other,	               Properties::NON_EXPLICIT,	               ____RefMatrixf__C5_Matrixf_R1,	               "",	               "");	I_Constructor1(IN, const osg::Matrixd &, other,	               Properties::NON_EXPLICIT,	               ____RefMatrixf__C5_Matrixd_R1,	               "",	               "");	I_Constructor1(IN, const osg::RefMatrixf &, other,	               Properties::NON_EXPLICIT,	               ____RefMatrixf__C5_RefMatrixf_R1,	               "",	               "");	I_Constructor1(IN, osg::Matrixf::value_type const *const, def,	               Properties::EXPLICIT,	               ____RefMatrixf__Matrixf_value_type_C5_P1C5,	               "",	               "");	I_Constructor16(IN, osg::Matrixf::value_type, a00, IN, osg::Matrixf::value_type, a01, IN, osg::Matrixf::value_type, a02, IN, osg::Matrixf::value_type, a03, IN, osg::Matrixf::value_type, a10, IN, osg::Matrixf::value_type, a11, IN, osg::Matrixf::value_type, a12, IN, osg::Matrixf::value_type, a13, IN, osg::Matrixf::value_type, a20, IN, osg::Matrixf::value_type, a21, IN, osg::Matrixf::value_type, a22, IN, osg::Matrixf::value_type, a23, IN, osg::Matrixf::value_type, a30, IN, osg::Matrixf::value_type, a31, IN, osg::Matrixf::value_type, a32, IN, osg::Matrixf::value_type, a33,	                ____RefMatrixf__Matrixf_value_type__Matrixf_value_type__Matrixf_value_type__Matrixf_value_type__Matrixf_value_type__Matrixf_value_type__Matrixf_value_type__Matrixf_value_type__Matrixf_value_type__Matrixf_value_type__Matrixf_value_type__Matrixf_value_type__Matrixf_value_type__Matrixf_value_type__Matrixf_value_type__Matrixf_value_type,	                "",	                "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,	          Properties::VIRTUAL,	          __Object_P1__clone__C5_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");END_REFLECTOR

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