📄 lightpointnode.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingSphere>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgSim/LightPoint>#include <osgSim/LightPointNode>#include <osgSim/LightPointSystem>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::vector< osgSim::LightPoint >, osgSim::LightPointNode::LightPointList)BEGIN_OBJECT_REFLECTOR(osgSim::LightPointNode) I_DeclaringFile("osgSim/LightPointNode"); I_BaseType(osg::Node); I_Constructor0(____LightPointNode, "", ""); I_ConstructorWithDefaults2(IN, const osgSim::LightPointNode &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____LightPointNode__C5_LightPointNode_R1__C5_osg_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method1(void, traverse, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__traverse__osg_NodeVisitor_R1, "Traverse downwards : calls children's accept method with NodeVisitor. ", ""); I_Method0(unsigned int, getNumLightPoints, Properties::NON_VIRTUAL, __unsigned_int__getNumLightPoints, "", ""); I_Method1(unsigned int, addLightPoint, IN, const osgSim::LightPoint &, lp, Properties::NON_VIRTUAL, __unsigned_int__addLightPoint__C5_LightPoint_R1, "", ""); I_Method1(void, removeLightPoint, IN, unsigned int, pos, Properties::NON_VIRTUAL, __void__removeLightPoint__unsigned_int, "", ""); I_Method1(osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos, Properties::NON_VIRTUAL, __LightPoint_R1__getLightPoint__unsigned_int, "", ""); I_Method1(const osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos, Properties::NON_VIRTUAL, __C5_LightPoint_R1__getLightPoint__unsigned_int, "", ""); I_Method1(void, setLightPointList, IN, const osgSim::LightPointNode::LightPointList &, lpl, Properties::NON_VIRTUAL, __void__setLightPointList__C5_LightPointList_R1, "", ""); I_Method0(osgSim::LightPointNode::LightPointList &, getLightPointList, Properties::NON_VIRTUAL, __LightPointList_R1__getLightPointList, "", ""); I_Method0(const osgSim::LightPointNode::LightPointList &, getLightPointList, Properties::NON_VIRTUAL, __C5_LightPointList_R1__getLightPointList, "", ""); I_Method1(void, setMinPixelSize, IN, float, minPixelSize, Properties::NON_VIRTUAL, __void__setMinPixelSize__float, "", ""); I_Method0(float, getMinPixelSize, Properties::NON_VIRTUAL, __float__getMinPixelSize, "", ""); I_Method1(void, setMaxPixelSize, IN, float, maxPixelSize, Properties::NON_VIRTUAL, __void__setMaxPixelSize__float, "", ""); I_Method0(float, getMaxPixelSize, Properties::NON_VIRTUAL, __float__getMaxPixelSize, "", ""); I_Method1(void, setMaxVisibleDistance2, IN, float, maxVisibleDistance2, Properties::NON_VIRTUAL, __void__setMaxVisibleDistance2__float, "", ""); I_Method0(float, getMaxVisibleDistance2, Properties::NON_VIRTUAL, __float__getMaxVisibleDistance2, "", ""); I_Method1(void, setLightPointSystem, IN, osgSim::LightPointSystem *, lps, Properties::NON_VIRTUAL, __void__setLightPointSystem__osgSim_LightPointSystem_P1, "", ""); I_Method0(osgSim::LightPointSystem *, getLightPointSystem, Properties::NON_VIRTUAL, __osgSim_LightPointSystem_P1__getLightPointSystem, "", ""); I_MethodWithDefaults1(void, setPointSprite, IN, bool, enable, true, Properties::NON_VIRTUAL, __void__setPointSprite__bool, "", ""); I_Method0(bool, getPointSprite, Properties::NON_VIRTUAL, __bool__getPointSprite, "", ""); I_Method0(osg::BoundingSphere, computeBound, Properties::VIRTUAL, __osg_BoundingSphere__computeBound, "Compute the bounding sphere around Node's geometry or children. ", "This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). "); I_ArrayProperty(const osgSim::LightPoint &, LightPoint, __C5_LightPoint_R1__getLightPoint__unsigned_int, 0, __unsigned_int__getNumLightPoints, __unsigned_int__addLightPoint__C5_LightPoint_R1, 0, __void__removeLightPoint__unsigned_int); I_SimpleProperty(const osgSim::LightPointNode::LightPointList &, LightPointList, __C5_LightPointList_R1__getLightPointList, __void__setLightPointList__C5_LightPointList_R1); I_SimpleProperty(osgSim::LightPointSystem *, LightPointSystem, __osgSim_LightPointSystem_P1__getLightPointSystem, __void__setLightPointSystem__osgSim_LightPointSystem_P1); I_SimpleProperty(float, MaxPixelSize, __float__getMaxPixelSize, __void__setMaxPixelSize__float); I_SimpleProperty(float, MaxVisibleDistance2, __float__getMaxVisibleDistance2, __void__setMaxVisibleDistance2__float); I_SimpleProperty(float, MinPixelSize, __float__getMinPixelSize, __void__setMinPixelSize__float); I_SimpleProperty(bool, PointSprite, __bool__getPointSprite, __void__setPointSprite__bool);END_REFLECTORSTD_VECTOR_REFLECTOR(std::vector< osgSim::LightPoint >)
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