📄 animationpath.cpp
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"", ""); I_Method0(const osg::Quat &, getRotation, Properties::NON_VIRTUAL, __C5_osg_Quat_R1__getRotation, "", ""); I_Method1(void, setScale, IN, const osg::Vec3d &, scale, Properties::NON_VIRTUAL, __void__setScale__C5_osg_Vec3d_R1, "", ""); I_Method0(const osg::Vec3d &, getScale, Properties::NON_VIRTUAL, __C5_osg_Vec3d_R1__getScale, "", ""); I_Method3(void, interpolate, IN, float, ratio, IN, const osg::AnimationPath::ControlPoint &, first, IN, const osg::AnimationPath::ControlPoint &, second, Properties::NON_VIRTUAL, __void__interpolate__float__C5_ControlPoint_R1__C5_ControlPoint_R1, "", ""); I_Method3(void, interpolate, IN, double, ratio, IN, const osg::AnimationPath::ControlPoint &, first, IN, const osg::AnimationPath::ControlPoint &, second, Properties::NON_VIRTUAL, __void__interpolate__double__C5_ControlPoint_R1__C5_ControlPoint_R1, "", ""); I_Method1(void, getMatrix, IN, osg::Matrixf &, matrix, Properties::NON_VIRTUAL, __void__getMatrix__Matrixf_R1, "", ""); I_Method1(void, getMatrix, IN, osg::Matrixd &, matrix, Properties::NON_VIRTUAL, __void__getMatrix__Matrixd_R1, "", ""); I_Method1(void, getInverse, IN, osg::Matrixf &, matrix, Properties::NON_VIRTUAL, __void__getInverse__Matrixf_R1, "", ""); I_Method1(void, getInverse, IN, osg::Matrixd &, matrix, Properties::NON_VIRTUAL, __void__getInverse__Matrixd_R1, "", ""); I_SimpleProperty(const osg::Vec3d &, Position, __C5_osg_Vec3d_R1__getPosition, __void__setPosition__C5_osg_Vec3d_R1); I_SimpleProperty(const osg::Quat &, Rotation, __C5_osg_Quat_R1__getRotation, __void__setRotation__C5_osg_Quat_R1); I_SimpleProperty(const osg::Vec3d &, Scale, __C5_osg_Vec3d_R1__getScale, __void__setScale__C5_osg_Vec3d_R1);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::AnimationPathCallback) I_DeclaringFile("osg/AnimationPath"); I_BaseType(osg::NodeCallback); I_Constructor0(____AnimationPathCallback, "", ""); I_Constructor2(IN, const osg::AnimationPathCallback &, apc, IN, const osg::CopyOp &, copyop, ____AnimationPathCallback__C5_AnimationPathCallback_R1__C5_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_ConstructorWithDefaults3(IN, osg::AnimationPath *, ap, , IN, double, timeOffset, 0.0, IN, double, timeMultiplier, 1.0, ____AnimationPathCallback__AnimationPath_P1__double__double, "Construct an AnimationPathCallback with a specified animation path. ", ""); I_Constructor3(IN, const osg::Vec3d &, pivot, IN, const osg::Vec3d &, axis, IN, float, angularVelocity, ____AnimationPathCallback__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__float, "Construct an AnimationPathCallback and automatical create an animation path to produce a rotation about a point. ", ""); I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, path, Properties::NON_VIRTUAL, __void__setAnimationPath__AnimationPath_P1, "", ""); I_Method0(osg::AnimationPath *, getAnimationPath, Properties::NON_VIRTUAL, __AnimationPath_P1__getAnimationPath, "", ""); I_Method0(const osg::AnimationPath *, getAnimationPath, Properties::NON_VIRTUAL, __C5_AnimationPath_P1__getAnimationPath, "", ""); I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot, Properties::NON_VIRTUAL, __void__setPivotPoint__C5_Vec3d_R1, "", ""); I_Method0(const osg::Vec3d &, getPivotPoint, Properties::NON_VIRTUAL, __C5_Vec3d_R1__getPivotPoint, "", ""); I_Method1(void, setUseInverseMatrix, IN, bool, useInverseMatrix, Properties::NON_VIRTUAL, __void__setUseInverseMatrix__bool, "", ""); I_Method0(bool, getUseInverseMatrix, Properties::NON_VIRTUAL, __bool__getUseInverseMatrix, "", ""); I_Method1(void, setTimeOffset, IN, double, offset, Properties::NON_VIRTUAL, __void__setTimeOffset__double, "", ""); I_Method0(double, getTimeOffset, Properties::NON_VIRTUAL, __double__getTimeOffset, "", ""); I_Method1(void, setTimeMultiplier, IN, double, multiplier, Properties::NON_VIRTUAL, __void__setTimeMultiplier__double, "", ""); I_Method0(double, getTimeMultiplier, Properties::NON_VIRTUAL, __double__getTimeMultiplier, "", ""); I_Method0(void, reset, Properties::VIRTUAL, __void__reset, "", ""); I_Method1(void, setPause, IN, bool, pause, Properties::NON_VIRTUAL, __void__setPause__bool, "", ""); I_Method0(bool, getPause, Properties::NON_VIRTUAL, __bool__getPause, "", ""); I_Method0(double, getAnimationTime, Properties::VIRTUAL, __double__getAnimationTime, "Get the animation time that is used to specify the position along the AnimationPath. ", "Animation time is computed from the formula: ((_latestTime-_firstTime)-_timeOffset)*_timeMultiplier. "); I_Method1(void, update, IN, osg::Node &, node, Properties::NON_VIRTUAL, __void__update__osg_Node_R1, "", ""); I_SimpleProperty(osg::AnimationPath *, AnimationPath, __AnimationPath_P1__getAnimationPath, __void__setAnimationPath__AnimationPath_P1); I_SimpleProperty(double, AnimationTime, __double__getAnimationTime, 0); I_SimpleProperty(bool, Pause, __bool__getPause, __void__setPause__bool); I_SimpleProperty(const osg::Vec3d &, PivotPoint, __C5_Vec3d_R1__getPivotPoint, __void__setPivotPoint__C5_Vec3d_R1); I_SimpleProperty(double, TimeMultiplier, __double__getTimeMultiplier, __void__setTimeMultiplier__double); I_SimpleProperty(double, TimeOffset, __double__getTimeOffset, __void__setTimeOffset__double); I_SimpleProperty(bool, UseInverseMatrix, __bool__getUseInverseMatrix, __void__setUseInverseMatrix__bool); I_PublicMemberProperty(osg::ref_ptr< osg::AnimationPath >, _animationPath); I_PublicMemberProperty(osg::Vec3d, _pivotPoint); I_PublicMemberProperty(bool, _useInverseMatrix); I_PublicMemberProperty(double, _timeOffset); I_PublicMemberProperty(double, _timeMultiplier); I_PublicMemberProperty(double, _firstTime); I_PublicMemberProperty(double, _latestTime); I_PublicMemberProperty(bool, _pause); I_PublicMemberProperty(double, _pauseTime);END_REFLECTORSTD_MAP_REFLECTOR(std::map< double COMMA osg::AnimationPath::ControlPoint >)
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