📄 terraintile.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingSphere>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgDB/ReaderWriter>#include <osgTerrain/Layer>#include <osgTerrain/Locator>#include <osgTerrain/Terrain>#include <osgTerrain/TerrainTechnique>#include <osgTerrain/TerrainTile>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTile) I_DeclaringFile("osgTerrain/TerrainTile"); I_BaseType(osg::Group); I_Constructor0(____TerrainTile, "", ""); I_ConstructorWithDefaults2(IN, const osgTerrain::TerrainTile &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____TerrainTile__C5_TerrainTile_R1__C5_osg_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method1(void, traverse, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__traverse__osg_NodeVisitor_R1, "Traverse downwards : calls children's accept method with NodeVisitor. ", ""); I_Method0(void, init, Properties::NON_VIRTUAL, __void__init, "Call init on any attached TerrainTechnique. ", ""); I_Method1(void, setTerrain, IN, osgTerrain::Terrain *, ts, Properties::NON_VIRTUAL, __void__setTerrain__Terrain_P1, "Set the Terrain that this Terrain tile is a member of. ", ""); I_Method0(osgTerrain::Terrain *, getTerrain, Properties::NON_VIRTUAL, __Terrain_P1__getTerrain, "Get the Terrain that this Terrain tile is a member of. ", ""); I_Method0(const osgTerrain::Terrain *, getTerrain, Properties::NON_VIRTUAL, __C5_Terrain_P1__getTerrain, "Get the const Terrain that this Terrain tile is a member of. ", ""); I_Method1(void, setTileID, IN, const osgTerrain::TileID &, tileID, Properties::NON_VIRTUAL, __void__setTileID__C5_TileID_R1, "Set the TileID (layer, x,y) of the TerrainTile. ", "The TileID is used so it can be located by its neighbours via the enclosing Terrain node that manages a map of TileID to TerraiTiles. "); I_Method0(const osgTerrain::TileID &, getTileID, Properties::NON_VIRTUAL, __C5_TileID_R1__getTileID, "Get the TileID (layer, x,y) of the TerrainTile. ", ""); I_Method1(void, setTerrainTechnique, IN, osgTerrain::TerrainTechnique *, TerrainTechnique, Properties::NON_VIRTUAL, __void__setTerrainTechnique__TerrainTechnique_P1, "Set the TerrainTechnique. ", ""); I_Method0(osgTerrain::TerrainTechnique *, getTerrainTechnique, Properties::NON_VIRTUAL, __TerrainTechnique_P1__getTerrainTechnique, "Get the TerrainTechnique. ", ""); I_Method0(const osgTerrain::TerrainTechnique *, getTerrainTechnique, Properties::NON_VIRTUAL, __C5_TerrainTechnique_P1__getTerrainTechnique, "Get the const TerrainTechnique. ", ""); I_Method1(void, setLocator, IN, osgTerrain::Locator *, locator, Properties::NON_VIRTUAL, __void__setLocator__Locator_P1, "Set the coordinate frame locator of the terrain node. ", "The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back. "); I_Method0(osgTerrain::Locator *, getLocator, Properties::NON_VIRTUAL, __Locator_P1__getLocator, "Get the coordinate frame locator of the terrain node. ", ""); I_Method0(const osgTerrain::Locator *, getLocator, Properties::NON_VIRTUAL, __C5_Locator_P1__getLocator, "Get the coordinate frame locator of the terrain node. ", ""); I_Method1(void, setElevationLayer, IN, osgTerrain::Layer *, layer, Properties::NON_VIRTUAL, __void__setElevationLayer__Layer_P1, "Set the layer to use to define the elevations of the terrain. ", ""); I_Method0(osgTerrain::Layer *, getElevationLayer, Properties::NON_VIRTUAL, __Layer_P1__getElevationLayer, "Get the layer to use to define the elevations of the terrain. ", ""); I_Method0(const osgTerrain::Layer *, getElevationLayer, Properties::NON_VIRTUAL, __C5_Layer_P1__getElevationLayer, "Get the const layer to use to define the elevations of the terrain. ", ""); I_Method2(void, setColorLayer, IN, unsigned int, i, IN, osgTerrain::Layer *, layer, Properties::NON_VIRTUAL, __void__setColorLayer__unsigned_int__Layer_P1, "Set a color layer with specified layer number. ", ""); I_Method1(osgTerrain::Layer *, getColorLayer, IN, unsigned int, i, Properties::NON_VIRTUAL, __Layer_P1__getColorLayer__unsigned_int, "Get color layer with specified layer number. ", ""); I_Method1(const osgTerrain::Layer *, getColorLayer, IN, unsigned int, i, Properties::NON_VIRTUAL, __C5_Layer_P1__getColorLayer__unsigned_int, "Set const color layer with specified layer number. ", ""); I_Method0(unsigned int, getNumColorLayers, Properties::NON_VIRTUAL, __unsigned_int__getNumColorLayers, "Get the number of colour layers. ", ""); I_Method1(void, setRequiresNormals, IN, bool, flag, Properties::NON_VIRTUAL, __void__setRequiresNormals__bool, "Set hint to whether the TerrainTechnique should create per vertex normals for lighting purposes. ", ""); I_Method0(bool, getRequiresNormals, Properties::NON_VIRTUAL, __bool__getRequiresNormals, "Get whether the TerrainTechnique should create per vertex normals for lighting purposes. ", ""); I_Method1(void, setTreatBoundariesToValidDataAsDefaultValue, IN, bool, flag, Properties::NON_VIRTUAL, __void__setTreatBoundariesToValidDataAsDefaultValue__bool, "Set the hint to whether the TerrainTechnique should treat the invalid Layer entries that at are neigbours to valid entries with the default value. ", ""); I_Method0(bool, getTreatBoundariesToValidDataAsDefaultValue, Properties::NON_VIRTUAL, __bool__getTreatBoundariesToValidDataAsDefaultValue, "Get whether the TeatBoundariesToValidDataAsDefaultValue hint. ", ""); I_Method1(void, setDirty, IN, bool, dirty, Properties::NON_VIRTUAL, __void__setDirty__bool, "Set the dirty flag on/off. ", ""); I_Method0(bool, getDirty, Properties::NON_VIRTUAL, __bool__getDirty,
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