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📄 displaysettings.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/ArgumentParser>#include <osg/DisplaySettings>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osg::DisplaySettings::DisplayType)	I_DeclaringFile("osg/DisplaySettings");	I_EnumLabel(osg::DisplaySettings::MONITOR);	I_EnumLabel(osg::DisplaySettings::POWERWALL);	I_EnumLabel(osg::DisplaySettings::REALITY_CENTER);	I_EnumLabel(osg::DisplaySettings::HEAD_MOUNTED_DISPLAY);END_REFLECTORBEGIN_ENUM_REFLECTOR(osg::DisplaySettings::StereoMode)	I_DeclaringFile("osg/DisplaySettings");	I_EnumLabel(osg::DisplaySettings::QUAD_BUFFER);	I_EnumLabel(osg::DisplaySettings::ANAGLYPHIC);	I_EnumLabel(osg::DisplaySettings::HORIZONTAL_SPLIT);	I_EnumLabel(osg::DisplaySettings::VERTICAL_SPLIT);	I_EnumLabel(osg::DisplaySettings::LEFT_EYE);	I_EnumLabel(osg::DisplaySettings::RIGHT_EYE);	I_EnumLabel(osg::DisplaySettings::HORIZONTAL_INTERLACE);	I_EnumLabel(osg::DisplaySettings::VERTICAL_INTERLACE);	I_EnumLabel(osg::DisplaySettings::CHECKERBOARD);END_REFLECTORBEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoHorizontalEyeMapping)	I_DeclaringFile("osg/DisplaySettings");	I_EnumLabel(osg::DisplaySettings::LEFT_EYE_LEFT_VIEWPORT);	I_EnumLabel(osg::DisplaySettings::LEFT_EYE_RIGHT_VIEWPORT);END_REFLECTORBEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoVerticalEyeMapping)	I_DeclaringFile("osg/DisplaySettings");	I_EnumLabel(osg::DisplaySettings::LEFT_EYE_TOP_VIEWPORT);	I_EnumLabel(osg::DisplaySettings::LEFT_EYE_BOTTOM_VIEWPORT);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::DisplaySettings)	I_DeclaringFile("osg/DisplaySettings");	I_BaseType(osg::Referenced);	I_Constructor0(____DisplaySettings,	               "",	               "");	I_Constructor1(IN, osg::ArgumentParser &, arguments,	               Properties::NON_EXPLICIT,	               ____DisplaySettings__ArgumentParser_R1,	               "",	               "");	I_Constructor1(IN, const osg::DisplaySettings &, vs,	               Properties::NON_EXPLICIT,	               ____DisplaySettings__C5_DisplaySettings_R1,	               "",	               "");	I_Method1(void, setDisplaySettings, IN, const osg::DisplaySettings &, vs,	          Properties::NON_VIRTUAL,	          __void__setDisplaySettings__C5_DisplaySettings_R1,	          "",	          "");	I_Method1(void, merge, IN, const osg::DisplaySettings &, vs,	          Properties::NON_VIRTUAL,	          __void__merge__C5_DisplaySettings_R1,	          "",	          "");	I_Method0(void, setDefaults,	          Properties::NON_VIRTUAL,	          __void__setDefaults,	          "",	          "");	I_Method0(void, readEnvironmentalVariables,	          Properties::NON_VIRTUAL,	          __void__readEnvironmentalVariables,	          "read the environmental variables. ",	          "");	I_Method1(void, readCommandLine, IN, osg::ArgumentParser &, arguments,	          Properties::NON_VIRTUAL,	          __void__readCommandLine__ArgumentParser_R1,	          "read the commandline arguments. ",	          "");	I_Method1(void, setDisplayType, IN, osg::DisplaySettings::DisplayType, type,	          Properties::NON_VIRTUAL,	          __void__setDisplayType__DisplayType,	          "",	          "");	I_Method0(osg::DisplaySettings::DisplayType, getDisplayType,	          Properties::NON_VIRTUAL,	          __DisplayType__getDisplayType,	          "",	          "");	I_Method1(void, setStereo, IN, bool, on,	          Properties::NON_VIRTUAL,	          __void__setStereo__bool,	          "",	          "");	I_Method0(bool, getStereo,	          Properties::NON_VIRTUAL,	          __bool__getStereo,	          "",	          "");	I_Method1(void, setStereoMode, IN, osg::DisplaySettings::StereoMode, mode,	          Properties::NON_VIRTUAL,	          __void__setStereoMode__StereoMode,	          "",	          "");	I_Method0(osg::DisplaySettings::StereoMode, getStereoMode,	          Properties::NON_VIRTUAL,	          __StereoMode__getStereoMode,	          "",	          "");	I_Method1(void, setEyeSeparation, IN, float, eyeSeparation,	          Properties::NON_VIRTUAL,	          __void__setEyeSeparation__float,	          "",	          "");	I_Method0(float, getEyeSeparation,	          Properties::NON_VIRTUAL,	          __float__getEyeSeparation,	          "",	          "");	I_Method1(void, setSplitStereoHorizontalEyeMapping, IN, osg::DisplaySettings::SplitStereoHorizontalEyeMapping, m,	          Properties::NON_VIRTUAL,	          __void__setSplitStereoHorizontalEyeMapping__SplitStereoHorizontalEyeMapping,	          "",	          "");	I_Method0(osg::DisplaySettings::SplitStereoHorizontalEyeMapping, getSplitStereoHorizontalEyeMapping,	          Properties::NON_VIRTUAL,	          __SplitStereoHorizontalEyeMapping__getSplitStereoHorizontalEyeMapping,	          "",	          "");	I_Method1(void, setSplitStereoHorizontalSeparation, IN, int, s,	          Properties::NON_VIRTUAL,	          __void__setSplitStereoHorizontalSeparation__int,	          "",	          "");	I_Method0(int, getSplitStereoHorizontalSeparation,	          Properties::NON_VIRTUAL,	          __int__getSplitStereoHorizontalSeparation,	          "",	          "");	I_Method1(void, setSplitStereoVerticalEyeMapping, IN, osg::DisplaySettings::SplitStereoVerticalEyeMapping, m,	          Properties::NON_VIRTUAL,	          __void__setSplitStereoVerticalEyeMapping__SplitStereoVerticalEyeMapping,	          "",	          "");	I_Method0(osg::DisplaySettings::SplitStereoVerticalEyeMapping, getSplitStereoVerticalEyeMapping,	          Properties::NON_VIRTUAL,	          __SplitStereoVerticalEyeMapping__getSplitStereoVerticalEyeMapping,	          "",	          "");	I_Method1(void, setSplitStereoVerticalSeparation, IN, int, s,	          Properties::NON_VIRTUAL,	          __void__setSplitStereoVerticalSeparation__int,	          "",	          "");	I_Method0(int, getSplitStereoVerticalSeparation,	          Properties::NON_VIRTUAL,	          __int__getSplitStereoVerticalSeparation,	          "",	          "");	I_Method1(void, setSplitStereoAutoAdjustAspectRatio, IN, bool, flag,	          Properties::NON_VIRTUAL,	          __void__setSplitStereoAutoAdjustAspectRatio__bool,	          "",	          "");	I_Method0(bool, getSplitStereoAutoAdjustAspectRatio,	          Properties::NON_VIRTUAL,	          __bool__getSplitStereoAutoAdjustAspectRatio,	          "",	          "");	I_Method1(void, setScreenWidth, IN, float, width,	          Properties::NON_VIRTUAL,	          __void__setScreenWidth__float,	          "",	          "");	I_Method0(float, getScreenWidth,	          Properties::NON_VIRTUAL,	          __float__getScreenWidth,	          "",	          "");	I_Method1(void, setScreenHeight, IN, float, height,	          Properties::NON_VIRTUAL,	          __void__setScreenHeight__float,	          "",	          "");	I_Method0(float, getScreenHeight,	          Properties::NON_VIRTUAL,	          __float__getScreenHeight,	          "",	          "");	I_Method1(void, setScreenDistance, IN, float, distance,	          Properties::NON_VIRTUAL,	          __void__setScreenDistance__float,	          "",	          "");	I_Method0(float, getScreenDistance,	          Properties::NON_VIRTUAL,	          __float__getScreenDistance,	          "",	          "");	I_Method1(void, setDoubleBuffer, IN, bool, flag,	          Properties::NON_VIRTUAL,	          __void__setDoubleBuffer__bool,	          "",	          "");	I_Method0(bool, getDoubleBuffer,	          Properties::NON_VIRTUAL,	          __bool__getDoubleBuffer,	          "",	          "");	I_Method1(void, setRGB, IN, bool, flag,	          Properties::NON_VIRTUAL,	          __void__setRGB__bool,	          "",	          "");	I_Method0(bool, getRGB,	          Properties::NON_VIRTUAL,	          __bool__getRGB,	          "",	          "");	I_Method1(void, setDepthBuffer, IN, bool, flag,

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