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📄 animationpath.cpp

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	          "",	          "");	I_Method0(const osg::Quat &, getRotation,	          Properties::NON_VIRTUAL,	          __C5_osg_Quat_R1__getRotation,	          "",	          "");	I_Method1(void, setScale, IN, const osg::Vec3d &, scale,	          Properties::NON_VIRTUAL,	          __void__setScale__C5_osg_Vec3d_R1,	          "",	          "");	I_Method0(const osg::Vec3d &, getScale,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3d_R1__getScale,	          "",	          "");	I_Method3(void, interpolate, IN, float, ratio, IN, const osg::AnimationPath::ControlPoint &, first, IN, const osg::AnimationPath::ControlPoint &, second,	          Properties::NON_VIRTUAL,	          __void__interpolate__float__C5_ControlPoint_R1__C5_ControlPoint_R1,	          "",	          "");	I_Method3(void, interpolate, IN, double, ratio, IN, const osg::AnimationPath::ControlPoint &, first, IN, const osg::AnimationPath::ControlPoint &, second,	          Properties::NON_VIRTUAL,	          __void__interpolate__double__C5_ControlPoint_R1__C5_ControlPoint_R1,	          "",	          "");	I_Method1(void, getMatrix, IN, osg::Matrixf &, matrix,	          Properties::NON_VIRTUAL,	          __void__getMatrix__Matrixf_R1,	          "",	          "");	I_Method1(void, getMatrix, IN, osg::Matrixd &, matrix,	          Properties::NON_VIRTUAL,	          __void__getMatrix__Matrixd_R1,	          "",	          "");	I_Method1(void, getInverse, IN, osg::Matrixf &, matrix,	          Properties::NON_VIRTUAL,	          __void__getInverse__Matrixf_R1,	          "",	          "");	I_Method1(void, getInverse, IN, osg::Matrixd &, matrix,	          Properties::NON_VIRTUAL,	          __void__getInverse__Matrixd_R1,	          "",	          "");	I_SimpleProperty(const osg::Vec3d &, Position, 	                 __C5_osg_Vec3d_R1__getPosition, 	                 __void__setPosition__C5_osg_Vec3d_R1);	I_SimpleProperty(const osg::Quat &, Rotation, 	                 __C5_osg_Quat_R1__getRotation, 	                 __void__setRotation__C5_osg_Quat_R1);	I_SimpleProperty(const osg::Vec3d &, Scale, 	                 __C5_osg_Vec3d_R1__getScale, 	                 __void__setScale__C5_osg_Vec3d_R1);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::AnimationPathCallback)	I_DeclaringFile("osg/AnimationPath");	I_BaseType(osg::NodeCallback);	I_Constructor0(____AnimationPathCallback,	               "",	               "");	I_Constructor2(IN, const osg::AnimationPathCallback &, apc, IN, const osg::CopyOp &, copyop,	               ____AnimationPathCallback__C5_AnimationPathCallback_R1__C5_CopyOp_R1,	               "",	               "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_ConstructorWithDefaults3(IN, osg::AnimationPath *, ap, , IN, double, timeOffset, 0.0, IN, double, timeMultiplier, 1.0,	                           ____AnimationPathCallback__AnimationPath_P1__double__double,	                           "Construct an AnimationPathCallback with a specified animation path. ",	                           "");	I_Constructor3(IN, const osg::Vec3d &, pivot, IN, const osg::Vec3d &, axis, IN, float, angularVelocity,	               ____AnimationPathCallback__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__float,	               "Construct an AnimationPathCallback and automatical create an animation path to produce a rotation about a point. ",	               "");	I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, path,	          Properties::NON_VIRTUAL,	          __void__setAnimationPath__AnimationPath_P1,	          "",	          "");	I_Method0(osg::AnimationPath *, getAnimationPath,	          Properties::NON_VIRTUAL,	          __AnimationPath_P1__getAnimationPath,	          "",	          "");	I_Method0(const osg::AnimationPath *, getAnimationPath,	          Properties::NON_VIRTUAL,	          __C5_AnimationPath_P1__getAnimationPath,	          "",	          "");	I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot,	          Properties::NON_VIRTUAL,	          __void__setPivotPoint__C5_Vec3d_R1,	          "",	          "");	I_Method0(const osg::Vec3d &, getPivotPoint,	          Properties::NON_VIRTUAL,	          __C5_Vec3d_R1__getPivotPoint,	          "",	          "");	I_Method1(void, setUseInverseMatrix, IN, bool, useInverseMatrix,	          Properties::NON_VIRTUAL,	          __void__setUseInverseMatrix__bool,	          "",	          "");	I_Method0(bool, getUseInverseMatrix,	          Properties::NON_VIRTUAL,	          __bool__getUseInverseMatrix,	          "",	          "");	I_Method1(void, setTimeOffset, IN, double, offset,	          Properties::NON_VIRTUAL,	          __void__setTimeOffset__double,	          "",	          "");	I_Method0(double, getTimeOffset,	          Properties::NON_VIRTUAL,	          __double__getTimeOffset,	          "",	          "");	I_Method1(void, setTimeMultiplier, IN, double, multiplier,	          Properties::NON_VIRTUAL,	          __void__setTimeMultiplier__double,	          "",	          "");	I_Method0(double, getTimeMultiplier,	          Properties::NON_VIRTUAL,	          __double__getTimeMultiplier,	          "",	          "");	I_Method0(void, reset,	          Properties::VIRTUAL,	          __void__reset,	          "",	          "");	I_Method1(void, setPause, IN, bool, pause,	          Properties::NON_VIRTUAL,	          __void__setPause__bool,	          "",	          "");	I_Method0(bool, getPause,	          Properties::NON_VIRTUAL,	          __bool__getPause,	          "",	          "");	I_Method0(double, getAnimationTime,	          Properties::VIRTUAL,	          __double__getAnimationTime,	          "Get the animation time that is used to specify the position along the AnimationPath. ",	          "Animation time is computed from the formula: ((_latestTime-_firstTime)-_timeOffset)*_timeMultiplier. ");	I_Method1(void, update, IN, osg::Node &, node,	          Properties::NON_VIRTUAL,	          __void__update__osg_Node_R1,	          "",	          "");	I_SimpleProperty(osg::AnimationPath *, AnimationPath, 	                 __AnimationPath_P1__getAnimationPath, 	                 __void__setAnimationPath__AnimationPath_P1);	I_SimpleProperty(double, AnimationTime, 	                 __double__getAnimationTime, 	                 0);	I_SimpleProperty(bool, Pause, 	                 __bool__getPause, 	                 __void__setPause__bool);	I_SimpleProperty(const osg::Vec3d &, PivotPoint, 	                 __C5_Vec3d_R1__getPivotPoint, 	                 __void__setPivotPoint__C5_Vec3d_R1);	I_SimpleProperty(double, TimeMultiplier, 	                 __double__getTimeMultiplier, 	                 __void__setTimeMultiplier__double);	I_SimpleProperty(double, TimeOffset, 	                 __double__getTimeOffset, 	                 __void__setTimeOffset__double);	I_SimpleProperty(bool, UseInverseMatrix, 	                 __bool__getUseInverseMatrix, 	                 __void__setUseInverseMatrix__bool);	I_PublicMemberProperty(osg::ref_ptr< osg::AnimationPath >, _animationPath);	I_PublicMemberProperty(osg::Vec3d, _pivotPoint);	I_PublicMemberProperty(bool, _useInverseMatrix);	I_PublicMemberProperty(double, _timeOffset);	I_PublicMemberProperty(double, _timeMultiplier);	I_PublicMemberProperty(double, _firstTime);	I_PublicMemberProperty(double, _latestTime);	I_PublicMemberProperty(bool, _pause);	I_PublicMemberProperty(double, _pauseTime);END_REFLECTORSTD_MAP_REFLECTOR(std::map< double COMMA  osg::AnimationPath::ControlPoint >)

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