⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 stateset.cpp

📁 最新osg包
💻 CPP
📖 第 1 页 / 共 3 页
字号:
	                   "");	I_ProtectedMethod1(osg::StateSet::AttributeList &, getOrCreateTextureAttributeList, IN, unsigned int, unit,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __AttributeList_R1__getOrCreateTextureAttributeList__unsigned_int,	                   "",	                   "");	I_ProtectedMethod2(int, compareModes, IN, const osg::StateSet::ModeList &, lhs, IN, const osg::StateSet::ModeList &, rhs,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __int__compareModes__C5_ModeList_R1__C5_ModeList_R1,	                   "",	                   "");	I_ProtectedMethod2(int, compareAttributePtrs, IN, const osg::StateSet::AttributeList &, lhs, IN, const osg::StateSet::AttributeList &, rhs,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __int__compareAttributePtrs__C5_AttributeList_R1__C5_AttributeList_R1,	                   "",	                   "");	I_ProtectedMethod2(int, compareAttributeContents, IN, const osg::StateSet::AttributeList &, lhs, IN, const osg::StateSet::AttributeList &, rhs,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __int__compareAttributeContents__C5_AttributeList_R1__C5_AttributeList_R1,	                   "",	                   "");	I_ProtectedMethod3(void, setMode, IN, osg::StateSet::ModeList &, modeList, IN, osg::StateAttribute::GLMode, mode, IN, osg::StateAttribute::GLModeValue, value,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__setMode__ModeList_R1__StateAttribute_GLMode__StateAttribute_GLModeValue,	                   "",	                   "");	I_ProtectedMethod2(void, setModeToInherit, IN, osg::StateSet::ModeList &, modeList, IN, osg::StateAttribute::GLMode, mode,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__setModeToInherit__ModeList_R1__StateAttribute_GLMode,	                   "",	                   "");	I_ProtectedMethod2(osg::StateAttribute::GLModeValue, getMode, IN, const osg::StateSet::ModeList &, modeList, IN, osg::StateAttribute::GLMode, mode,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __StateAttribute_GLModeValue__getMode__C5_ModeList_R1__StateAttribute_GLMode,	                   "",	                   "");	I_ProtectedMethodWithDefaults3(void, setAttribute, IN, osg::StateSet::AttributeList &, attributeList, , IN, osg::StateAttribute *, attribute, , IN, const osg::StateAttribute::OverrideValue, value, osg::StateAttribute::OFF,	                               Properties::NON_VIRTUAL,	                               Properties::NON_CONST,	                               __void__setAttribute__AttributeList_R1__StateAttribute_P1__C5_StateAttribute_OverrideValue,	                               "",	                               "");	I_ProtectedMethod3(osg::StateAttribute *, getAttribute, IN, osg::StateSet::AttributeList &, attributeList, IN, const osg::StateAttribute::Type, type, IN, unsigned int, member,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __StateAttribute_P1__getAttribute__AttributeList_R1__C5_StateAttribute_Type__unsigned_int,	                   "",	                   "");	I_ProtectedMethod3(const osg::StateAttribute *, getAttribute, IN, const osg::StateSet::AttributeList &, attributeList, IN, const osg::StateAttribute::Type, type, IN, unsigned int, member,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __C5_StateAttribute_P1__getAttribute__C5_AttributeList_R1__C5_StateAttribute_Type__unsigned_int,	                   "",	                   "");	I_ProtectedMethod3(const osg::StateSet::RefAttributePair *, getAttributePair, IN, const osg::StateSet::AttributeList &, attributeList, IN, const osg::StateAttribute::Type, type, IN, unsigned int, member,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __C5_RefAttributePair_P1__getAttributePair__C5_AttributeList_R1__C5_StateAttribute_Type__unsigned_int,	                   "",	                   "");	I_ProtectedMethod1(void, setNumChildrenRequiringUpdateTraversal, IN, unsigned int, num,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__setNumChildrenRequiringUpdateTraversal__unsigned_int,	                   "",	                   "");	I_ProtectedMethod1(void, setNumChildrenRequiringEventTraversal, IN, unsigned int, num,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__setNumChildrenRequiringEventTraversal__unsigned_int,	                   "",	                   "");	I_SimpleProperty(osg::StateSet::AttributeList &, AttributeList, 	                 __AttributeList_R1__getAttributeList, 	                 __void__setAttributeList__AttributeList_R1);	I_SimpleProperty(const std::string &, BinName, 	                 __C5_std_string_R1__getBinName, 	                 __void__setBinName__C5_std_string_R1);	I_SimpleProperty(int, BinNumber, 	                 __int__getBinNumber, 	                 __void__setBinNumber__int);	I_SimpleProperty(osg::StateSet::Callback *, EventCallback, 	                 __Callback_P1__getEventCallback, 	                 __void__setEventCallback__Callback_P1);	I_SimpleProperty(osg::StateSet::ModeList &, ModeList, 	                 __ModeList_R1__getModeList, 	                 __void__setModeList__ModeList_R1);	I_SimpleProperty(bool, NestRenderBins, 	                 __bool__getNestRenderBins, 	                 __void__setNestRenderBins__bool);	I_ArrayProperty(osg::Object *, Parent, 	                __Object_P1__getParent__unsigned_int, 	                0, 	                __unsigned_int__getNumParents, 	                0, 	                0, 	                0);	I_SimpleProperty(osg::StateSet::ParentList, Parents, 	                 __ParentList__getParents, 	                 0);	I_SimpleProperty(osg::StateSet::RenderBinMode, RenderBinMode, 	                 __RenderBinMode__getRenderBinMode, 	                 __void__setRenderBinMode__RenderBinMode);	I_SimpleProperty(int, RenderingHint, 	                 __int__getRenderingHint, 	                 __void__setRenderingHint__int);	I_SimpleProperty(osg::StateSet::TextureAttributeList &, TextureAttributeList, 	                 __TextureAttributeList_R1__getTextureAttributeList, 	                 __void__setTextureAttributeList__TextureAttributeList_R1);	I_IndexedProperty(osg::StateAttribute::GLModeValue, TextureMode, 	                  __StateAttribute_GLModeValue__getTextureMode__unsigned_int__StateAttribute_GLMode, 	                  __void__setTextureMode__unsigned_int__StateAttribute_GLMode__StateAttribute_GLModeValue, 	                  0);	I_SimpleProperty(osg::StateSet::TextureModeList &, TextureModeList, 	                 __TextureModeList_R1__getTextureModeList, 	                 __void__setTextureModeList__TextureModeList_R1);	I_SimpleProperty(bool, ThreadSafeRefUnref, 	                 0, 	                 __void__setThreadSafeRefUnref__bool);	I_SimpleProperty(osg::StateSet::UniformList &, UniformList, 	                 __UniformList_R1__getUniformList, 	                 __void__setUniformList__UniformList_R1);	I_SimpleProperty(osg::StateSet::Callback *, UpdateCallback, 	                 __Callback_P1__getUpdateCallback, 	                 __void__setUpdateCallback__Callback_P1);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::StateSet::Callback)	I_DeclaringFile("osg/StateSet");	I_VirtualBaseType(osg::Object);	I_Constructor0(____Callback,	               "",	               "");	I_Constructor2(IN, const osg::StateSet::Callback &, x, IN, const osg::CopyOp &, x,	               ____Callback__C5_Callback_R1__C5_CopyOp_R1,	               "",	               "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::StateAttribute >)	I_DeclaringFile("osg/ref_ptr");	I_Constructor0(____ref_ptr,	               "",	               "");	I_Constructor1(IN, osg::StateAttribute *, ptr,	               Properties::NON_EXPLICIT,	               ____ref_ptr__T_P1,	               "",	               "");	I_Constructor1(IN, const osg::ref_ptr< osg::StateAttribute > &, rp,	               Properties::NON_EXPLICIT,	               ____ref_ptr__C5_ref_ptr_R1,	               "",	               "");	I_Method0(osg::StateAttribute *, get,	          Properties::NON_VIRTUAL,	          __T_P1__get,	          "",	          "");	I_Method0(bool, valid,	          Properties::NON_VIRTUAL,	          __bool__valid,	          "",	          "");	I_Method0(osg::StateAttribute *, release,	          Properties::NON_VIRTUAL,	          __T_P1__release,	          "",	          "");	I_Method1(void, swap, IN, osg::ref_ptr< osg::StateAttribute > &, rp,	          Properties::NON_VIRTUAL,	          __void__swap__ref_ptr_R1,	          "",	          "");	I_SimpleProperty(osg::StateAttribute *, , 	                 __T_P1__get, 	                 0);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::Uniform >)	I_DeclaringFile("osg/ref_ptr");	I_Constructor0(____ref_ptr,	               "",	               "");	I_Constructor1(IN, osg::Uniform *, ptr,	               Properties::NON_EXPLICIT,	               ____ref_ptr__T_P1,	               "",	               "");	I_Constructor1(IN, const osg::ref_ptr< osg::Uniform > &, rp,	               Properties::NON_EXPLICIT,	               ____ref_ptr__C5_ref_ptr_R1,	               "",	               "");	I_Method0(osg::Uniform *, get,	          Properties::NON_VIRTUAL,	          __T_P1__get,	          "",	          "");	I_Method0(bool, valid,	          Properties::NON_VIRTUAL,	          __bool__valid,	          "",	          "");	I_Method0(osg::Uniform *, release,	          Properties::NON_VIRTUAL,	          __T_P1__release,	          "",	          "");	I_Method1(void, swap, IN, osg::ref_ptr< osg::Uniform > &, rp,	          Properties::NON_VIRTUAL,	          __void__swap__ref_ptr_R1,	          "",	          "");	I_SimpleProperty(osg::Uniform *, , 	                 __T_P1__get, 	                 0);END_REFLECTORSTD_MAP_REFLECTOR_WITH_TYPES(std::map< osg::StateAttribute::GLMode COMMA  osg::StateAttribute::GLModeValue >, osg::StateAttribute::GLMode, osg::StateAttribute::Values)STD_MAP_REFLECTOR(std::map< osg::StateAttribute::TypeMemberPair COMMA  osg::StateSet::RefAttributePair >)STD_MAP_REFLECTOR(std::map< std::string COMMA  osg::StateSet::RefUniformPair >)STD_PAIR_REFLECTOR(std::pair< osg::ref_ptr< osg::StateAttribute > COMMA  osg::StateAttribute::OverrideValue >)STD_PAIR_REFLECTOR(std::pair< osg::ref_ptr< osg::Uniform > COMMA  osg::StateAttribute::OverrideValue >)STD_VECTOR_REFLECTOR(std::vector< osg::Object * >)STD_VECTOR_REFLECTOR(std::vector< osg::StateSet::AttributeList >)STD_VECTOR_REFLECTOR(std::vector< osg::StateSet::ModeList >)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -