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📄 terraintile.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingSphere>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgDB/ReaderWriter>#include <osgTerrain/Layer>#include <osgTerrain/Locator>#include <osgTerrain/Terrain>#include <osgTerrain/TerrainTechnique>#include <osgTerrain/TerrainTile>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTile)	I_DeclaringFile("osgTerrain/TerrainTile");	I_BaseType(osg::Group);	I_Constructor0(____TerrainTile,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgTerrain::TerrainTile &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____TerrainTile__C5_TerrainTile_R1__C5_osg_CopyOp_R1,	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__traverse__osg_NodeVisitor_R1,	          "Traverse downwards : calls children's accept method with NodeVisitor. ",	          "");	I_Method0(void, init,	          Properties::NON_VIRTUAL,	          __void__init,	          "Call init on any attached TerrainTechnique. ",	          "");	I_Method1(void, setTerrain, IN, osgTerrain::Terrain *, ts,	          Properties::NON_VIRTUAL,	          __void__setTerrain__Terrain_P1,	          "Set the Terrain that this Terrain tile is a member of. ",	          "");	I_Method0(osgTerrain::Terrain *, getTerrain,	          Properties::NON_VIRTUAL,	          __Terrain_P1__getTerrain,	          "Get the Terrain that this Terrain tile is a member of. ",	          "");	I_Method0(const osgTerrain::Terrain *, getTerrain,	          Properties::NON_VIRTUAL,	          __C5_Terrain_P1__getTerrain,	          "Get the const Terrain that this Terrain tile is a member of. ",	          "");	I_Method1(void, setTileID, IN, const osgTerrain::TileID &, tileID,	          Properties::NON_VIRTUAL,	          __void__setTileID__C5_TileID_R1,	          "Set the TileID (layer, x,y) of the TerrainTile. ",	          "The TileID is used so it can be located by its neighbours via the enclosing Terrain node that manages a map of TileID to TerraiTiles. ");	I_Method0(const osgTerrain::TileID &, getTileID,	          Properties::NON_VIRTUAL,	          __C5_TileID_R1__getTileID,	          "Get the TileID (layer, x,y) of the TerrainTile. ",	          "");	I_Method1(void, setTerrainTechnique, IN, osgTerrain::TerrainTechnique *, TerrainTechnique,	          Properties::NON_VIRTUAL,	          __void__setTerrainTechnique__TerrainTechnique_P1,	          "Set the TerrainTechnique. ",	          "");	I_Method0(osgTerrain::TerrainTechnique *, getTerrainTechnique,	          Properties::NON_VIRTUAL,	          __TerrainTechnique_P1__getTerrainTechnique,	          "Get the TerrainTechnique. ",	          "");	I_Method0(const osgTerrain::TerrainTechnique *, getTerrainTechnique,	          Properties::NON_VIRTUAL,	          __C5_TerrainTechnique_P1__getTerrainTechnique,	          "Get the const TerrainTechnique. ",	          "");	I_Method1(void, setLocator, IN, osgTerrain::Locator *, locator,	          Properties::NON_VIRTUAL,	          __void__setLocator__Locator_P1,	          "Set the coordinate frame locator of the terrain node. ",	          "The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back. ");	I_Method0(osgTerrain::Locator *, getLocator,	          Properties::NON_VIRTUAL,	          __Locator_P1__getLocator,	          "Get the coordinate frame locator of the terrain node. ",	          "");	I_Method0(const osgTerrain::Locator *, getLocator,	          Properties::NON_VIRTUAL,	          __C5_Locator_P1__getLocator,	          "Get the coordinate frame locator of the terrain node. ",	          "");	I_Method1(void, setElevationLayer, IN, osgTerrain::Layer *, layer,	          Properties::NON_VIRTUAL,	          __void__setElevationLayer__Layer_P1,	          "Set the layer to use to define the elevations of the terrain. ",	          "");	I_Method0(osgTerrain::Layer *, getElevationLayer,	          Properties::NON_VIRTUAL,	          __Layer_P1__getElevationLayer,	          "Get the layer to use to define the elevations of the terrain. ",	          "");	I_Method0(const osgTerrain::Layer *, getElevationLayer,	          Properties::NON_VIRTUAL,	          __C5_Layer_P1__getElevationLayer,	          "Get the const layer to use to define the elevations of the terrain. ",	          "");	I_Method2(void, setColorLayer, IN, unsigned int, i, IN, osgTerrain::Layer *, layer,	          Properties::NON_VIRTUAL,	          __void__setColorLayer__unsigned_int__Layer_P1,	          "Set a color layer with specified layer number. ",	          "");	I_Method1(osgTerrain::Layer *, getColorLayer, IN, unsigned int, i,	          Properties::NON_VIRTUAL,	          __Layer_P1__getColorLayer__unsigned_int,	          "Get color layer with specified layer number. ",	          "");	I_Method1(const osgTerrain::Layer *, getColorLayer, IN, unsigned int, i,	          Properties::NON_VIRTUAL,	          __C5_Layer_P1__getColorLayer__unsigned_int,	          "Set const color layer with specified layer number. ",	          "");	I_Method0(unsigned int, getNumColorLayers,	          Properties::NON_VIRTUAL,	          __unsigned_int__getNumColorLayers,	          "Get the number of colour layers. ",	          "");	I_Method1(void, setRequiresNormals, IN, bool, flag,	          Properties::NON_VIRTUAL,	          __void__setRequiresNormals__bool,	          "Set hint to whether the TerrainTechnique should create per vertex normals for lighting purposes. ",	          "");	I_Method0(bool, getRequiresNormals,	          Properties::NON_VIRTUAL,	          __bool__getRequiresNormals,	          "Get whether the TerrainTechnique should create per vertex normals for lighting purposes. ",	          "");	I_Method1(void, setTreatBoundariesToValidDataAsDefaultValue, IN, bool, flag,	          Properties::NON_VIRTUAL,	          __void__setTreatBoundariesToValidDataAsDefaultValue__bool,	          "Set the hint to whether the TerrainTechnique should treat the invalid Layer entries that at are neigbours to valid entries with the default value. ",	          "");	I_Method0(bool, getTreatBoundariesToValidDataAsDefaultValue,	          Properties::NON_VIRTUAL,	          __bool__getTreatBoundariesToValidDataAsDefaultValue,	          "Get whether the TeatBoundariesToValidDataAsDefaultValue hint. ",	          "");	I_Method1(void, setDirty, IN, bool, dirty,	          Properties::NON_VIRTUAL,	          __void__setDirty__bool,	          "Set the dirty flag on/off. ",	          "");	I_Method0(bool, getDirty,	          Properties::NON_VIRTUAL,	          __bool__getDirty,

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