📄 terrain.cpp
字号:
// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgTerrain/Terrain>#include <osgTerrain/TerrainTile>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgTerrain::Terrain) I_DeclaringFile("osgTerrain/Terrain"); I_BaseType(osg::Group); I_Constructor0(____Terrain, "", ""); I_ConstructorWithDefaults2(IN, const osgTerrain::Terrain &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____Terrain__C5_Terrain_R1__C5_osg_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method1(void, traverse, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__traverse__osg_NodeVisitor_R1, "Traverse downwards : calls children's accept method with NodeVisitor. ", ""); I_Method1(void, setSampleRatio, IN, float, ratio, Properties::NON_VIRTUAL, __void__setSampleRatio__float, "Set the sample ratio hint that TerrainTile should use when building geometry. ", "Defaults to 1.0, which means use all original sample points. "); I_Method0(float, getSampleRatio, Properties::NON_VIRTUAL, __float__getSampleRatio, "Get the sample ratio hint. ", ""); I_Method1(void, setVerticalScale, IN, float, scale, Properties::NON_VIRTUAL, __void__setVerticalScale__float, "Set the vertical scale hint. ", ""); I_Method0(float, getVerticalScale, Properties::NON_VIRTUAL, __float__getVerticalScale, "Get the vertical scale hint. ", ""); I_Method1(osgTerrain::TerrainTile *, getTile, IN, const osgTerrain::TileID &, tileID, Properties::NON_VIRTUAL, __TerrainTile_P1__getTile__C5_TileID_R1, "Get the TerrainTile for a given TileID. ", ""); I_Method1(const osgTerrain::TerrainTile *, getTile, IN, const osgTerrain::TileID &, tileID, Properties::NON_VIRTUAL, __C5_TerrainTile_P1__getTile__C5_TileID_R1, "Get the const TerrainTile for a given TileID. ", ""); I_ProtectedMethod0(void, dirtyRegisteredTiles, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__dirtyRegisteredTiles, "", ""); I_ProtectedMethod1(void, registerTerrainTile, IN, osgTerrain::TerrainTile *, tile, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__registerTerrainTile__TerrainTile_P1, "", ""); I_ProtectedMethod1(void, unregisterTerrainTile, IN, osgTerrain::TerrainTile *, tile, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__unregisterTerrainTile__TerrainTile_P1, "", ""); I_SimpleProperty(float, SampleRatio, __float__getSampleRatio, __void__setSampleRatio__float); I_SimpleProperty(float, VerticalScale, __float__getVerticalScale, __void__setVerticalScale__float);END_REFLECTOR
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -