📄 objectrecorddata.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osgSim/ObjectRecordData>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osgSim::ObjectRecordData::Flags) I_DeclaringFile("osgSim/ObjectRecordData"); I_EnumLabel(osgSim::ObjectRecordData::DONT_DISPLAY_IN_DAYLIGHT); I_EnumLabel(osgSim::ObjectRecordData::DONT_DISPLAY_AT_DUSK); I_EnumLabel(osgSim::ObjectRecordData::DONT_DISPLAY_AT_NIGHT); I_EnumLabel(osgSim::ObjectRecordData::DONT_ILLUMINATE); I_EnumLabel(osgSim::ObjectRecordData::FLAT_SHADED); I_EnumLabel(osgSim::ObjectRecordData::GROUPS_SHADOW_OBJECT);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgSim::ObjectRecordData) I_DeclaringFile("osgSim/ObjectRecordData"); I_BaseType(osg::Object); I_Constructor0(____ObjectRecordData, "", ""); I_ConstructorWithDefaults2(IN, const osgSim::ObjectRecordData &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ObjectRecordData__C5_ObjectRecordData_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_PublicMemberProperty(unsigned int, _flags); I_PublicMemberProperty(short, _relativePriority); I_PublicMemberProperty(unsigned short, _transparency); I_PublicMemberProperty(short, _effectID1); I_PublicMemberProperty(short, _effectID2); I_PublicMemberProperty(short, _significance);END_REFLECTOR
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