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📄 lightpointnode.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingSphere>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgSim/LightPoint>#include <osgSim/LightPointNode>#include <osgSim/LightPointSystem>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::vector< osgSim::LightPoint >, osgSim::LightPointNode::LightPointList)BEGIN_OBJECT_REFLECTOR(osgSim::LightPointNode)	I_DeclaringFile("osgSim/LightPointNode");	I_BaseType(osg::Node);	I_Constructor0(____LightPointNode,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgSim::LightPointNode &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____LightPointNode__C5_LightPointNode_R1__C5_osg_CopyOp_R1,	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__traverse__osg_NodeVisitor_R1,	          "Traverse downwards : calls children's accept method with NodeVisitor. ",	          "");	I_Method0(unsigned int, getNumLightPoints,	          Properties::NON_VIRTUAL,	          __unsigned_int__getNumLightPoints,	          "",	          "");	I_Method1(unsigned int, addLightPoint, IN, const osgSim::LightPoint &, lp,	          Properties::NON_VIRTUAL,	          __unsigned_int__addLightPoint__C5_LightPoint_R1,	          "",	          "");	I_Method1(void, removeLightPoint, IN, unsigned int, pos,	          Properties::NON_VIRTUAL,	          __void__removeLightPoint__unsigned_int,	          "",	          "");	I_Method1(osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos,	          Properties::NON_VIRTUAL,	          __LightPoint_R1__getLightPoint__unsigned_int,	          "",	          "");	I_Method1(const osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos,	          Properties::NON_VIRTUAL,	          __C5_LightPoint_R1__getLightPoint__unsigned_int,	          "",	          "");	I_Method1(void, setLightPointList, IN, const osgSim::LightPointNode::LightPointList &, lpl,	          Properties::NON_VIRTUAL,	          __void__setLightPointList__C5_LightPointList_R1,	          "",	          "");	I_Method0(osgSim::LightPointNode::LightPointList &, getLightPointList,	          Properties::NON_VIRTUAL,	          __LightPointList_R1__getLightPointList,	          "",	          "");	I_Method0(const osgSim::LightPointNode::LightPointList &, getLightPointList,	          Properties::NON_VIRTUAL,	          __C5_LightPointList_R1__getLightPointList,	          "",	          "");	I_Method1(void, setMinPixelSize, IN, float, minPixelSize,	          Properties::NON_VIRTUAL,	          __void__setMinPixelSize__float,	          "",	          "");	I_Method0(float, getMinPixelSize,	          Properties::NON_VIRTUAL,	          __float__getMinPixelSize,	          "",	          "");	I_Method1(void, setMaxPixelSize, IN, float, maxPixelSize,	          Properties::NON_VIRTUAL,	          __void__setMaxPixelSize__float,	          "",	          "");	I_Method0(float, getMaxPixelSize,	          Properties::NON_VIRTUAL,	          __float__getMaxPixelSize,	          "",	          "");	I_Method1(void, setMaxVisibleDistance2, IN, float, maxVisibleDistance2,	          Properties::NON_VIRTUAL,	          __void__setMaxVisibleDistance2__float,	          "",	          "");	I_Method0(float, getMaxVisibleDistance2,	          Properties::NON_VIRTUAL,	          __float__getMaxVisibleDistance2,	          "",	          "");	I_Method1(void, setLightPointSystem, IN, osgSim::LightPointSystem *, lps,	          Properties::NON_VIRTUAL,	          __void__setLightPointSystem__osgSim_LightPointSystem_P1,	          "",	          "");	I_Method0(osgSim::LightPointSystem *, getLightPointSystem,	          Properties::NON_VIRTUAL,	          __osgSim_LightPointSystem_P1__getLightPointSystem,	          "",	          "");	I_MethodWithDefaults1(void, setPointSprite, IN, bool, enable, true,	                      Properties::NON_VIRTUAL,	                      __void__setPointSprite__bool,	                      "",	                      "");	I_Method0(bool, getPointSprite,	          Properties::NON_VIRTUAL,	          __bool__getPointSprite,	          "",	          "");	I_Method0(osg::BoundingSphere, computeBound,	          Properties::VIRTUAL,	          __osg_BoundingSphere__computeBound,	          "Compute the bounding sphere around Node's geometry or children. ",	          "This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). ");	I_ArrayProperty(const osgSim::LightPoint &, LightPoint, 	                __C5_LightPoint_R1__getLightPoint__unsigned_int, 	                0, 	                __unsigned_int__getNumLightPoints, 	                __unsigned_int__addLightPoint__C5_LightPoint_R1, 	                0, 	                __void__removeLightPoint__unsigned_int);	I_SimpleProperty(const osgSim::LightPointNode::LightPointList &, LightPointList, 	                 __C5_LightPointList_R1__getLightPointList, 	                 __void__setLightPointList__C5_LightPointList_R1);	I_SimpleProperty(osgSim::LightPointSystem *, LightPointSystem, 	                 __osgSim_LightPointSystem_P1__getLightPointSystem, 	                 __void__setLightPointSystem__osgSim_LightPointSystem_P1);	I_SimpleProperty(float, MaxPixelSize, 	                 __float__getMaxPixelSize, 	                 __void__setMaxPixelSize__float);	I_SimpleProperty(float, MaxVisibleDistance2, 	                 __float__getMaxVisibleDistance2, 	                 __void__setMaxVisibleDistance2__float);	I_SimpleProperty(float, MinPixelSize, 	                 __float__getMinPixelSize, 	                 __void__setMinPixelSize__float);	I_SimpleProperty(bool, PointSprite, 	                 __bool__getPointSprite, 	                 __void__setPointSprite__bool);END_REFLECTORSTD_VECTOR_REFLECTOR(std::vector< osgSim::LightPoint >)

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