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📄 lightpointsystem.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osgSim/LightPointSystem>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osgSim::LightPointSystem::AnimationState)	I_DeclaringFile("osgSim/LightPointSystem");	I_EnumLabel(osgSim::LightPointSystem::ANIMATION_ON);	I_EnumLabel(osgSim::LightPointSystem::ANIMATION_OFF);	I_EnumLabel(osgSim::LightPointSystem::ANIMATION_RANDOM);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgSim::LightPointSystem)	I_DeclaringFile("osgSim/LightPointSystem");	I_BaseType(osg::Object);	I_Constructor0(____LightPointSystem,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgSim::LightPointSystem &, lps, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____LightPointSystem__C5_LightPointSystem_R1__C5_osg_CopyOp_R1,	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(void, setIntensity, IN, float, intensity,	          Properties::NON_VIRTUAL,	          __void__setIntensity__float,	          "",	          "");	I_Method0(float, getIntensity,	          Properties::NON_VIRTUAL,	          __float__getIntensity,	          "",	          "");	I_Method1(void, setAnimationState, IN, osgSim::LightPointSystem::AnimationState, state,	          Properties::NON_VIRTUAL,	          __void__setAnimationState__LightPointSystem_AnimationState,	          "",	          "");	I_Method0(osgSim::LightPointSystem::AnimationState, getAnimationState,	          Properties::NON_VIRTUAL,	          __LightPointSystem_AnimationState__getAnimationState,	          "",	          "");	I_SimpleProperty(osgSim::LightPointSystem::AnimationState, AnimationState, 	                 __LightPointSystem_AnimationState__getAnimationState, 	                 __void__setAnimationState__LightPointSystem_AnimationState);	I_SimpleProperty(float, Intensity, 	                 __float__getIntensity, 	                 __void__setIntensity__float);END_REFLECTOR

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