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📄 terrain.cpp

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💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgTerrain/Terrain>#include <osgTerrain/TerrainTile>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgTerrain::Terrain)	I_DeclaringFile("osgTerrain/Terrain");	I_BaseType(osg::Group);	I_Constructor0(____Terrain,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgTerrain::Terrain &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____Terrain__C5_Terrain_R1__C5_osg_CopyOp_R1,	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__traverse__osg_NodeVisitor_R1,	          "Traverse downwards : calls children's accept method with NodeVisitor. ",	          "");	I_Method1(void, setSampleRatio, IN, float, ratio,	          Properties::NON_VIRTUAL,	          __void__setSampleRatio__float,	          "Set the sample ratio hint that TerrainTile should use when building geometry. ",	          "Defaults to 1.0, which means use all original sample points. ");	I_Method0(float, getSampleRatio,	          Properties::NON_VIRTUAL,	          __float__getSampleRatio,	          "Get the sample ratio hint. ",	          "");	I_Method1(void, setVerticalScale, IN, float, scale,	          Properties::NON_VIRTUAL,	          __void__setVerticalScale__float,	          "Set the vertical scale hint. ",	          "");	I_Method0(float, getVerticalScale,	          Properties::NON_VIRTUAL,	          __float__getVerticalScale,	          "Get the vertical scale hint. ",	          "");	I_Method1(osgTerrain::TerrainTile *, getTile, IN, const osgTerrain::TileID &, tileID,	          Properties::NON_VIRTUAL,	          __TerrainTile_P1__getTile__C5_TileID_R1,	          "Get the TerrainTile for a given TileID. ",	          "");	I_Method1(const osgTerrain::TerrainTile *, getTile, IN, const osgTerrain::TileID &, tileID,	          Properties::NON_VIRTUAL,	          __C5_TerrainTile_P1__getTile__C5_TileID_R1,	          "Get the const TerrainTile for a given TileID. ",	          "");	I_ProtectedMethod0(void, dirtyRegisteredTiles,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__dirtyRegisteredTiles,	                   "",	                   "");	I_ProtectedMethod1(void, registerTerrainTile, IN, osgTerrain::TerrainTile *, tile,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__registerTerrainTile__TerrainTile_P1,	                   "",	                   "");	I_ProtectedMethod1(void, unregisterTerrainTile, IN, osgTerrain::TerrainTile *, tile,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__unregisterTerrainTile__TerrainTile_P1,	                   "",	                   "");	I_SimpleProperty(float, SampleRatio, 	                 __float__getSampleRatio, 	                 __void__setSampleRatio__float);	I_SimpleProperty(float, VerticalScale, 	                 __float__getVerticalScale, 	                 __void__setVerticalScale__float);END_REFLECTOR

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