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📄 geometrytechnique.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/Uniform>#include <osg/Vec3d>#include <osgTerrain/GeometryTechnique>#include <osgTerrain/Locator>#include <osgUtil/CullVisitor>#include <osgUtil/UpdateVisitor>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osgTerrain::GeometryTechnique::FilterType)	I_DeclaringFile("osgTerrain/GeometryTechnique");	I_EnumLabel(osgTerrain::GeometryTechnique::GAUSSIAN);	I_EnumLabel(osgTerrain::GeometryTechnique::SMOOTH);	I_EnumLabel(osgTerrain::GeometryTechnique::SHARPEN);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgTerrain::GeometryTechnique)	I_DeclaringFile("osgTerrain/GeometryTechnique");	I_BaseType(osgTerrain::TerrainTechnique);	I_Constructor0(____GeometryTechnique,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgTerrain::GeometryTechnique &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____GeometryTechnique__C5_GeometryTechnique_R1__C5_osg_CopyOp_R1,	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method0(void, init,	          Properties::VIRTUAL,	          __void__init,	          "",	          "");	I_Method0(osgTerrain::Locator *, computeMasterLocator,	          Properties::VIRTUAL,	          __Locator_P1__computeMasterLocator,	          "",	          "");	I_Method1(osg::Vec3d, computeCenterModel, IN, osgTerrain::Locator *, masterLocator,	          Properties::VIRTUAL,	          __osg_Vec3d__computeCenterModel__Locator_P1,	          "",	          "");	I_Method2(void, generateGeometry, IN, osgTerrain::Locator *, masterLocator, IN, const osg::Vec3d &, centerModel,	          Properties::VIRTUAL,	          __void__generateGeometry__Locator_P1__C5_osg_Vec3d_R1,	          "",	          "");	I_Method0(void, applyColorLayers,	          Properties::VIRTUAL,	          __void__applyColorLayers,	          "",	          "");	I_Method0(void, applyTransparency,	          Properties::VIRTUAL,	          __void__applyTransparency,	          "",	          "");	I_Method0(void, smoothGeometry,	          Properties::VIRTUAL,	          __void__smoothGeometry,	          "",	          "");	I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv,	          Properties::VIRTUAL,	          __void__update__osgUtil_UpdateVisitor_P1,	          "",	          "");	I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv,	          Properties::VIRTUAL,	          __void__cull__osgUtil_CullVisitor_P1,	          "",	          "");	I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__traverse__osg_NodeVisitor_R1,	          "Traverse the terain subgraph. ",	          "");	I_Method0(void, cleanSceneGraph,	          Properties::VIRTUAL,	          __void__cleanSceneGraph,	          "Clean scene graph from any terrain technique specific nodes. ",	          "");	I_Method1(void, setFilterBias, IN, float, filterBias,	          Properties::NON_VIRTUAL,	          __void__setFilterBias__float,	          "",	          "");	I_Method0(float, getFilterBias,	          Properties::NON_VIRTUAL,	          __float__getFilterBias,	          "",	          "");	I_Method1(void, setFilterWidth, IN, float, filterWidth,	          Properties::NON_VIRTUAL,	          __void__setFilterWidth__float,	          "",	          "");	I_Method0(float, getFilterWidth,	          Properties::NON_VIRTUAL,	          __float__getFilterWidth,	          "",	          "");	I_Method1(void, setFilterMatrix, IN, const osg::Matrix3 &, matrix,	          Properties::NON_VIRTUAL,	          __void__setFilterMatrix__C5_osg_Matrix3_R1,	          "",	          "");	I_Method0(osg::Matrix3 &, getFilterMatrix,	          Properties::NON_VIRTUAL,	          __osg_Matrix3_R1__getFilterMatrix,	          "",	          "");	I_Method0(const osg::Matrix3 &, getFilterMatrix,	          Properties::NON_VIRTUAL,	          __C5_osg_Matrix3_R1__getFilterMatrix,	          "",	          "");	I_Method1(void, setFilterMatrixAs, IN, osgTerrain::GeometryTechnique::FilterType, filterType,	          Properties::NON_VIRTUAL,	          __void__setFilterMatrixAs__FilterType,	          "",	          "");	I_SimpleProperty(float, FilterBias, 	                 __float__getFilterBias, 	                 __void__setFilterBias__float);	I_SimpleProperty(const osg::Matrix3 &, FilterMatrix, 	                 __C5_osg_Matrix3_R1__getFilterMatrix, 	                 __void__setFilterMatrix__C5_osg_Matrix3_R1);	I_SimpleProperty(osgTerrain::GeometryTechnique::FilterType, FilterMatrixAs, 	                 0, 	                 __void__setFilterMatrixAs__FilterType);	I_SimpleProperty(float, FilterWidth, 	                 __float__getFilterWidth, 	                 __void__setFilterWidth__float);END_REFLECTOR

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