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📄 sector.cpp

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💻 CPP
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	                           "",	                           "");	I_ConstructorWithDefaults5(IN, const osg::Vec3 &, direction, , IN, float, horizLobeAngle, , IN, float, vertLobeAngle, , IN, float, lobeRollAngle, , IN, float, fadeAngle, 0.0f,	                           ____DirectionalSector__C5_osg_Vec3_R1__float__float__float__float,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(void, setDirection, IN, const osg::Vec3 &, direction,	          Properties::NON_VIRTUAL,	          __void__setDirection__C5_osg_Vec3_R1,	          "",	          "");	I_Method0(const osg::Vec3 &, getDirection,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getDirection,	          "",	          "");	I_Method1(void, setHorizLobeAngle, IN, float, angle,	          Properties::NON_VIRTUAL,	          __void__setHorizLobeAngle__float,	          "",	          "");	I_Method0(float, getHorizLobeAngle,	          Properties::NON_VIRTUAL,	          __float__getHorizLobeAngle,	          "",	          "");	I_Method1(void, setLobeRollAngle, IN, float, angle,	          Properties::NON_VIRTUAL,	          __void__setLobeRollAngle__float,	          "",	          "");	I_Method0(float, getLobeRollAngle,	          Properties::NON_VIRTUAL,	          __float__getLobeRollAngle,	          "",	          "");	I_Method1(void, setVertLobeAngle, IN, float, angle,	          Properties::NON_VIRTUAL,	          __void__setVertLobeAngle__float,	          "",	          "");	I_Method0(float, getVertLobeAngle,	          Properties::NON_VIRTUAL,	          __float__getVertLobeAngle,	          "",	          "");	I_Method1(void, setFadeAngle, IN, float, angle,	          Properties::NON_VIRTUAL,	          __void__setFadeAngle__float,	          "",	          "");	I_Method0(float, getFadeAngle,	          Properties::NON_VIRTUAL,	          __float__getFadeAngle,	          "",	          "");	I_Method0(void, computeMatrix,	          Properties::NON_VIRTUAL,	          __void__computeMatrix,	          "",	          "");	I_SimpleProperty(const osg::Vec3 &, Direction, 	                 __C5_osg_Vec3_R1__getDirection, 	                 __void__setDirection__C5_osg_Vec3_R1);	I_SimpleProperty(float, FadeAngle, 	                 __float__getFadeAngle, 	                 __void__setFadeAngle__float);	I_SimpleProperty(float, HorizLobeAngle, 	                 __float__getHorizLobeAngle, 	                 __void__setHorizLobeAngle__float);	I_SimpleProperty(float, LobeRollAngle, 	                 __float__getLobeRollAngle, 	                 __void__setLobeRollAngle__float);	I_SimpleProperty(float, VertLobeAngle, 	                 __float__getVertLobeAngle, 	                 __void__setVertLobeAngle__float);END_REFLECTORBEGIN_VALUE_REFLECTOR(osgSim::ElevationRange)	I_DeclaringFile("osgSim/Sector");	I_Constructor0(____ElevationRange,	               "",	               "");	I_MethodWithDefaults3(void, setElevationRange, IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f,	                      Properties::NON_VIRTUAL,	                      __void__setElevationRange__float__float__float,	                      "",	                      "");	I_Method0(float, getMinElevation,	          Properties::NON_VIRTUAL,	          __float__getMinElevation,	          "",	          "");	I_Method0(float, getMaxElevation,	          Properties::NON_VIRTUAL,	          __float__getMaxElevation,	          "",	          "");	I_Method0(float, getFadeAngle,	          Properties::NON_VIRTUAL,	          __float__getFadeAngle,	          "",	          "");	I_Method1(float, elevationSector, IN, const osg::Vec3 &, eyeLocal,	          Properties::NON_VIRTUAL,	          __float__elevationSector__C5_osg_Vec3_R1,	          "",	          "");	I_SimpleProperty(float, FadeAngle, 	                 __float__getFadeAngle, 	                 0);	I_SimpleProperty(float, MaxElevation, 	                 __float__getMaxElevation, 	                 0);	I_SimpleProperty(float, MinElevation, 	                 __float__getMinElevation, 	                 0);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgSim::ElevationSector)	I_DeclaringFile("osgSim/Sector");	I_BaseType(osgSim::Sector);	I_BaseType(osgSim::ElevationRange);	I_Constructor0(____ElevationSector,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgSim::ElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____ElevationSector__C5_ElevationSector_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_ConstructorWithDefaults3(IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f,	                           ____ElevationSector__float__float__float,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");END_REFLECTORBEGIN_ABSTRACT_OBJECT_REFLECTOR(osgSim::Sector)	I_DeclaringFile("osgSim/Sector");	I_BaseType(osg::Object);	I_Constructor0(____Sector,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgSim::Sector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____Sector__C5_Sector_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");END_REFLECTOR

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