📄 stateset.cpp
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""); I_ProtectedMethod1(osg::StateSet::AttributeList &, getOrCreateTextureAttributeList, IN, unsigned int, unit, Properties::NON_VIRTUAL, Properties::NON_CONST, __AttributeList_R1__getOrCreateTextureAttributeList__unsigned_int, "", ""); I_ProtectedMethod2(int, compareModes, IN, const osg::StateSet::ModeList &, lhs, IN, const osg::StateSet::ModeList &, rhs, Properties::NON_VIRTUAL, Properties::NON_CONST, __int__compareModes__C5_ModeList_R1__C5_ModeList_R1, "", ""); I_ProtectedMethod2(int, compareAttributePtrs, IN, const osg::StateSet::AttributeList &, lhs, IN, const osg::StateSet::AttributeList &, rhs, Properties::NON_VIRTUAL, Properties::NON_CONST, __int__compareAttributePtrs__C5_AttributeList_R1__C5_AttributeList_R1, "", ""); I_ProtectedMethod2(int, compareAttributeContents, IN, const osg::StateSet::AttributeList &, lhs, IN, const osg::StateSet::AttributeList &, rhs, Properties::NON_VIRTUAL, Properties::NON_CONST, __int__compareAttributeContents__C5_AttributeList_R1__C5_AttributeList_R1, "", ""); I_ProtectedMethod3(void, setMode, IN, osg::StateSet::ModeList &, modeList, IN, osg::StateAttribute::GLMode, mode, IN, osg::StateAttribute::GLModeValue, value, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__setMode__ModeList_R1__StateAttribute_GLMode__StateAttribute_GLModeValue, "", ""); I_ProtectedMethod2(void, setModeToInherit, IN, osg::StateSet::ModeList &, modeList, IN, osg::StateAttribute::GLMode, mode, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__setModeToInherit__ModeList_R1__StateAttribute_GLMode, "", ""); I_ProtectedMethod2(osg::StateAttribute::GLModeValue, getMode, IN, const osg::StateSet::ModeList &, modeList, IN, osg::StateAttribute::GLMode, mode, Properties::NON_VIRTUAL, Properties::CONST, __StateAttribute_GLModeValue__getMode__C5_ModeList_R1__StateAttribute_GLMode, "", ""); I_ProtectedMethodWithDefaults3(void, setAttribute, IN, osg::StateSet::AttributeList &, attributeList, , IN, osg::StateAttribute *, attribute, , IN, const osg::StateAttribute::OverrideValue, value, osg::StateAttribute::OFF, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__setAttribute__AttributeList_R1__StateAttribute_P1__C5_StateAttribute_OverrideValue, "", ""); I_ProtectedMethod3(osg::StateAttribute *, getAttribute, IN, osg::StateSet::AttributeList &, attributeList, IN, const osg::StateAttribute::Type, type, IN, unsigned int, member, Properties::NON_VIRTUAL, Properties::NON_CONST, __StateAttribute_P1__getAttribute__AttributeList_R1__C5_StateAttribute_Type__unsigned_int, "", ""); I_ProtectedMethod3(const osg::StateAttribute *, getAttribute, IN, const osg::StateSet::AttributeList &, attributeList, IN, const osg::StateAttribute::Type, type, IN, unsigned int, member, Properties::NON_VIRTUAL, Properties::CONST, __C5_StateAttribute_P1__getAttribute__C5_AttributeList_R1__C5_StateAttribute_Type__unsigned_int, "", ""); I_ProtectedMethod3(const osg::StateSet::RefAttributePair *, getAttributePair, IN, const osg::StateSet::AttributeList &, attributeList, IN, const osg::StateAttribute::Type, type, IN, unsigned int, member, Properties::NON_VIRTUAL, Properties::CONST, __C5_RefAttributePair_P1__getAttributePair__C5_AttributeList_R1__C5_StateAttribute_Type__unsigned_int, "", ""); I_ProtectedMethod1(void, setNumChildrenRequiringUpdateTraversal, IN, unsigned int, num, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__setNumChildrenRequiringUpdateTraversal__unsigned_int, "", ""); I_ProtectedMethod1(void, setNumChildrenRequiringEventTraversal, IN, unsigned int, num, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__setNumChildrenRequiringEventTraversal__unsigned_int, "", ""); I_SimpleProperty(osg::StateSet::AttributeList &, AttributeList, __AttributeList_R1__getAttributeList, __void__setAttributeList__AttributeList_R1); I_SimpleProperty(const std::string &, BinName, __C5_std_string_R1__getBinName, __void__setBinName__C5_std_string_R1); I_SimpleProperty(int, BinNumber, __int__getBinNumber, __void__setBinNumber__int); I_SimpleProperty(osg::StateSet::Callback *, EventCallback, __Callback_P1__getEventCallback, __void__setEventCallback__Callback_P1); I_SimpleProperty(osg::StateSet::ModeList &, ModeList, __ModeList_R1__getModeList, __void__setModeList__ModeList_R1); I_SimpleProperty(bool, NestRenderBins, __bool__getNestRenderBins, __void__setNestRenderBins__bool); I_ArrayProperty(osg::Object *, Parent, __Object_P1__getParent__unsigned_int, 0, __unsigned_int__getNumParents, 0, 0, 0); I_SimpleProperty(osg::StateSet::ParentList, Parents, __ParentList__getParents, 0); I_SimpleProperty(osg::StateSet::RenderBinMode, RenderBinMode, __RenderBinMode__getRenderBinMode, __void__setRenderBinMode__RenderBinMode); I_SimpleProperty(int, RenderingHint, __int__getRenderingHint, __void__setRenderingHint__int); I_SimpleProperty(osg::StateSet::TextureAttributeList &, TextureAttributeList, __TextureAttributeList_R1__getTextureAttributeList, __void__setTextureAttributeList__TextureAttributeList_R1); I_IndexedProperty(osg::StateAttribute::GLModeValue, TextureMode, __StateAttribute_GLModeValue__getTextureMode__unsigned_int__StateAttribute_GLMode, __void__setTextureMode__unsigned_int__StateAttribute_GLMode__StateAttribute_GLModeValue, 0); I_SimpleProperty(osg::StateSet::TextureModeList &, TextureModeList, __TextureModeList_R1__getTextureModeList, __void__setTextureModeList__TextureModeList_R1); I_SimpleProperty(bool, ThreadSafeRefUnref, 0, __void__setThreadSafeRefUnref__bool); I_SimpleProperty(osg::StateSet::UniformList &, UniformList, __UniformList_R1__getUniformList, __void__setUniformList__UniformList_R1); I_SimpleProperty(osg::StateSet::Callback *, UpdateCallback, __Callback_P1__getUpdateCallback, __void__setUpdateCallback__Callback_P1);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osg::StateSet::Callback) I_DeclaringFile("osg/StateSet"); I_VirtualBaseType(osg::Object); I_Constructor0(____Callback, "", ""); I_Constructor2(IN, const osg::StateSet::Callback &, x, IN, const osg::CopyOp &, x, ____Callback__C5_Callback_R1__C5_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. ");END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::StateAttribute >) I_DeclaringFile("osg/ref_ptr"); I_Constructor0(____ref_ptr, "", ""); I_Constructor1(IN, osg::StateAttribute *, ptr, Properties::NON_EXPLICIT, ____ref_ptr__T_P1, "", ""); I_Constructor1(IN, const osg::ref_ptr< osg::StateAttribute > &, rp, Properties::NON_EXPLICIT, ____ref_ptr__C5_ref_ptr_R1, "", ""); I_Method0(osg::StateAttribute *, get, Properties::NON_VIRTUAL, __T_P1__get, "", ""); I_Method0(bool, valid, Properties::NON_VIRTUAL, __bool__valid, "", ""); I_Method0(osg::StateAttribute *, release, Properties::NON_VIRTUAL, __T_P1__release, "", ""); I_Method1(void, swap, IN, osg::ref_ptr< osg::StateAttribute > &, rp, Properties::NON_VIRTUAL, __void__swap__ref_ptr_R1, "", ""); I_SimpleProperty(osg::StateAttribute *, , __T_P1__get, 0);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::Uniform >) I_DeclaringFile("osg/ref_ptr"); I_Constructor0(____ref_ptr, "", ""); I_Constructor1(IN, osg::Uniform *, ptr, Properties::NON_EXPLICIT, ____ref_ptr__T_P1, "", ""); I_Constructor1(IN, const osg::ref_ptr< osg::Uniform > &, rp, Properties::NON_EXPLICIT, ____ref_ptr__C5_ref_ptr_R1, "", ""); I_Method0(osg::Uniform *, get, Properties::NON_VIRTUAL, __T_P1__get, "", ""); I_Method0(bool, valid, Properties::NON_VIRTUAL, __bool__valid, "", ""); I_Method0(osg::Uniform *, release, Properties::NON_VIRTUAL, __T_P1__release, "", ""); I_Method1(void, swap, IN, osg::ref_ptr< osg::Uniform > &, rp, Properties::NON_VIRTUAL, __void__swap__ref_ptr_R1, "", ""); I_SimpleProperty(osg::Uniform *, , __T_P1__get, 0);END_REFLECTORSTD_MAP_REFLECTOR_WITH_TYPES(std::map< osg::StateAttribute::GLMode COMMA osg::StateAttribute::GLModeValue >, osg::StateAttribute::GLMode, osg::StateAttribute::Values)STD_MAP_REFLECTOR(std::map< osg::StateAttribute::TypeMemberPair COMMA osg::StateSet::RefAttributePair >)STD_MAP_REFLECTOR(std::map< std::string COMMA osg::StateSet::RefUniformPair >)STD_PAIR_REFLECTOR(std::pair< osg::ref_ptr< osg::StateAttribute > COMMA osg::StateAttribute::OverrideValue >)STD_PAIR_REFLECTOR(std::pair< osg::ref_ptr< osg::Uniform > COMMA osg::StateAttribute::OverrideValue >)STD_VECTOR_REFLECTOR(std::vector< osg::Object * >)STD_VECTOR_REFLECTOR(std::vector< osg::StateSet::AttributeList >)STD_VECTOR_REFLECTOR(std::vector< osg::StateSet::ModeList >)
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