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📄 displaysettings.cpp

📁 最新osg包
💻 CPP
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	          Properties::NON_VIRTUAL,	          __void__setDepthBuffer__bool,	          "",	          "");	I_Method0(bool, getDepthBuffer,	          Properties::NON_VIRTUAL,	          __bool__getDepthBuffer,	          "",	          "");	I_Method1(void, setMinimumNumAlphaBits, IN, unsigned int, bits,	          Properties::NON_VIRTUAL,	          __void__setMinimumNumAlphaBits__unsigned_int,	          "",	          "");	I_Method0(unsigned int, getMinimumNumAlphaBits,	          Properties::NON_VIRTUAL,	          __unsigned_int__getMinimumNumAlphaBits,	          "",	          "");	I_Method0(bool, getAlphaBuffer,	          Properties::NON_VIRTUAL,	          __bool__getAlphaBuffer,	          "",	          "");	I_Method1(void, setMinimumNumStencilBits, IN, unsigned int, bits,	          Properties::NON_VIRTUAL,	          __void__setMinimumNumStencilBits__unsigned_int,	          "",	          "");	I_Method0(unsigned int, getMinimumNumStencilBits,	          Properties::NON_VIRTUAL,	          __unsigned_int__getMinimumNumStencilBits,	          "",	          "");	I_Method0(bool, getStencilBuffer,	          Properties::NON_VIRTUAL,	          __bool__getStencilBuffer,	          "",	          "");	I_Method4(void, setMinimumNumAccumBits, IN, unsigned int, red, IN, unsigned int, green, IN, unsigned int, blue, IN, unsigned int, alpha,	          Properties::NON_VIRTUAL,	          __void__setMinimumNumAccumBits__unsigned_int__unsigned_int__unsigned_int__unsigned_int,	          "",	          "");	I_Method0(unsigned int, getMinimumNumAccumRedBits,	          Properties::NON_VIRTUAL,	          __unsigned_int__getMinimumNumAccumRedBits,	          "",	          "");	I_Method0(unsigned int, getMinimumNumAccumGreenBits,	          Properties::NON_VIRTUAL,	          __unsigned_int__getMinimumNumAccumGreenBits,	          "",	          "");	I_Method0(unsigned int, getMinimumNumAccumBlueBits,	          Properties::NON_VIRTUAL,	          __unsigned_int__getMinimumNumAccumBlueBits,	          "",	          "");	I_Method0(unsigned int, getMinimumNumAccumAlphaBits,	          Properties::NON_VIRTUAL,	          __unsigned_int__getMinimumNumAccumAlphaBits,	          "",	          "");	I_Method0(bool, getAccumBuffer,	          Properties::NON_VIRTUAL,	          __bool__getAccumBuffer,	          "",	          "");	I_Method1(void, setMaxNumberOfGraphicsContexts, IN, unsigned int, num,	          Properties::NON_VIRTUAL,	          __void__setMaxNumberOfGraphicsContexts__unsigned_int,	          "",	          "");	I_Method0(unsigned int, getMaxNumberOfGraphicsContexts,	          Properties::NON_VIRTUAL,	          __unsigned_int__getMaxNumberOfGraphicsContexts,	          "",	          "");	I_Method1(void, setNumMultiSamples, IN, unsigned int, samples,	          Properties::NON_VIRTUAL,	          __void__setNumMultiSamples__unsigned_int,	          "",	          "");	I_Method0(unsigned int, getNumMultiSamples,	          Properties::NON_VIRTUAL,	          __unsigned_int__getNumMultiSamples,	          "",	          "");	I_Method0(bool, getMultiSamples,	          Properties::NON_VIRTUAL,	          __bool__getMultiSamples,	          "",	          "");	I_Method1(void, setCompileContextsHint, IN, bool, useCompileContexts,	          Properties::NON_VIRTUAL,	          __void__setCompileContextsHint__bool,	          "",	          "");	I_Method0(bool, getCompileContextsHint,	          Properties::NON_VIRTUAL,	          __bool__getCompileContextsHint,	          "",	          "");	I_Method1(void, setSerializeDrawDispatch, IN, bool, serializeDrawDispatch,	          Properties::NON_VIRTUAL,	          __void__setSerializeDrawDispatch__bool,	          "",	          "");	I_Method0(bool, getSerializeDrawDispatch,	          Properties::NON_VIRTUAL,	          __bool__getSerializeDrawDispatch,	          "",	          "");	I_Method1(void, setNumOfDatabaseThreadsHint, IN, unsigned int, numThreads,	          Properties::NON_VIRTUAL,	          __void__setNumOfDatabaseThreadsHint__unsigned_int,	          "Set the hint for the total number of threads in the DatbasePager set up, inclusive of the number of http dedicated threads. ",	          "");	I_Method0(unsigned int, getNumOfDatabaseThreadsHint,	          Properties::NON_VIRTUAL,	          __unsigned_int__getNumOfDatabaseThreadsHint,	          "Get the hint for total number of threads in the DatbasePager set up, inclusive of the number of http dedicated threads. ",	          "");	I_Method1(void, setNumOfHttpDatabaseThreadsHint, IN, unsigned int, numThreads,	          Properties::NON_VIRTUAL,	          __void__setNumOfHttpDatabaseThreadsHint__unsigned_int,	          "Set the hint for number of threads in the DatbasePager to dedicate to reading http requests. ",	          "");	I_Method0(unsigned int, getNumOfHttpDatabaseThreadsHint,	          Properties::NON_VIRTUAL,	          __unsigned_int__getNumOfHttpDatabaseThreadsHint,	          "Get the hint for number of threads in the DatbasePager dedicated to reading http requests. ",	          "");	I_StaticMethod0(osg::DisplaySettings *, instance,	                __DisplaySettings_P1__instance_S,	                "Maintain a DisplaySettings singleton for objects to query at runtime. ",	                "");	I_SimpleProperty(bool, AccumBuffer, 	                 __bool__getAccumBuffer, 	                 0);	I_SimpleProperty(bool, AlphaBuffer, 	                 __bool__getAlphaBuffer, 	                 0);	I_SimpleProperty(bool, CompileContextsHint, 	                 __bool__getCompileContextsHint, 	                 __void__setCompileContextsHint__bool);	I_SimpleProperty(bool, DepthBuffer, 	                 __bool__getDepthBuffer, 	                 __void__setDepthBuffer__bool);	I_SimpleProperty(const osg::DisplaySettings &, DisplaySettings, 	                 0, 	                 __void__setDisplaySettings__C5_DisplaySettings_R1);	I_SimpleProperty(osg::DisplaySettings::DisplayType, DisplayType, 	                 __DisplayType__getDisplayType, 	                 __void__setDisplayType__DisplayType);	I_SimpleProperty(bool, DoubleBuffer, 	                 __bool__getDoubleBuffer, 	                 __void__setDoubleBuffer__bool);	I_SimpleProperty(float, EyeSeparation, 	                 __float__getEyeSeparation, 	                 __void__setEyeSeparation__float);	I_SimpleProperty(unsigned int, MaxNumberOfGraphicsContexts, 	                 __unsigned_int__getMaxNumberOfGraphicsContexts, 	                 __void__setMaxNumberOfGraphicsContexts__unsigned_int);	I_SimpleProperty(unsigned int, MinimumNumAccumAlphaBits, 	                 __unsigned_int__getMinimumNumAccumAlphaBits, 	                 0);	I_SimpleProperty(unsigned int, MinimumNumAccumBlueBits, 	                 __unsigned_int__getMinimumNumAccumBlueBits, 	                 0);	I_SimpleProperty(unsigned int, MinimumNumAccumGreenBits, 	                 __unsigned_int__getMinimumNumAccumGreenBits, 	                 0);	I_SimpleProperty(unsigned int, MinimumNumAccumRedBits, 	                 __unsigned_int__getMinimumNumAccumRedBits, 	                 0);	I_SimpleProperty(unsigned int, MinimumNumAlphaBits, 	                 __unsigned_int__getMinimumNumAlphaBits, 	                 __void__setMinimumNumAlphaBits__unsigned_int);	I_SimpleProperty(unsigned int, MinimumNumStencilBits, 	                 __unsigned_int__getMinimumNumStencilBits, 	                 __void__setMinimumNumStencilBits__unsigned_int);	I_SimpleProperty(bool, MultiSamples, 	                 __bool__getMultiSamples, 	                 0);	I_SimpleProperty(unsigned int, NumMultiSamples, 	                 0, 	                 __void__setNumMultiSamples__unsigned_int);	I_SimpleProperty(unsigned int, NumOfDatabaseThreadsHint, 	                 0, 	                 __void__setNumOfDatabaseThreadsHint__unsigned_int);	I_SimpleProperty(unsigned int, NumOfHttpDatabaseThreadsHint, 	                 0, 	                 __void__setNumOfHttpDatabaseThreadsHint__unsigned_int);	I_SimpleProperty(bool, RGB, 	                 __bool__getRGB, 	                 __void__setRGB__bool);	I_SimpleProperty(float, ScreenDistance, 	                 __float__getScreenDistance, 	                 __void__setScreenDistance__float);	I_SimpleProperty(float, ScreenHeight, 	                 __float__getScreenHeight, 	                 __void__setScreenHeight__float);	I_SimpleProperty(float, ScreenWidth, 	                 __float__getScreenWidth, 	                 __void__setScreenWidth__float);	I_SimpleProperty(bool, SerializeDrawDispatch, 	                 __bool__getSerializeDrawDispatch, 	                 __void__setSerializeDrawDispatch__bool);	I_SimpleProperty(bool, SplitStereoAutoAdjustAspectRatio, 	                 __bool__getSplitStereoAutoAdjustAspectRatio, 	                 __void__setSplitStereoAutoAdjustAspectRatio__bool);	I_SimpleProperty(osg::DisplaySettings::SplitStereoHorizontalEyeMapping, SplitStereoHorizontalEyeMapping, 	                 __SplitStereoHorizontalEyeMapping__getSplitStereoHorizontalEyeMapping, 	                 __void__setSplitStereoHorizontalEyeMapping__SplitStereoHorizontalEyeMapping);	I_SimpleProperty(int, SplitStereoHorizontalSeparation, 	                 __int__getSplitStereoHorizontalSeparation, 	                 __void__setSplitStereoHorizontalSeparation__int);	I_SimpleProperty(osg::DisplaySettings::SplitStereoVerticalEyeMapping, SplitStereoVerticalEyeMapping, 	                 __SplitStereoVerticalEyeMapping__getSplitStereoVerticalEyeMapping, 	                 __void__setSplitStereoVerticalEyeMapping__SplitStereoVerticalEyeMapping);	I_SimpleProperty(int, SplitStereoVerticalSeparation, 	                 __int__getSplitStereoVerticalSeparation, 	                 __void__setSplitStereoVerticalSeparation__int);	I_SimpleProperty(bool, StencilBuffer, 	                 __bool__getStencilBuffer, 	                 0);	I_SimpleProperty(bool, Stereo, 	                 __bool__getStereo, 	                 __void__setStereo__bool);	I_SimpleProperty(osg::DisplaySettings::StereoMode, StereoMode, 	                 __StereoMode__getStereoMode, 	                 __void__setStereoMode__StereoMode);END_REFLECTOR

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