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📄 sector.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osg/Vec3>#include <osgSim/Sector>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgSim::AzimElevationSector)	I_DeclaringFile("osgSim/Sector");	I_BaseType(osgSim::Sector);	I_BaseType(osgSim::AzimRange);	I_BaseType(osgSim::ElevationRange);	I_Constructor0(____AzimElevationSector,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgSim::AzimElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____AzimElevationSector__C5_AzimElevationSector_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_ConstructorWithDefaults5(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f,	                           ____AzimElevationSector__float__float__float__float__float,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");END_REFLECTORBEGIN_VALUE_REFLECTOR(osgSim::AzimRange)	I_DeclaringFile("osgSim/Sector");	I_Constructor0(____AzimRange,	               "",	               "");	I_MethodWithDefaults3(void, setAzimuthRange, IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f,	                      Properties::NON_VIRTUAL,	                      __void__setAzimuthRange__float__float__float,	                      "",	                      "");	I_Method3(void, getAzimuthRange, IN, float &, minAzimuth, IN, float &, maxAzimuth, IN, float &, fadeAngle,	          Properties::NON_VIRTUAL,	          __void__getAzimuthRange__float_R1__float_R1__float_R1,	          "",	          "");	I_Method1(float, azimSector, IN, const osg::Vec3 &, eyeLocal,	          Properties::NON_VIRTUAL,	          __float__azimSector__C5_osg_Vec3_R1,	          "",	          "");END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgSim::AzimSector)	I_DeclaringFile("osgSim/Sector");	I_BaseType(osgSim::Sector);	I_BaseType(osgSim::AzimRange);	I_Constructor0(____AzimSector,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgSim::AzimSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____AzimSector__C5_AzimSector_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_ConstructorWithDefaults3(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f,	                           ____AzimSector__float__float__float,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgSim::ConeSector)	I_DeclaringFile("osgSim/Sector");	I_BaseType(osgSim::Sector);	I_Constructor0(____ConeSector,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgSim::ConeSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____ConeSector__C5_ConeSector_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_ConstructorWithDefaults3(IN, const osg::Vec3 &, axis, , IN, float, angle, , IN, float, fadeangle, 0.0f,	                           ____ConeSector__C5_osg_Vec3_R1__float__float,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(void, setAxis, IN, const osg::Vec3 &, axis,	          Properties::NON_VIRTUAL,	          __void__setAxis__C5_osg_Vec3_R1,	          "",	          "");	I_Method0(const osg::Vec3 &, getAxis,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getAxis,	          "",	          "");	I_MethodWithDefaults2(void, setAngle, IN, float, angle, , IN, float, fadeangle, 0.0f,	                      Properties::NON_VIRTUAL,	                      __void__setAngle__float__float,	                      "",	                      "");	I_Method0(float, getAngle,	          Properties::NON_VIRTUAL,	          __float__getAngle,	          "",	          "");	I_Method0(float, getFadeAngle,	          Properties::NON_VIRTUAL,	          __float__getFadeAngle,	          "",	          "");	I_SimpleProperty(float, Angle, 	                 __float__getAngle, 	                 0);	I_SimpleProperty(const osg::Vec3 &, Axis, 	                 __C5_osg_Vec3_R1__getAxis, 	                 __void__setAxis__C5_osg_Vec3_R1);	I_SimpleProperty(float, FadeAngle, 	                 __float__getFadeAngle, 	                 0);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgSim::DirectionalSector)	I_DeclaringFile("osgSim/Sector");	I_BaseType(osgSim::Sector);	I_Constructor0(____DirectionalSector,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgSim::DirectionalSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____DirectionalSector__C5_DirectionalSector_R1__C5_osg_CopyOp_R1,

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