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📄 terraintechnique.cpp

📁 最新osg包
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgTerrain/TerrainTechnique>#include <osgTerrain/TerrainTile>#include <osgUtil/CullVisitor>#include <osgUtil/UpdateVisitor>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)	I_DeclaringFile("osgTerrain/TerrainTechnique");	I_BaseType(osg::Object);	I_Constructor0(____TerrainTechnique,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgTerrain::TerrainTechnique &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____TerrainTechnique__C5_TerrainTechnique_R1__C5_osg_CopyOp_R1,	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method0(osgTerrain::TerrainTile *, getTerrainTile,	          Properties::NON_VIRTUAL,	          __TerrainTile_P1__getTerrainTile,	          "",	          "");	I_Method0(const osgTerrain::TerrainTile *, getTerrainTile,	          Properties::NON_VIRTUAL,	          __C5_TerrainTile_P1__getTerrainTile,	          "",	          "");	I_Method0(void, init,	          Properties::VIRTUAL,	          __void__init,	          "",	          "");	I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv,	          Properties::VIRTUAL,	          __void__update__osgUtil_UpdateVisitor_P1,	          "",	          "");	I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv,	          Properties::VIRTUAL,	          __void__cull__osgUtil_CullVisitor_P1,	          "",	          "");	I_Method0(void, cleanSceneGraph,	          Properties::VIRTUAL,	          __void__cleanSceneGraph,	          "Clean scene graph from any terrain technique specific nodes. ",	          "");	I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__traverse__osg_NodeVisitor_R1,	          "Traverse the terrain subgraph. ",	          "");	I_ProtectedMethod1(void, setDirty, IN, bool, dirty,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__setDirty__bool,	                   "",	                   "");	I_SimpleProperty(osgTerrain::TerrainTile *, TerrainTile, 	                 __TerrainTile_P1__getTerrainTile, 	                 0);END_REFLECTOR

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