📄 displaysettings.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/ArgumentParser>#include <osg/DisplaySettings>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osg::DisplaySettings::DisplayType) I_DeclaringFile("osg/DisplaySettings"); I_EnumLabel(osg::DisplaySettings::MONITOR); I_EnumLabel(osg::DisplaySettings::POWERWALL); I_EnumLabel(osg::DisplaySettings::REALITY_CENTER); I_EnumLabel(osg::DisplaySettings::HEAD_MOUNTED_DISPLAY);END_REFLECTORBEGIN_ENUM_REFLECTOR(osg::DisplaySettings::StereoMode) I_DeclaringFile("osg/DisplaySettings"); I_EnumLabel(osg::DisplaySettings::QUAD_BUFFER); I_EnumLabel(osg::DisplaySettings::ANAGLYPHIC); I_EnumLabel(osg::DisplaySettings::HORIZONTAL_SPLIT); I_EnumLabel(osg::DisplaySettings::VERTICAL_SPLIT); I_EnumLabel(osg::DisplaySettings::LEFT_EYE); I_EnumLabel(osg::DisplaySettings::RIGHT_EYE); I_EnumLabel(osg::DisplaySettings::HORIZONTAL_INTERLACE); I_EnumLabel(osg::DisplaySettings::VERTICAL_INTERLACE); I_EnumLabel(osg::DisplaySettings::CHECKERBOARD);END_REFLECTORBEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoHorizontalEyeMapping) I_DeclaringFile("osg/DisplaySettings"); I_EnumLabel(osg::DisplaySettings::LEFT_EYE_LEFT_VIEWPORT); I_EnumLabel(osg::DisplaySettings::LEFT_EYE_RIGHT_VIEWPORT);END_REFLECTORBEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoVerticalEyeMapping) I_DeclaringFile("osg/DisplaySettings"); I_EnumLabel(osg::DisplaySettings::LEFT_EYE_TOP_VIEWPORT); I_EnumLabel(osg::DisplaySettings::LEFT_EYE_BOTTOM_VIEWPORT);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::DisplaySettings) I_DeclaringFile("osg/DisplaySettings"); I_BaseType(osg::Referenced); I_Constructor0(____DisplaySettings, "", ""); I_Constructor1(IN, osg::ArgumentParser &, arguments, Properties::NON_EXPLICIT, ____DisplaySettings__ArgumentParser_R1, "", ""); I_Constructor1(IN, const osg::DisplaySettings &, vs, Properties::NON_EXPLICIT, ____DisplaySettings__C5_DisplaySettings_R1, "", ""); I_Method1(void, setDisplaySettings, IN, const osg::DisplaySettings &, vs, Properties::NON_VIRTUAL, __void__setDisplaySettings__C5_DisplaySettings_R1, "", ""); I_Method1(void, merge, IN, const osg::DisplaySettings &, vs, Properties::NON_VIRTUAL, __void__merge__C5_DisplaySettings_R1, "", ""); I_Method0(void, setDefaults, Properties::NON_VIRTUAL, __void__setDefaults, "", ""); I_Method0(void, readEnvironmentalVariables, Properties::NON_VIRTUAL, __void__readEnvironmentalVariables, "read the environmental variables. ", ""); I_Method1(void, readCommandLine, IN, osg::ArgumentParser &, arguments, Properties::NON_VIRTUAL, __void__readCommandLine__ArgumentParser_R1, "read the commandline arguments. ", ""); I_Method1(void, setDisplayType, IN, osg::DisplaySettings::DisplayType, type, Properties::NON_VIRTUAL, __void__setDisplayType__DisplayType, "", ""); I_Method0(osg::DisplaySettings::DisplayType, getDisplayType, Properties::NON_VIRTUAL, __DisplayType__getDisplayType, "", ""); I_Method1(void, setStereo, IN, bool, on, Properties::NON_VIRTUAL, __void__setStereo__bool, "", ""); I_Method0(bool, getStereo, Properties::NON_VIRTUAL, __bool__getStereo, "", ""); I_Method1(void, setStereoMode, IN, osg::DisplaySettings::StereoMode, mode, Properties::NON_VIRTUAL, __void__setStereoMode__StereoMode, "", ""); I_Method0(osg::DisplaySettings::StereoMode, getStereoMode, Properties::NON_VIRTUAL, __StereoMode__getStereoMode, "", ""); I_Method1(void, setEyeSeparation, IN, float, eyeSeparation, Properties::NON_VIRTUAL, __void__setEyeSeparation__float, "", ""); I_Method0(float, getEyeSeparation, Properties::NON_VIRTUAL, __float__getEyeSeparation, "", ""); I_Method1(void, setSplitStereoHorizontalEyeMapping, IN, osg::DisplaySettings::SplitStereoHorizontalEyeMapping, m, Properties::NON_VIRTUAL, __void__setSplitStereoHorizontalEyeMapping__SplitStereoHorizontalEyeMapping, "", ""); I_Method0(osg::DisplaySettings::SplitStereoHorizontalEyeMapping, getSplitStereoHorizontalEyeMapping, Properties::NON_VIRTUAL, __SplitStereoHorizontalEyeMapping__getSplitStereoHorizontalEyeMapping, "", ""); I_Method1(void, setSplitStereoHorizontalSeparation, IN, int, s, Properties::NON_VIRTUAL, __void__setSplitStereoHorizontalSeparation__int, "", ""); I_Method0(int, getSplitStereoHorizontalSeparation, Properties::NON_VIRTUAL, __int__getSplitStereoHorizontalSeparation, "", ""); I_Method1(void, setSplitStereoVerticalEyeMapping, IN, osg::DisplaySettings::SplitStereoVerticalEyeMapping, m, Properties::NON_VIRTUAL, __void__setSplitStereoVerticalEyeMapping__SplitStereoVerticalEyeMapping, "", ""); I_Method0(osg::DisplaySettings::SplitStereoVerticalEyeMapping, getSplitStereoVerticalEyeMapping, Properties::NON_VIRTUAL, __SplitStereoVerticalEyeMapping__getSplitStereoVerticalEyeMapping, "", ""); I_Method1(void, setSplitStereoVerticalSeparation, IN, int, s, Properties::NON_VIRTUAL, __void__setSplitStereoVerticalSeparation__int, "", ""); I_Method0(int, getSplitStereoVerticalSeparation, Properties::NON_VIRTUAL, __int__getSplitStereoVerticalSeparation, "", ""); I_Method1(void, setSplitStereoAutoAdjustAspectRatio, IN, bool, flag, Properties::NON_VIRTUAL, __void__setSplitStereoAutoAdjustAspectRatio__bool, "", ""); I_Method0(bool, getSplitStereoAutoAdjustAspectRatio, Properties::NON_VIRTUAL, __bool__getSplitStereoAutoAdjustAspectRatio, "", ""); I_Method1(void, setScreenWidth, IN, float, width, Properties::NON_VIRTUAL, __void__setScreenWidth__float, "", ""); I_Method0(float, getScreenWidth, Properties::NON_VIRTUAL, __float__getScreenWidth, "", ""); I_Method1(void, setScreenHeight, IN, float, height, Properties::NON_VIRTUAL, __void__setScreenHeight__float, "", ""); I_Method0(float, getScreenHeight, Properties::NON_VIRTUAL, __float__getScreenHeight, "", ""); I_Method1(void, setScreenDistance, IN, float, distance, Properties::NON_VIRTUAL, __void__setScreenDistance__float, "", ""); I_Method0(float, getScreenDistance, Properties::NON_VIRTUAL, __float__getScreenDistance, "", ""); I_Method1(void, setDoubleBuffer, IN, bool, flag, Properties::NON_VIRTUAL, __void__setDoubleBuffer__bool, "", ""); I_Method0(bool, getDoubleBuffer, Properties::NON_VIRTUAL, __bool__getDoubleBuffer, "", ""); I_Method1(void, setRGB, IN, bool, flag, Properties::NON_VIRTUAL, __void__setRGB__bool, "", ""); I_Method0(bool, getRGB, Properties::NON_VIRTUAL, __bool__getRGB, "", ""); I_Method1(void, setDepthBuffer, IN, bool, flag,
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