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📄 volume.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgVolume/Brick>#include <osgVolume/Volume>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgVolume::Volume)	I_DeclaringFile("osgVolume/Volume");	I_BaseType(osg::Group);	I_Constructor0(____Volume,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgVolume::Volume &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____Volume__C5_Volume_R1__C5_osg_CopyOp_R1,	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__traverse__osg_NodeVisitor_R1,	          "Traverse downwards : calls children's accept method with NodeVisitor. ",	          "");	I_Method1(osgVolume::Brick *, getBrick, IN, const osgVolume::BrickID &, brickID,	          Properties::NON_VIRTUAL,	          __Brick_P1__getBrick__C5_BrickID_R1,	          "Get the Brick for a given BrickID. ",	          "");	I_Method1(const osgVolume::Brick *, getBrick, IN, const osgVolume::BrickID &, brickID,	          Properties::NON_VIRTUAL,	          __C5_Brick_P1__getBrick__C5_BrickID_R1,	          "Get the const Brick for a given BrickID. ",	          "");	I_ProtectedMethod0(void, dirtyRegisteredBricks,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__dirtyRegisteredBricks,	                   "",	                   "");	I_ProtectedMethod1(void, registerBrick, IN, osgVolume::Brick *, tile,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__registerBrick__Brick_P1,	                   "",	                   "");	I_ProtectedMethod1(void, unregisterBrick, IN, osgVolume::Brick *, tile,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__unregisterBrick__Brick_P1,	                   "",	                   "");END_REFLECTOR

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