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📄 terraintile.cpp

📁 最新osg包
💻 CPP
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	          "return true if the tile is dirty and needs to be updated, ",	          "");	I_Method0(osg::BoundingSphere, computeBound,	          Properties::VIRTUAL,	          __osg_BoundingSphere__computeBound,	          "Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers. ",	          "");	I_StaticMethod1(void, setTileLoadedCallback, IN, osgTerrain::TerrainTile::TileLoadedCallback *, lc,	                __void__setTileLoadedCallback__TileLoadedCallback_P1_S,	                "",	                "");	I_StaticMethod0(osg::ref_ptr< osgTerrain::TerrainTile::TileLoadedCallback > &, getTileLoadedCallback,	                __osg_ref_ptrT1_TileLoadedCallback__R1__getTileLoadedCallback_S,	                "",	                "");	I_ArrayProperty(osgTerrain::Layer *, ColorLayer, 	                __Layer_P1__getColorLayer__unsigned_int, 	                __void__setColorLayer__unsigned_int__Layer_P1, 	                __unsigned_int__getNumColorLayers, 	                0, 	                0, 	                0);	I_SimpleProperty(bool, Dirty, 	                 __bool__getDirty, 	                 __void__setDirty__bool);	I_SimpleProperty(osgTerrain::Layer *, ElevationLayer, 	                 __Layer_P1__getElevationLayer, 	                 __void__setElevationLayer__Layer_P1);	I_SimpleProperty(osgTerrain::Locator *, Locator, 	                 __Locator_P1__getLocator, 	                 __void__setLocator__Locator_P1);	I_SimpleProperty(bool, RequiresNormals, 	                 __bool__getRequiresNormals, 	                 __void__setRequiresNormals__bool);	I_SimpleProperty(osgTerrain::Terrain *, Terrain, 	                 __Terrain_P1__getTerrain, 	                 __void__setTerrain__Terrain_P1);	I_SimpleProperty(osgTerrain::TerrainTechnique *, TerrainTechnique, 	                 __TerrainTechnique_P1__getTerrainTechnique, 	                 __void__setTerrainTechnique__TerrainTechnique_P1);	I_SimpleProperty(const osgTerrain::TileID &, TileID, 	                 __C5_TileID_R1__getTileID, 	                 __void__setTileID__C5_TileID_R1);	I_SimpleProperty(bool, TreatBoundariesToValidDataAsDefaultValue, 	                 __bool__getTreatBoundariesToValidDataAsDefaultValue, 	                 __void__setTreatBoundariesToValidDataAsDefaultValue__bool);END_REFLECTORBEGIN_ABSTRACT_OBJECT_REFLECTOR(osgTerrain::TerrainTile::TileLoadedCallback)	I_DeclaringFile("osgTerrain/TerrainTile");	I_BaseType(osg::Referenced);	I_Constructor0(____TileLoadedCallback,	               "",	               "");	I_Method0(bool, deferExternalLayerLoading,	          Properties::PURE_VIRTUAL,	          __bool__deferExternalLayerLoading,	          "",	          "");	I_Method2(void, loaded, IN, osgTerrain::TerrainTile *, tile, IN, const osgDB::ReaderWriter::Options *, options,	          Properties::PURE_VIRTUAL,	          __void__loaded__osgTerrain_TerrainTile_P1__C5_osgDB_ReaderWriter_Options_P1,	          "",	          "");END_REFLECTORBEGIN_VALUE_REFLECTOR(osgTerrain::TileID)	I_DeclaringFile("osgTerrain/TerrainTile");	I_Constructor0(____TileID,	               "",	               "");	I_Constructor3(IN, int, in_level, IN, int, in_x, IN, int, in_y,	               ____TileID__int__int__int,	               "",	               "");	I_Method0(bool, valid,	          Properties::NON_VIRTUAL,	          __bool__valid,	          "",	          "");	I_PublicMemberProperty(int, level);	I_PublicMemberProperty(int, x);	I_PublicMemberProperty(int, y);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgTerrain::WhiteListTileLoadedCallback)	I_DeclaringFile("osgTerrain/TerrainTile");	I_BaseType(osgTerrain::TerrainTile::TileLoadedCallback);	I_Constructor0(____WhiteListTileLoadedCallback,	               "",	               "");	I_Method1(void, allow, IN, const std::string &, setname,	          Properties::NON_VIRTUAL,	          __void__allow__C5_std_string_R1,	          "",	          "");	I_Method1(void, setMinimumNumOfLayers, IN, unsigned int, numLayers,	          Properties::NON_VIRTUAL,	          __void__setMinimumNumOfLayers__unsigned_int,	          "",	          "");	I_Method0(unsigned int, getMinimumNumOfLayers,	          Properties::NON_VIRTUAL,	          __unsigned_int__getMinimumNumOfLayers,	          "",	          "");	I_Method1(void, setReplaceSwitchLayer, IN, bool, replaceSwitchLayer,	          Properties::NON_VIRTUAL,	          __void__setReplaceSwitchLayer__bool,	          "",	          "");	I_Method0(bool, getReplaceSwitchLayer,	          Properties::NON_VIRTUAL,	          __bool__getReplaceSwitchLayer,	          "",	          "");	I_Method1(void, setAllowAll, IN, bool, allowAll,	          Properties::NON_VIRTUAL,	          __void__setAllowAll__bool,	          "",	          "");	I_Method0(bool, getAllowAll,	          Properties::NON_VIRTUAL,	          __bool__getAllowAll,	          "",	          "");	I_Method1(bool, layerAcceptable, IN, const std::string &, setname,	          Properties::NON_VIRTUAL,	          __bool__layerAcceptable__C5_std_string_R1,	          "",	          "");	I_Method2(bool, readImageLayer, IN, osgTerrain::ImageLayer *, imageLayer, IN, const osgDB::ReaderWriter::Options *, options,	          Properties::NON_VIRTUAL,	          __bool__readImageLayer__osgTerrain_ImageLayer_P1__C5_osgDB_ReaderWriter_Options_P1,	          "",	          "");	I_Method0(bool, deferExternalLayerLoading,	          Properties::VIRTUAL,	          __bool__deferExternalLayerLoading,	          "",	          "");	I_Method2(void, loaded, IN, osgTerrain::TerrainTile *, tile, IN, const osgDB::ReaderWriter::Options *, options,	          Properties::VIRTUAL,	          __void__loaded__osgTerrain_TerrainTile_P1__C5_osgDB_ReaderWriter_Options_P1,	          "",	          "");	I_SimpleProperty(bool, AllowAll, 	                 __bool__getAllowAll, 	                 __void__setAllowAll__bool);	I_SimpleProperty(unsigned int, MinimumNumOfLayers, 	                 __unsigned_int__getMinimumNumOfLayers, 	                 __void__setMinimumNumOfLayers__unsigned_int);	I_SimpleProperty(bool, ReplaceSwitchLayer, 	                 __bool__getReplaceSwitchLayer, 	                 __void__setReplaceSwitchLayer__bool);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgTerrain::TerrainTile::TileLoadedCallback >)	I_DeclaringFile("osg/ref_ptr");	I_Constructor0(____ref_ptr,	               "",	               "");	I_Constructor1(IN, osgTerrain::TerrainTile::TileLoadedCallback *, ptr,	               Properties::NON_EXPLICIT,	               ____ref_ptr__T_P1,	               "",	               "");	I_Constructor1(IN, const osg::ref_ptr< osgTerrain::TerrainTile::TileLoadedCallback > &, rp,	               Properties::NON_EXPLICIT,	               ____ref_ptr__C5_ref_ptr_R1,	               "",	               "");	I_Method0(osgTerrain::TerrainTile::TileLoadedCallback *, get,	          Properties::NON_VIRTUAL,	          __T_P1__get,	          "",	          "");	I_Method0(bool, valid,	          Properties::NON_VIRTUAL,	          __bool__valid,	          "",	          "");	I_Method0(osgTerrain::TerrainTile::TileLoadedCallback *, release,	          Properties::NON_VIRTUAL,	          __T_P1__release,	          "",	          "");	I_Method1(void, swap, IN, osg::ref_ptr< osgTerrain::TerrainTile::TileLoadedCallback > &, rp,	          Properties::NON_VIRTUAL,	          __void__swap__ref_ptr_R1,	          "",	          "");	I_SimpleProperty(osgTerrain::TerrainTile::TileLoadedCallback *, , 	                 __T_P1__get, 	                 0);END_REFLECTOR

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