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📄 animationpath.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/AnimationPath>#include <osg/CopyOp>#include <osg/Matrixd>#include <osg/Matrixf>#include <osg/Node>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/Quat>#include <osg/Vec3d>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::map< double COMMA  osg::AnimationPath::ControlPoint >, osg::AnimationPath::TimeControlPointMap)BEGIN_ENUM_REFLECTOR(osg::AnimationPath::LoopMode)	I_DeclaringFile("osg/AnimationPath");	I_EnumLabel(osg::AnimationPath::SWING);	I_EnumLabel(osg::AnimationPath::LOOP);	I_EnumLabel(osg::AnimationPath::NO_LOOPING);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::AnimationPath)	I_DeclaringFile("osg/AnimationPath");	I_VirtualBaseType(osg::Object);	I_Constructor0(____AnimationPath,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osg::AnimationPath &, ap, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____AnimationPath__C5_AnimationPath_R1__C5_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method2(bool, getMatrix, IN, double, time, IN, osg::Matrixf &, matrix,	          Properties::NON_VIRTUAL,	          __bool__getMatrix__double__Matrixf_R1,	          "Given a specific time, return the transformation matrix for a point. ",	          "");	I_Method2(bool, getMatrix, IN, double, time, IN, osg::Matrixd &, matrix,	          Properties::NON_VIRTUAL,	          __bool__getMatrix__double__Matrixd_R1,	          "Given a specific time, return the transformation matrix for a point. ",	          "");	I_Method2(bool, getInverse, IN, double, time, IN, osg::Matrixf &, matrix,	          Properties::NON_VIRTUAL,	          __bool__getInverse__double__Matrixf_R1,	          "Given a specific time, return the inverse transformation matrix for a point. ",	          "");	I_Method2(bool, getInverse, IN, double, time, IN, osg::Matrixd &, matrix,	          Properties::NON_VIRTUAL,	          __bool__getInverse__double__Matrixd_R1,	          "",	          "");	I_Method2(bool, getInterpolatedControlPoint, IN, double, time, IN, osg::AnimationPath::ControlPoint &, controlPoint,	          Properties::VIRTUAL,	          __bool__getInterpolatedControlPoint__double__ControlPoint_R1,	          "Given a specific time, return the local ControlPoint frame for a point. ",	          "");	I_Method2(void, insert, IN, double, time, IN, const osg::AnimationPath::ControlPoint &, controlPoint,	          Properties::NON_VIRTUAL,	          __void__insert__double__C5_ControlPoint_R1,	          "Insert a control point into the AnimationPath. ",	          "");	I_Method0(double, getFirstTime,	          Properties::NON_VIRTUAL,	          __double__getFirstTime,	          "",	          "");	I_Method0(double, getLastTime,	          Properties::NON_VIRTUAL,	          __double__getLastTime,	          "",	          "");	I_Method0(double, getPeriod,	          Properties::NON_VIRTUAL,	          __double__getPeriod,	          "",	          "");	I_Method1(void, setLoopMode, IN, osg::AnimationPath::LoopMode, lm,	          Properties::NON_VIRTUAL,	          __void__setLoopMode__LoopMode,	          "",	          "");	I_Method0(osg::AnimationPath::LoopMode, getLoopMode,	          Properties::NON_VIRTUAL,	          __LoopMode__getLoopMode,	          "",	          "");	I_Method1(void, setTimeControlPointMap, IN, osg::AnimationPath::TimeControlPointMap &, tcpm,	          Properties::NON_VIRTUAL,	          __void__setTimeControlPointMap__TimeControlPointMap_R1,	          "",	          "");	I_Method0(osg::AnimationPath::TimeControlPointMap &, getTimeControlPointMap,	          Properties::NON_VIRTUAL,	          __TimeControlPointMap_R1__getTimeControlPointMap,	          "",	          "");	I_Method0(const osg::AnimationPath::TimeControlPointMap &, getTimeControlPointMap,	          Properties::NON_VIRTUAL,	          __C5_TimeControlPointMap_R1__getTimeControlPointMap,	          "",	          "");	I_Method0(bool, empty,	          Properties::NON_VIRTUAL,	          __bool__empty,	          "",	          "");	I_Method0(void, clear,	          Properties::NON_VIRTUAL,	          __void__clear,	          "",	          "");	I_Method1(void, read, IN, std::istream &, in,	          Properties::NON_VIRTUAL,	          __void__read__std_istream_R1,	          "Read the animation path from a flat ASCII file stream. ",	          "");	I_Method1(void, write, IN, std::ostream &, out,	          Properties::NON_VIRTUAL,	          __void__write__std_ostream_R1,	          "Write the animation path to a flat ASCII file stream. ",	          "");	I_Method2(void, write, IN, osg::AnimationPath::TimeControlPointMap::const_iterator, itr, IN, std::ostream &, out,	          Properties::NON_VIRTUAL,	          __void__write__TimeControlPointMap_C5_iterator__std_ostream_R1,	          "Write the control point to a flat ASCII file stream. ",	          "");	I_SimpleProperty(double, FirstTime, 	                 __double__getFirstTime, 	                 0);	I_SimpleProperty(double, LastTime, 	                 __double__getLastTime, 	                 0);	I_SimpleProperty(osg::AnimationPath::LoopMode, LoopMode, 	                 __LoopMode__getLoopMode, 	                 __void__setLoopMode__LoopMode);	I_SimpleProperty(double, Period, 	                 __double__getPeriod, 	                 0);	I_SimpleProperty(osg::AnimationPath::TimeControlPointMap &, TimeControlPointMap, 	                 __TimeControlPointMap_R1__getTimeControlPointMap, 	                 __void__setTimeControlPointMap__TimeControlPointMap_R1);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::AnimationPath::ControlPoint)	I_DeclaringFile("osg/AnimationPath");	I_Constructor0(____ControlPoint,	               "",	               "");	I_Constructor1(IN, const osg::Vec3d &, position,	               Properties::NON_EXPLICIT,	               ____ControlPoint__C5_osg_Vec3d_R1,	               "",	               "");	I_Constructor2(IN, const osg::Vec3d &, position, IN, const osg::Quat &, rotation,	               ____ControlPoint__C5_osg_Vec3d_R1__C5_osg_Quat_R1,	               "",	               "");	I_Constructor3(IN, const osg::Vec3d &, position, IN, const osg::Quat &, rotation, IN, const osg::Vec3d &, scale,	               ____ControlPoint__C5_osg_Vec3d_R1__C5_osg_Quat_R1__C5_osg_Vec3d_R1,	               "",	               "");	I_Method1(void, setPosition, IN, const osg::Vec3d &, position,	          Properties::NON_VIRTUAL,	          __void__setPosition__C5_osg_Vec3d_R1,	          "",	          "");	I_Method0(const osg::Vec3d &, getPosition,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3d_R1__getPosition,	          "",	          "");	I_Method1(void, setRotation, IN, const osg::Quat &, rotation,	          Properties::NON_VIRTUAL,	          __void__setRotation__C5_osg_Quat_R1,

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