📄 impostor.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingSphere>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/Vec3>#include <osgSim/Impostor>#include <osgSim/ImpostorSprite>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgSim::ImpostorSprite > >, osgSim::Impostor::ImpostorSpriteList)BEGIN_OBJECT_REFLECTOR(osgSim::Impostor) I_DeclaringFile("osgSim/Impostor"); I_BaseType(osg::LOD); I_Constructor0(____Impostor, "", ""); I_ConstructorWithDefaults2(IN, const osgSim::Impostor &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____Impostor__C5_Impostor_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method1(void, traverse, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__traverse__osg_NodeVisitor_R1, "Traverse downwards : calls children's accept method with NodeVisitor. ", ""); I_Method1(void, setImpostorThreshold, IN, float, distance, Properties::NON_VIRTUAL, __void__setImpostorThreshold__float, "Set the Impostor threshold distance. ", "For eye points further than this threshold the Imposter is used if appropriate, otherwise the LOD children as chosen as per a standard LOD node. "); I_Method0(float, getImpostorThreshold, Properties::NON_VIRTUAL, __float__getImpostorThreshold, "", ""); I_MethodWithDefaults1(void, setImpostorThresholdToBound, IN, float, ratio, 1.0f, Properties::NON_VIRTUAL, __void__setImpostorThresholdToBound__float, "Set the Impostor threshold distance relative to the node's bounding sphere's radius. ", ""); I_Method2(osgSim::ImpostorSprite *, findBestImpostorSprite, IN, unsigned int, contextID, IN, const osg::Vec3 &, currLocalEyePoint, Properties::NON_VIRTUAL, __ImpostorSprite_P1__findBestImpostorSprite__unsigned_int__C5_osg_Vec3_R1, "Find the ImposterSprite which fits the current eye point best. ", ""); I_Method2(void, addImpostorSprite, IN, unsigned int, contextID, IN, osgSim::ImpostorSprite *, is, Properties::NON_VIRTUAL, __void__addImpostorSprite__unsigned_int__ImpostorSprite_P1, "Add an ImpostorSprite to the Impostor. ", ""); I_Method1(osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID, Properties::NON_VIRTUAL, __ImpostorSpriteList_R1__getImpostorSpriteList__unsigned_int, "Get the list of ImpostorSprites attached to this Impostor. ", ""); I_Method1(const osgSim::Impostor::ImpostorSpriteList &, getImpostorSpriteList, IN, unsigned int, contexID, Properties::NON_VIRTUAL, __C5_ImpostorSpriteList_R1__getImpostorSpriteList__unsigned_int, "Get a const list of ImpostorSprites attached to this const Impostor. ", ""); I_Method0(osg::BoundingSphere, computeBound, Properties::VIRTUAL, __osg_BoundingSphere__computeBound, "Compute the bounding sphere around Node's geometry or children. ", "This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). "); I_ProtectedMethod1(osgSim::ImpostorSprite *, createImpostorSprite, IN, osgUtil::CullVisitor *, cv, Properties::NON_VIRTUAL, Properties::NON_CONST, __ImpostorSprite_P1__createImpostorSprite__osgUtil_CullVisitor_P1, "", ""); I_SimpleProperty(float, ImpostorThreshold, __float__getImpostorThreshold, __void__setImpostorThreshold__float); I_SimpleProperty(float, ImpostorThresholdToBound, 0, __void__setImpostorThresholdToBound__float);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgSim::ImpostorSprite >) I_DeclaringFile("osg/ref_ptr"); I_Constructor0(____ref_ptr, "", ""); I_Constructor1(IN, osgSim::ImpostorSprite *, ptr, Properties::NON_EXPLICIT, ____ref_ptr__T_P1, "", ""); I_Constructor1(IN, const osg::ref_ptr< osgSim::ImpostorSprite > &, rp, Properties::NON_EXPLICIT, ____ref_ptr__C5_ref_ptr_R1, "", ""); I_Method0(osgSim::ImpostorSprite *, get, Properties::NON_VIRTUAL, __T_P1__get, "", ""); I_Method0(bool, valid, Properties::NON_VIRTUAL, __bool__valid, "", ""); I_Method0(osgSim::ImpostorSprite *, release, Properties::NON_VIRTUAL, __T_P1__release, "", ""); I_Method1(void, swap, IN, osg::ref_ptr< osgSim::ImpostorSprite > &, rp, Properties::NON_VIRTUAL, __void__swap__ref_ptr_R1, "", ""); I_SimpleProperty(osgSim::ImpostorSprite *, , __T_P1__get, 0);END_REFLECTORSTD_VECTOR_REFLECTOR(std::vector< osg::ref_ptr< osgSim::ImpostorSprite > >)
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