📄 scalarstocolors.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/Vec4>#include <osgSim/ScalarsToColors>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgSim::ScalarsToColors) I_DeclaringFile("osgSim/ScalarsToColors"); I_BaseType(osg::Referenced); I_Constructor2(IN, float, scalarMin, IN, float, scalarMax, ____ScalarsToColors__float__float, "", ""); I_Method1(osg::Vec4, getColor, IN, float, scalar, Properties::VIRTUAL, __osg_Vec4__getColor__float, "Get the color for a given scalar value. ", ""); I_Method0(float, getMin, Properties::NON_VIRTUAL, __float__getMin, "Get the minimum scalar value. ", ""); I_Method0(float, getMax, Properties::NON_VIRTUAL, __float__getMax, "Get the maximum scalar value. ", ""); I_SimpleProperty(float, Max, __float__getMax, 0); I_SimpleProperty(float, Min, __float__getMin, 0);END_REFLECTOR
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