⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 shapeattribute.cpp

📁 最新osg包
💻 CPP
字号:
// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osgSim/ShapeAttribute>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osgSim::ShapeAttribute::Type)	I_DeclaringFile("osgSim/ShapeAttribute");	I_EnumLabel(osgSim::ShapeAttribute::UNKNOW);	I_EnumLabel(osgSim::ShapeAttribute::INTEGER);	I_EnumLabel(osgSim::ShapeAttribute::DOUBLE);	I_EnumLabel(osgSim::ShapeAttribute::STRING);END_REFLECTORBEGIN_VALUE_REFLECTOR(osgSim::ShapeAttribute)	I_DeclaringFile("osgSim/ShapeAttribute");	I_Constructor0(____ShapeAttribute,	               "",	               "");	I_Constructor1(IN, const char *, name,	               Properties::NON_EXPLICIT,	               ____ShapeAttribute__C5_char_P1,	               "",	               "");	I_Constructor2(IN, const char *, name, IN, int, value,	               ____ShapeAttribute__C5_char_P1__int,	               "",	               "");	I_Constructor2(IN, const char *, name, IN, double, value,	               ____ShapeAttribute__C5_char_P1__double,	               "",	               "");	I_Constructor2(IN, const char *, name, IN, const char *, value,	               ____ShapeAttribute__C5_char_P1__C5_char_P1,	               "Note, ShapeAttribute takes a copy of both name and value, the calling code should manage its own clean up of the original strings. ",	               "");	I_Constructor1(IN, const osgSim::ShapeAttribute &, sa,	               Properties::NON_EXPLICIT,	               ____ShapeAttribute__C5_ShapeAttribute_R1,	               "",	               "");	I_Method0(const std::string &, getName,	          Properties::NON_VIRTUAL,	          __C5_std_string_R1__getName,	          "",	          "");	I_Method1(void, setName, IN, const std::string &, name,	          Properties::NON_VIRTUAL,	          __void__setName__C5_std_string_R1,	          "",	          "");	I_Method0(const osgSim::ShapeAttribute::Type, getType,	          Properties::NON_VIRTUAL,	          __C5_Type__getType,	          "",	          "");	I_Method0(int, getInt,	          Properties::NON_VIRTUAL,	          __int__getInt,	          "",	          "");	I_Method0(double, getDouble,	          Properties::NON_VIRTUAL,	          __double__getDouble,	          "",	          "");	I_Method0(const char *, getString,	          Properties::NON_VIRTUAL,	          __C5_char_P1__getString,	          "",	          "");	I_Method1(void, setValue, IN, int, value,	          Properties::NON_VIRTUAL,	          __void__setValue__int,	          "",	          "");	I_Method1(void, setValue, IN, double, value,	          Properties::NON_VIRTUAL,	          __void__setValue__double,	          "",	          "");	I_Method1(void, setValue, IN, const char *, value,	          Properties::NON_VIRTUAL,	          __void__setValue__C5_char_P1,	          "",	          "");	I_Method1(int, compare, IN, const osgSim::ShapeAttribute &, sa,	          Properties::NON_VIRTUAL,	          __int__compare__C5_osgSim_ShapeAttribute_R1,	          "return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",	          "");	I_SimpleProperty(double, Double, 	                 __double__getDouble, 	                 0);	I_SimpleProperty(int, Int, 	                 __int__getInt, 	                 0);	I_SimpleProperty(const std::string &, Name, 	                 __C5_std_string_R1__getName, 	                 __void__setName__C5_std_string_R1);	I_SimpleProperty(const char *, String, 	                 __C5_char_P1__getString, 	                 0);	I_SimpleProperty(const osgSim::ShapeAttribute::Type, Type, 	                 __C5_Type__getType, 	                 0);	I_SimpleProperty(double, Value, 	                 0, 	                 __void__setValue__double);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgSim::ShapeAttributeList)	I_DeclaringFile("osgSim/ShapeAttribute");	I_BaseType(osg::Object);	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Constructor0(____ShapeAttributeList,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgSim::ShapeAttributeList &, sal, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____ShapeAttributeList__C5_ShapeAttributeList_R1__C5_osg_CopyOp_R1,	                           "Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. ",	                           "");	I_Method1(int, compare, IN, const osgSim::ShapeAttributeList &, sal,	          Properties::VIRTUAL,	          __int__compare__C5_osgSim_ShapeAttributeList_R1,	          "return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",	          "");END_REFLECTOR

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -