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📄 objectrecorddata.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osgSim/ObjectRecordData>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osgSim::ObjectRecordData::Flags)	I_DeclaringFile("osgSim/ObjectRecordData");	I_EnumLabel(osgSim::ObjectRecordData::DONT_DISPLAY_IN_DAYLIGHT);	I_EnumLabel(osgSim::ObjectRecordData::DONT_DISPLAY_AT_DUSK);	I_EnumLabel(osgSim::ObjectRecordData::DONT_DISPLAY_AT_NIGHT);	I_EnumLabel(osgSim::ObjectRecordData::DONT_ILLUMINATE);	I_EnumLabel(osgSim::ObjectRecordData::FLAT_SHADED);	I_EnumLabel(osgSim::ObjectRecordData::GROUPS_SHADOW_OBJECT);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgSim::ObjectRecordData)	I_DeclaringFile("osgSim/ObjectRecordData");	I_BaseType(osg::Object);	I_Constructor0(____ObjectRecordData,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgSim::ObjectRecordData &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____ObjectRecordData__C5_ObjectRecordData_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_PublicMemberProperty(unsigned int, _flags);	I_PublicMemberProperty(short, _relativePriority);	I_PublicMemberProperty(unsigned short, _transparency);	I_PublicMemberProperty(short, _effectID1);	I_PublicMemberProperty(short, _effectID2);	I_PublicMemberProperty(short, _significance);END_REFLECTOR

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