📄 shapeattribute.cpp
字号:
// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osgSim/ShapeAttribute>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osgSim::ShapeAttribute::Type) I_DeclaringFile("osgSim/ShapeAttribute"); I_EnumLabel(osgSim::ShapeAttribute::UNKNOW); I_EnumLabel(osgSim::ShapeAttribute::INTEGER); I_EnumLabel(osgSim::ShapeAttribute::DOUBLE); I_EnumLabel(osgSim::ShapeAttribute::STRING);END_REFLECTORBEGIN_VALUE_REFLECTOR(osgSim::ShapeAttribute) I_DeclaringFile("osgSim/ShapeAttribute"); I_Constructor0(____ShapeAttribute, "", ""); I_Constructor1(IN, const char *, name, Properties::NON_EXPLICIT, ____ShapeAttribute__C5_char_P1, "", ""); I_Constructor2(IN, const char *, name, IN, int, value, ____ShapeAttribute__C5_char_P1__int, "", ""); I_Constructor2(IN, const char *, name, IN, double, value, ____ShapeAttribute__C5_char_P1__double, "", ""); I_Constructor2(IN, const char *, name, IN, const char *, value, ____ShapeAttribute__C5_char_P1__C5_char_P1, "Note, ShapeAttribute takes a copy of both name and value, the calling code should manage its own clean up of the original strings. ", ""); I_Constructor1(IN, const osgSim::ShapeAttribute &, sa, Properties::NON_EXPLICIT, ____ShapeAttribute__C5_ShapeAttribute_R1, "", ""); I_Method0(const std::string &, getName, Properties::NON_VIRTUAL, __C5_std_string_R1__getName, "", ""); I_Method1(void, setName, IN, const std::string &, name, Properties::NON_VIRTUAL, __void__setName__C5_std_string_R1, "", ""); I_Method0(const osgSim::ShapeAttribute::Type, getType, Properties::NON_VIRTUAL, __C5_Type__getType, "", ""); I_Method0(int, getInt, Properties::NON_VIRTUAL, __int__getInt, "", ""); I_Method0(double, getDouble, Properties::NON_VIRTUAL, __double__getDouble, "", ""); I_Method0(const char *, getString, Properties::NON_VIRTUAL, __C5_char_P1__getString, "", ""); I_Method1(void, setValue, IN, int, value, Properties::NON_VIRTUAL, __void__setValue__int, "", ""); I_Method1(void, setValue, IN, double, value, Properties::NON_VIRTUAL, __void__setValue__double, "", ""); I_Method1(void, setValue, IN, const char *, value, Properties::NON_VIRTUAL, __void__setValue__C5_char_P1, "", ""); I_Method1(int, compare, IN, const osgSim::ShapeAttribute &, sa, Properties::NON_VIRTUAL, __int__compare__C5_osgSim_ShapeAttribute_R1, "return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ", ""); I_SimpleProperty(double, Double, __double__getDouble, 0); I_SimpleProperty(int, Int, __int__getInt, 0); I_SimpleProperty(const std::string &, Name, __C5_std_string_R1__getName, __void__setName__C5_std_string_R1); I_SimpleProperty(const char *, String, __C5_char_P1__getString, 0); I_SimpleProperty(const osgSim::ShapeAttribute::Type, Type, __C5_Type__getType, 0); I_SimpleProperty(double, Value, 0, __void__setValue__double);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgSim::ShapeAttributeList) I_DeclaringFile("osgSim/ShapeAttribute"); I_BaseType(osg::Object); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Constructor0(____ShapeAttributeList, "", ""); I_ConstructorWithDefaults2(IN, const osgSim::ShapeAttributeList &, sal, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ShapeAttributeList__C5_ShapeAttributeList_R1__C5_osg_CopyOp_R1, "Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. ", ""); I_Method1(int, compare, IN, const osgSim::ShapeAttributeList &, sal, Properties::VIRTUAL, __int__compare__C5_osgSim_ShapeAttributeList_R1, "return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ", "");END_REFLECTOR
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -